New Industries for TTDPatch

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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cornelius
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Re: Are Harbours Possible now?

Post by cornelius »

wallyweb wrote:Would it have to be a dock, or could it be some type of building to be placed within a dock's catchment area? Perhaps a "Bonded/Customs" warehouse built beside a dock+rail+truck complex?
A customs warehouse would be good.

BA: An industry can produce two things (but accept three). So you could have a range of warehouses or, possibly (a little help coders?) randomise what it outputs per game.
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Cornelius Foundry ~ Bespoke Isometric Narrow Gauge Engineering ~ Est. 1921
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Re: Are Harbours Possible now?

Post by DaleStan »

cornelius wrote:possibly (a little help coders?) randomise what it outputs per game.
Nope. Not possible, and, IMO, a Bad Idea even if it were possible.
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Hyronymus
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Post by Hyronymus »

Some ideas:
  • - greenhouses, introducing fruit in the temperate climate (delivers to food processing plants)
    - bauxite mine
    - aluminium mill
    - dairy farm (delivers to food processing plants)
Just a few thoughts :).
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Born Acorn
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Post by Born Acorn »

Oo I like the concept of Alimunium. Perhaps an Auto Plant that accepts rubber too?

Then we have an industry that can only be built in towns, the car dealership?
Last edited by Born Acorn on 21 Aug 2005 18:39, edited 1 time in total.
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Post by Hyronymus »

Hehe, just like in RRT :). I don't mind at all, gives a nice chain.
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Born Acorn
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Post by Born Acorn »

heehee.

Im only one person though. Now we have something nice ironed out we need some good drawers.
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Post by Hyronymus »

And addition to greenhouses could be that they produce flowers. Problem with this is that you need to add a new tag to city buildings to make them accept flowers or also introduce a flower auction (or whatever the proper English term is).
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wallyweb
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Post by wallyweb »

Stations show grain and livestock instead of wood for Born Acorn's factory.
Details here:
http://www.tt-forums.net/viewtopic.php?t=20358
Anybody see any other issues yet?
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Post by Born Acorn »

here are some construction sprites for the water desal plant.
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desalcon3.PNG
desalcon3.PNG (7.84 KiB) Viewed 6494 times
water_desal_con2.PNG
water_desal_con2.PNG (5.72 KiB) Viewed 6494 times
water_desal_con1.PNG
water_desal_con1.PNG (3.81 KiB) Viewed 6496 times
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MeusH
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Post by MeusH »

Shouldn't water be pumped after all pipes are mount? Just an idea...
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Born Acorn
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Post by Born Acorn »

thats the sea water. Where it comes from. It doesn't actually go anywhere until it is fully built.
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Post by MeusH »

Actually, it would be difficult to build anything underwater. It is pointless to fill something with water, then build it. Water from sea can be always shut down by valve to proceed with building or reconstructing. Consider it.
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Post by Born Acorn »

Those pools are very deep wells.

They fill with water automatically.

Nothing starts pumping until it is built.

Got it yet?
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Post by MeusH »

Yes, they fill with water... somehow... Fortunatelly people invited valves, to keep water from filling tanks.
Valves prevent water from filling containers during construction time or upgrading said container.


But oh, in Tranport Tycoon are diver workers who use expensive underwater torches to connect metal and so on...
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Born Acorn
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Post by Born Acorn »

ITS A WELL

YOU CAN'T STOP A WELL FILLING.

Its not a tank, its not a pipe, its not a valve, its a well. It fills AUTOMATICALLY as soon as the whole is dug. Only when its finished do the pumps turn off and everything work.
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Post by wallyweb »

Hi Born Acorn ... however its done its great ... can't wait to see it happening in one of my games.
Nice job. :D
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Post by MeusH »

There are valves in modern wells aswell -_-
And well won't fill up completly anyway - water won't rise above ground water level, if you're not satisfted with valve ideas.
Let's just stop arguing.
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Post by DaleStan »

Born Acorn: Most of desalcon3 (especially the tall water tower) seems to have been drawn from the old version of the desal plant.

(Yes, Dale is back to coding new industries.)
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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Post by Born Acorn »

No I double checked, it isn't. The old version had grey walls on the building, and had no "legs" on the bigger tank.
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Post by DaleStan »

The skinny pipes don't match the pipes I have for the fully built version.

Sprite 38's equivalent in desalcon2 has the same problem, as do the wells in desalcon3. (36/46 is fine, AFAICT)
Attachments
Desal.png
Desal.png (8.71 KiB) Viewed 6393 times
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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