Aegir's Projects
Moderator: Graphics Moderators
- Sanchimaru
- Tycoon
- Posts: 1542
- Joined: 05 Feb 2004 22:39
- Location: Kobe, Japan
- Contact:
Hello!
I have been testing the file right away! Looks quite nice, however there are a few things still to be added... we are enar!
> banks still don't produce; but just accept valuables
> some road ends are wrongly placed. However, since I have yet to make matching jp set versions, wait for them
> The buildings should totally replace original buildings (deactivate them)
> still too many temples and Buddhas appear. The appearance rate should be similar to Zimmlock's cathedrals
> (not sure if this is the jp buildings GRF fault) the city builds strange roads when funding new building on a city: check screenshot ** edit: it has been reported a similar error in the Problems section, so this was not our GRF after all**
I have been testing the file right away! Looks quite nice, however there are a few things still to be added... we are enar!
> banks still don't produce; but just accept valuables
> some road ends are wrongly placed. However, since I have yet to make matching jp set versions, wait for them
> The buildings should totally replace original buildings (deactivate them)
> still too many temples and Buddhas appear. The appearance rate should be similar to Zimmlock's cathedrals
> (not sure if this is the jp buildings GRF fault) the city builds strange roads when funding new building on a city: check screenshot ** edit: it has been reported a similar error in the Problems section, so this was not our GRF after all**
- Attachments
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- jpbug01.PNG (13.45 KiB) Viewed 9971 times
Last edited by Sanchimaru on 24 Dec 2005 09:29, edited 1 time in total.
Maybe we don't want to deal with this now, but has anyone attempted to test the Japan scenery GRF with the new trams? We will not put trams in just yet, I think, because I want to get this thing released; but Japan has plenty of trams, and I know they will be in the next round.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
- Sanchimaru
- Tycoon
- Posts: 1542
- Joined: 05 Feb 2004 22:39
- Location: Kobe, Japan
- Contact:
OK, good to hear it. I don't want to have to change the buildings GRF later when we add trams to the trains GRF.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
I still don't understand why the trams would have anything to do with the scenery set, if trams ever get coded for the Japan Set (And not by me, I don't code anything that moves), they would be in a seperate .grf.
The tracks themselves are just an overlay of sorts.
Sanchimaru: The weird roads in the town is a TTDPatch bug. I just had it ruin a town of mine in an Arctic Renewal Set game I was playing.
Also, I'll look into the bank issue, and the building replacing? That requires the building disabler .grf that is on my website. I'll tweak the ammount of statues that appear in towns aswell, I think I deliberatly increased the ammount at some point in time.
The tracks themselves are just an overlay of sorts.
Sanchimaru: The weird roads in the town is a TTDPatch bug. I just had it ruin a town of mine in an Arctic Renewal Set game I was playing.
Also, I'll look into the bank issue, and the building replacing? That requires the building disabler .grf that is on my website. I'll tweak the ammount of statues that appear in towns aswell, I think I deliberatly increased the ammount at some point in time.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
I've been doing some work on getting my TTRS2 modification to slot in smoother with different climates.
Specifically, I'm focussing on SubArctic being a North American setting, and SubTropical being Pikka's Queensland (Australia) scenario.
I've updated the .grf's for the TTRS2 modification on my website, and heres a screeny from around 1945.
The Park Square *numbers* building is about the only large building that appears in the Tropics until about 1960, when populations typically skyrocket in Pikkas Queensland scenario.
Specifically, I'm focussing on SubArctic being a North American setting, and SubTropical being Pikka's Queensland (Australia) scenario.
I've updated the .grf's for the TTRS2 modification on my website, and heres a screeny from around 1945.
The Park Square *numbers* building is about the only large building that appears in the Tropics until about 1960, when populations typically skyrocket in Pikkas Queensland scenario.
- Attachments
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- SCR10.PNG (54.24 KiB) Viewed 9849 times
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
I think that's a really good idea.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Somthing that I'm working on for NABS, need some stuff to put in the industrial part of town, if the patch-code ever comes (Or I settle for the current zoning system).
This is based of a generic factory building, the blank spaces in the wall will be taken up by large windows, as you can see, it's still mostly unshaded, the green blotches will be doors of some kind.
I'm considering raising a part of the sidewalk up by 3px so that a station platform will line up right against it, still not sure.
I'd prefer to do this is a 1x3 building, then I could draw it closer to the reference pic, but ahhwell.
This is based of a generic factory building, the blank spaces in the wall will be taken up by large windows, as you can see, it's still mostly unshaded, the green blotches will be doors of some kind.
I'm considering raising a part of the sidewalk up by 3px so that a station platform will line up right against it, still not sure.
I'd prefer to do this is a 1x3 building, then I could draw it closer to the reference pic, but ahhwell.
- Attachments
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- Still VERY early shots
- untitled.PNG (2.6 KiB) Viewed 9740 times
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
Worked on it a bit more, it's now shorter, added the windows in, the whole thing is still quite unshaded/untextured. Just going to work on some bits out the front of it, then start texturing it, and possibly work on shading, I've never really done any shading.
- Attachments
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- untitled.PNG (2.51 KiB) Viewed 9686 times
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
And... Another update
Added some more texturing, shaded the roof a bit, it's getting closer now.
Can any building artists give me any pointers? I'm not quite sure how to progress from here.
Added some more texturing, shaded the roof a bit, it's getting closer now.
Can any building artists give me any pointers? I'm not quite sure how to progress from here.
- Attachments
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- untitled.PNG (3.06 KiB) Viewed 9667 times
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
Back to work again, this time, I'm revisting some almost ancient sprites that Purno and Sinagporekid drew.
Got lots planned for them. But for now, I've redrawn the roofs on these shelters:
Got lots planned for them. But for now, I've redrawn the roofs on these shelters:
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
Whoa, nice
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Aegir wrote:Back to work again, this time, I'm revisting some almost ancient sprites that Purno and Sinagporekid drew.
Got lots planned for them. But for now, I've redrawn the roofs on these shelters:
All in good faith i believe, but we should decide on using zimmlocks sprites of stations or purno/singapore kid ones... at least for a dutch set. I have incorporated zimmlocks graphics actually in many of my station buildings....
They look nevertheless very cool!
no, we have some blue benches over here one town away (Geldermalsen) as well. they're still there on some older stations.
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club
<orudge> make love to me while I surf, dear lobster
<orudge> make love to me while I surf, dear lobster
Ooooh, thankyou, Zimmlock. That would go nicely in Tropical climate.
And thankyou for the compliments, everyone .
And thankyou for the compliments, everyone .
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
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