[Released] CsRailSet v1.0 (12/10/2006)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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maley123
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Post by maley123 »

ok

and very nice station and rails but the depot is still abit edgy
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Aegir
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Post by Aegir »

maley123 wrote:ok

and very nice station and rails but the depot is still abit edgy
Yes Maley. And you are very, very qualified to give such an oppinion.

:roll:

Excellent work, Pnaky, and rest of Czech team.
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maley123
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Post by maley123 »

ok

:P
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Ladis
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Post by Ladis »

Aegir wrote: Yes Maley. And you are very, very qualified to give such an oppinion.
And you are? I thought people were able to express themselves here.
I didn´t want to write OT, but that was not nice of you Aegir, even if Maley made more stupid topics and discussions (you know what I am talking about..)
Last edited by Ladis on 08 Dec 2005 21:56, edited 1 time in total.
maley123
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Post by maley123 »

i was only saying so to improve the depot because it looks abit edgy ok
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CharlieMTA
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Post by CharlieMTA »

Any updates?
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Pnaky
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Post by Pnaky »

CharlieMTA wrote:Any updates?
Nothing... I must correct two optical error, coded it... I release it something between Christmas and New year...
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habell
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Post by habell »

Pnaky wrote:
CharlieMTA wrote:Any updates?
Nothing... I must correct two optical error, coded it... I release it something between Christmas and New year...
I'm looking forward to it. :)
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Post by Marshy »

release release release!
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Post by RK »

it's done when it's done :roll:
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Pnaky
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Post by Pnaky »

Heya... I release it in the tomorrow... ;)
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Post by WWTBAM »

May i post the dos tunel grf.
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Pnaky
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Post by Pnaky »

Heureka!!! I released CSRailSet!!! ;) You can download on http://ttd.tycoonez.com/?id=109
Have a fun and happy New Year... :P
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Rob
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Post by Rob »

Hmm, "The article doesn't exist."

Link isn't working :(

OOPs now it is, guess I was too early. :D

Weel, that page there now, but no files yet.

Ah, they are there, me starts downloading. 8)
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Rob
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Post by Rob »

Nice looking, but I think it needs a bit of getting used to.
There are alos some parts missing, like on bridges and Michael Bluncks waypoint stations.

Maybe it is a bit too brihte, but the tunnelentrances are beautiful.
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Pnaky
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Post by Pnaky »

I can't redraw MB waypoints... It's in another grf files... I still working on bridge graphics...
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Rob
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Post by Rob »

Pnaky wrote:I can't redraw MB waypoints... It's in another grf files... I still working on bridge graphics...
I understand that you can't alter his grfs, but maybe you can overwrite them. (would have to load the csrailset after newstationset)

There are also the road/rail crossings that still need to be done.

Oh and I do like the depots, really nicely done. :D
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Post by Aegir »

Hopefully, if Born_Acorn gets his arse in gear, he'll have a batch of waypoints to send to me to code.

I'll make sure, that like my other station sets, it will be compatible with rail replacement sets.
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Post by michael blunck »

Because of the desire to have not only normal rail track but also monorail and maglev tracks working alright with stations, the needed groundtiles have to be specified inside a station .grf´s sprite blocks. In addition, only three different track sets (normal, mono, maglev) may be specified there.

This makes it generally impossible for an existing station set to use "foreign" track sprites. It´s a similar problem which exists for bridges.

The only possibility ATM would be for that track set to have own stations, bridges and road crossing tiles.

regards
Michael
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Post by Wile E. Coyote »

Very nice, espetially depots, but needs more work (crossings, bridges etc.) It'd be very nice if depot will come in separate GRF (because of sets using third slot as different tracks).
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