wallyweb wrote:Would it have to be a dock, or could it be some type of building to be placed within a dock's catchment area? Perhaps a "Bonded/Customs" warehouse built beside a dock+rail+truck complex?
A customs warehouse would be good.
BA: An industry can produce two things (but accept three). So you could have a range of warehouses or, possibly (a little help coders?) randomise what it outputs per game.
And addition to greenhouses could be that they produce flowers. Problem with this is that you need to add a new tag to city buildings to make them accept flowers or also introduce a flower auction (or whatever the proper English term is).
Actually, it would be difficult to build anything underwater. It is pointless to fill something with water, then build it. Water from sea can be always shut down by valve to proceed with building or reconstructing. Consider it.
Yes, they fill with water... somehow... Fortunatelly people invited valves, to keep water from filling tanks.
Valves prevent water from filling containers during construction time or upgrading said container.
But oh, in Tranport Tycoon are diver workers who use expensive underwater torches to connect metal and so on...
Its not a tank, its not a pipe, its not a valve, its a well. It fills AUTOMATICALLY as soon as the whole is dug. Only when its finished do the pumps turn off and everything work.
There are valves in modern wells aswell -_-
And well won't fill up completly anyway - water won't rise above ground water level, if you're not satisfted with valve ideas.
Let's just stop arguing.