UK Gated Crossing
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IM SORRY FOR THE DIG!!! NEW GRAPHICS FOR USE!
I've had a go at finishing this, these are the new sprites (and old) for the uk crossings:
- Attachments
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- two crossings might this cause trouble?
- uk crossings.PNG (5.58 KiB) Viewed 3178 times
The occasional look back at your past can teach you a great many things...
To answer your caption's question, no. That's correct.
There are indeed 16 crossing sprites (2 for 4 directions for Rural and Urban - 2x4x2=16)
There are indeed 16 crossing sprites (2 for 4 directions for Rural and Urban - 2x4x2=16)
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And that's for temperate only.Dave Worley wrote:To answer your caption's question, no. That's correct.
There are indeed 16 crossing sprites (2 for 4 directions for Rural and Urban - 2x4x2=16)
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Oh it will, unless you include sprites that the activated crossing state uses.
If you look in trg1r or whatever the bugger is called, You'll see that there is a "barriers up" and "barriers down" state for each directional crossing, both rural and urban.
As Purno said, this differs in Arctic - There are double the number of sprites because of the snow factor.
In tropical: there are urban, rural and desert.
If you look in trg1r or whatever the bugger is called, You'll see that there is a "barriers up" and "barriers down" state for each directional crossing, both rural and urban.
As Purno said, this differs in Arctic - There are double the number of sprites because of the snow factor.
In tropical: there are urban, rural and desert.
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Dave's Screenshot Thread! - Albion: A fictional Britain
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Why be a song when you can be a symphony? r is a...
Dave's Screenshot Thread! - Albion: A fictional Britain
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Why be a song when you can be a symphony? r is a...
But arctic and tropic do use the same urban sprites as temperate, right?Dave Worley wrote:As Purno said, this differs in Arctic - There are double the number of sprites because of the snow factor.
In tropical: there are urban, rural and desert.
And then there's toyland...
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
yes I know thatDave Worley wrote:Oh it will, unless you include sprites that the activated crossing state uses.
If you look in trg1r or whatever the bugger is called, You'll see that there is a "barriers up" and "barriers down" state for each directional crossing, both rural and urban.
so just copy and paste the sprites is all i gotta do
EDIT: all done:
- Attachments
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- not sure about the spacing tho
- uk crossings.PNG (5.74 KiB) Viewed 2971 times
The occasional look back at your past can teach you a great many things...
Re: UK Gated Crossing
I seem to be having problems with this grf.
when the town has built a level crossing it seems to have worked, but when i build on i get the original sprites
any idea why this isnt working?
also if anyone can tell why my UK roatset isnt working i would like to know
when the town has built a level crossing it seems to have worked, but when i build on i get the original sprites
any idea why this isnt working?
also if anyone can tell why my UK roatset isnt working i would like to know
- Attachments
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- both level crossings shown
- Grondingwood Transport, 18th Jun 1941.png (112.22 KiB) Viewed 429 times
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- The newGRFs im using
- Grondingwood Transport, 26th Jun 1941.png (21.84 KiB) Viewed 2255 times
- stevenh
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Re:
dasy2k1,
It seems that you are building yours in the 'rural' area... and therefore the gates are only programmed to be in the towns.
It seems that you are building yours in the 'rural' area... and therefore the gates are only programmed to be in the towns.
Dave Worley wrote:There are indeed 16 crossing sprites (2 for 4 directions for Rural and Urban - 2x4x2=16)
Re: UK Gated Crossing
A bug has been fixed in the newer nightlies, which restricts NewGRFs with certain bugs from being loaded. There's no problem with your system. You should see if there's a new version of that GRF available and/or if the author could fix the problem.dasy2k1 wrote:also if anyone can tell why my UK roatset isnt working i would like to know
Re: UK Gated Crossing
Ah i see,
the gated crossings are only on a paved road.. that makes some sense allthough all crossings were gated at one time...
open crossings are a relitivly new thing as they break the rule about the railway being totally fenced in
the gated crossings are only on a paved road.. that makes some sense allthough all crossings were gated at one time...
open crossings are a relitivly new thing as they break the rule about the railway being totally fenced in
Re: UK Gated Crossing
sorry for dreding this out of the past,
but im now having another problem when using the UK roadset with this GRF
is there any way to get the GRF to grab the road surface form another set to stop this happening
even better would be to grab the background then add yellow hatching across the whole crossing
but im now having another problem when using the UK roadset with this GRF
is there any way to get the GRF to grab the road surface form another set to stop this happening
even better would be to grab the background then add yellow hatching across the whole crossing
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- roadproblem.png (17.54 KiB) Viewed 1884 times
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