bridges - anyone wanna give them a go?
Moderator: Graphics Moderators
bridges - anyone wanna give them a go?
what would be needed...
basicly modeling of bridges in sections of 1x1 squares. (no textures are required)
we need to work out how 32bpp bridges can be put into the game with things such as any height, dual layers (road/rail for example), curves on bridges, suspension spans (i.e. a span going more than one tile, and being dynamic as to the length of the bridge)
so the task is to find out what pieces we need, how many layers of sprites do we need to built a bridge....
water/land supports, mid sections, bridge back, bridge platform (carrigeway is perhaps the correct name i dunno) front support face... what else...
creating mockups (technical more than visual) can be done in a method like this
http://doug.mudpuddle.co.nz/albums/ottd ... kdown2.jpg
workingout combinations, scenarios, limitations....
i thought it might be an opertunity for someone to flex their brain muscle. anyone and everyone can contribute and try to solve this problem.
Alltaken
basicly modeling of bridges in sections of 1x1 squares. (no textures are required)
we need to work out how 32bpp bridges can be put into the game with things such as any height, dual layers (road/rail for example), curves on bridges, suspension spans (i.e. a span going more than one tile, and being dynamic as to the length of the bridge)
so the task is to find out what pieces we need, how many layers of sprites do we need to built a bridge....
water/land supports, mid sections, bridge back, bridge platform (carrigeway is perhaps the correct name i dunno) front support face... what else...
creating mockups (technical more than visual) can be done in a method like this
http://doug.mudpuddle.co.nz/albums/ottd ... kdown2.jpg
workingout combinations, scenarios, limitations....
i thought it might be an opertunity for someone to flex their brain muscle. anyone and everyone can contribute and try to solve this problem.
Alltaken
Last edited by Alltaken on 14 Sep 2005 16:26, edited 1 time in total.
Bridges have corners and junctions built in to them in a lot of places where space is tight. Think of Tokyo, or think of industrialised Manchester or London about 90 years ago, when there were bridges over bridges, around bridges and stations built over the whole lot. Or... something like that. Point is, "bridges" is just another way of saying "elevated railway" which is quite a popular thing to have.dylan.farrow wrote:Tempting... I'll have a think about it today
I don't think bridges should have corners however. Not really to do with 'cheating' but more unrealistic, and i know it's a game, but we'll some be able to build bridges in 4 directions.
What do you think?
Brignell’s law of consensus: At times of high scientific controversy, the consensus is always wrong.
well will have diagonal bridges, i don't see why we can't also have curves on them, i have seen many bridges with curves...
bridges have different settings as to what is possible or not IMO.
suspension would be straight, no curves, no intersections.
cantilever bridges, why not allow cruves, dunno about intersections.
concrete foundation bridges, steel support brdiges (infact any bridge with the support from under rather than suspended) should be fine for all thsoe types of things.
Bridges on water and bridges on land IMO will be handled slightly differently. but this is what we need to work out.
mockups please, come up with a bridge and try work out how it fits together, how things work, if it doesn't work change it....
you guys have brains, lets use them. (i have crewated this topic not because i am unable to wor it out, but because i want to give a place ot output some creative talent in these forums)
Alltaken
bridges have different settings as to what is possible or not IMO.
suspension would be straight, no curves, no intersections.
cantilever bridges, why not allow cruves, dunno about intersections.
concrete foundation bridges, steel support brdiges (infact any bridge with the support from under rather than suspended) should be fine for all thsoe types of things.
Bridges on water and bridges on land IMO will be handled slightly differently. but this is what we need to work out.
mockups please, come up with a bridge and try work out how it fits together, how things work, if it doesn't work change it....
you guys have brains, lets use them. (i have crewated this topic not because i am unable to wor it out, but because i want to give a place ot output some creative talent in these forums)
Alltaken
You guys might want to steal some ideas from my TTDpatch bridges:
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
LoMo allows curves etc. in bridges, but it had the problem that you couldn't fit the train track to the land slope, so you "had to" bridge when you wanted to go uphill (hence someone's "grass slopes" bridge), and that you could just bridge over town buildings, blocking an entire town from sight. I think only a monorail should be able to go over town buildings. Not forgetting that not only was the AI was as stupid as ttds, but it bridged everywhere...
Melt with the Shadows,
Embrace your destiny...
Embrace your destiny...
the bridges will need to be way more detailed than the TTDP ones, however some of the principals might be needed to copy.
the features we can possibly have will be massive compared to them. bridges should IMO be able to go up and down hills (for curved decking on susupension/ concrete bridges.... to allow for ships to pass under)
also ho would people feel about the opening bridges, the mechanical ones...
Alltaken
the features we can possibly have will be massive compared to them. bridges should IMO be able to go up and down hills (for curved decking on susupension/ concrete bridges.... to allow for ships to pass under)
also ho would people feel about the opening bridges, the mechanical ones...
Alltaken
Cheaper, but they would allow to pass under only if pass over is denied.
But here is my bridge idea:
If two bridges are being built close to each other (image1), the middle supports should disappear - and bridge graphics should be applied just like the fences are being applied around the railroad tracks (image2).
This would of course allow to make junctions on the bridges, also it would look more realistic.
Also, there should be some limit, I think, in order to disallow making infinite-wide bridges.
But here is my bridge idea:
If two bridges are being built close to each other (image1), the middle supports should disappear - and bridge graphics should be applied just like the fences are being applied around the railroad tracks (image2).
This would of course allow to make junctions on the bridges, also it would look more realistic.
Also, there should be some limit, I think, in order to disallow making infinite-wide bridges.
- Attachments
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- Image 2 (maybye in future)
- bridges2.gif (8.32 KiB) Viewed 4140 times
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- Image 1 (current)
- bridges1.gif (18.51 KiB) Viewed 4140 times
i agree, the width limit should be set inside the "bridge" settings area for the Graphics format. it should also allow mutiple track-types to share one bridge.
we have train/ vehicle bridges here sharing the same physical space
Alltaken
we have train/ vehicle bridges here sharing the same physical space
Alltaken
Last edited by Alltaken on 10 Sep 2005 16:50, edited 1 time in total.
Yoeri wrote:brigdes going up an' down? I've never seen such thing before. Isn't
that a little unrealistic?
Cornelius Foundry ~ Bespoke Isometric Narrow Gauge Engineering ~ Est. 1921
p.s. less chit-chat more mockups.....
its a democracy where you get to have your say via testing out your ideas and proving them in a technical way.
those who want leverage into getting things how they want can prove that they work, technically.
i know i could do it, but i really do want to get some others taking more leading roles in problem solving (and proving them in the game)
seriously we won't get anything in the game if its all ideas no action.
p.s. LOL yoeri, no i don't mean bridges that go up and down like that, but that is funny
Alltaken
its a democracy where you get to have your say via testing out your ideas and proving them in a technical way.
those who want leverage into getting things how they want can prove that they work, technically.
i know i could do it, but i really do want to get some others taking more leading roles in problem solving (and proving them in the game)
seriously we won't get anything in the game if its all ideas no action.
p.s. LOL yoeri, no i don't mean bridges that go up and down like that, but that is funny
Alltaken
Last edited by Alltaken on 10 Sep 2005 16:47, edited 2 times in total.
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