New water coastal tiles [v0.7 released]

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lobster
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Post by lobster »

Pnaky wrote:Why??? :D
it looks astonishing! absolutely superb! :shock:

you know, you guys should really get someone that's, well, properly english educated, since those things you've created are looking absolutely brilliant. :)
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Post by Pnaky »

astath wrote:
Pnaky wrote:Why??? :D
it looks astonishing! absolutely superb! :shock:

you know, you guys should really get someone that's, well, properly english educated, since those things you've created are looking absolutely brilliant. :)
Ohh thanks... Something graphics is in develop phase... But is OT in this thread...
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Post by lepkka »

Ladis wrote:wow! your coastlines are amazing! I really like it a lot.

Would it be possible to make the waves more irregular? Those are so strictly straight in every tile. The best would be if they copied the irregularity of coast.
..and the coast is not irregular enough. i'll make some attempts
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Post by Ladis »

lepkka wrote:..and the coast is not irregular enough. i'll make some attempts
I think there should be possibility to add more varieties to every one tile, and to let it appear randomly. That would make it more natural. I don´t know if it´s possible to make more varieties to coast tiles, but as I know Zimmlock drew building, that has more then one variety, and it appears randomly..

That reminds me my "old project" - about 5 months ago I wanted to make temperate-grass renewal and I took all full-grass tiles (19) and drew 12 varieties to every one of them. Then, I took randomly some of them, and put them together to form a "land". Compared to the original TT land, it was very nice. But then, I found out, that if I wanted to make all temperate grass renewal, I would have to draw also another 12 varieties to bare land tiles, half-bare land tiles and also coast tiles.... That´s what killed my effort :)
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Post by Yoeri »

This is beautiful!
You forgot toyland though :P
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Post by Ladis »

Toyland.. does anyone play it at all?
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Post by Aegir »

Ladis wrote:Toyland.. does anyone play it at all?
Oh dear god no. I want that replaced with somthing playable :D.

/me ponders a futuristic setting to replace it
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Post by WWTBAM »

there is georges toyland to mars conversion
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Post by Aegir »

r0b0t_b0y2003 wrote:there is georges toyland to mars conversion
Indeed, but somthing more 'realistic' might be interesting...
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Post by DaleStan »

It might be a good base on which to build, but the industries and cargos muchly want to be redone.
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Post by Aegir »

DaleStan wrote:It might be a good base on which to build, but the industries and cargos muchly want to be redone.
Dont think so, if I ever do get around to it, it'll use newhouses heavilly, last time I checked Georges .grf replaces mostly sprites, apart from vehicles ofcourse.

It's also not the right style, imo.

DanMacK and I have been chucking ideas around, if we ever get around to it, you'll find out.
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Post by MeusH »

I've found a bug in your graphics.

Just take a look at the oil rig and you'll see flames over it drawn with "pencil tool". It shouldn't be there...
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Post by lobster »

Aegir wrote:Indeed, but somthing more 'realistic' might be interesting...
isn't replacing that with a permanent switchable world an option. for instance, the japan world, or alpine if you wish. you know.
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Post by lepkka »

MeusH wrote:I've found a bug in your graphics.

Just take a look at the oil rig and you'll see flames over it drawn with "pencil tool". It shouldn't be there...
:oops: that was the 0.2.0 version, solved in 0.2.1, posted over
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Post by lepkka »

this is what I really wanted to do...
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csuke
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Post by csuke »

ooh now that looks nice
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Post by JDK2005 »

How will it look in the desert?
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Post by Wile E. Coyote »

Nice :D
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Post by DanMacK »

:shock: THAT is awesome man! I'd love to see that :D
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Post by RK »

not perfect fitting, but what I always wanted. :shock: :D
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