New Industries for TTDPatch
Moderator: Graphics Moderators
- Born Acorn
- Tycoon
- Posts: 7595
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
Can I get you to repost all the Oil-power plant sprites too, please? What I have is internally inconsistant, and doesn't match the image on your website.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
- Born Acorn
- Tycoon
- Posts: 7595
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
Here is a zip file with all sprites + constructions, with Mock ups to help with sprite placements.
The pic on my site is outdated, from the first version of newindustries/OTTD test build.
The pic on my site is outdated, from the first version of newindustries/OTTD test build.
- Attachments
-
- sprites_and_mocks_132.zip
- (103.47 KiB) Downloaded 431 times
- Born Acorn
- Tycoon
- Posts: 7595
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
- Born Acorn
- Tycoon
- Posts: 7595
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
Oh that would be so damn cool...Born Acorn wrote:Its possible with a small amount of patchwork. I would like the Lumbermill to work like a farm but have trees instead.
Keep the hedges or fences though, thats relativly realistic.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
-
- Tycoon
- Posts: 5948
- Joined: 27 Apr 2005 07:09
- Contact:
I have plans to try to draw some mines (=localize, original mines look way too british/american and do not fit well into Central European environment...and I like old mines) including a limestone quarry (to produce limestone). But not now, I have still lots of other things to do. I have created first version of a quarry only and it needs also some buildings and even the pits require a lot of work - it is still more a concept than something finished.Hyronymus wrote:Pardon my insolence but did anyone think of adding a quarry to the game? The carved stones could then be used to make other building materials perhaps?
I have decided to try to create a pit mine, first connected with haulage drifts and turned into a strip mine later in the game. Something like this:
But I expect it to be somehow ready at Chrismas Holiday, so...
(edit follows:)
Treefarms: Allowing such areas would be great! It can be also used for example to simulate large open coal strip mines...they are not pretty but common in some industrial regions.
/me hands Born Acorn a list of the palette-animation colors, and asks him to kindly not use them.
In case that wasn't obvious, BA, you're using palette animation colors where they have no right being. See attached png for one of the more offensive frames.
Please redraw the offending sprites, or, if you want to make my life really easy, just fix them in the attached pcx (zipped).
The sprites in question are 29, 30, 35, 37, 39-41, 45?, 47, 49, 50, 54-56, 60?, 62, 64, and 65.
In case that wasn't obvious, BA, you're using palette animation colors where they have no right being. See attached png for one of the more offensive frames.
Please redraw the offending sprites, or, if you want to make my life really easy, just fix them in the attached pcx (zipped).
The sprites in question are 29, 30, 35, 37, 39-41, 45?, 47, 49, 50, 54-56, 60?, 62, 64, and 65.
- Attachments
-
- OilPower.zip
- (23.42 KiB) Downloaded 458 times
-
- magic colors.png (16.82 KiB) Viewed 7782 times
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
- Born Acorn
- Tycoon
- Posts: 7595
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
Looking at http://wiki.ttdpatch.net/img/wiki_up//windowspal.png, my guess is that you're using the one or more of the "block cycles" colors.
Where in TTD? I have no clue. Where in your sprites? Most, if not all, of the south-west facing walls. (Szappy's spriteeditor may be the best way to find all the problematic pixels.)
EDIT: Turned the broken [img] into a [url] (I deemed the image too big to inline.)
Where in TTD? I have no clue. Where in your sprites? Most, if not all, of the south-west facing walls. (Szappy's spriteeditor may be the best way to find all the problematic pixels.)
EDIT: Turned the broken [img] into a [url] (I deemed the image too big to inline.)
Last edited by DaleStan on 22 Sep 2005 02:36, edited 1 time in total.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
- Born Acorn
- Tycoon
- Posts: 7595
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
- Born Acorn
- Tycoon
- Posts: 7595
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
- Born Acorn
- Tycoon
- Posts: 7595
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
Here is what Iv'e been doing in the last few weeks.
If the buildings look a bit plain, then don't worry, thats a feature. 18/19th Centurary buildings did not have the luxury of extractor fans or good architecture. If it looks purple, then thats the resolutions fault, there being only one sprite between the red brick and the blue/purple windows
If the buildings look a bit plain, then don't worry, thats a feature. 18/19th Centurary buildings did not have the luxury of extractor fans or good architecture. If it looks purple, then thats the resolutions fault, there being only one sprite between the red brick and the blue/purple windows
Looks really cool Born Acorn.
Just one thing ... Cotton Farms are actually referred to as Cotton Plantations.
And then (yes ... more) the cotton is spun into thread at a cotton mill.
After that its off to the textile mill to be made into cloth/textiles such as denim.
Then its on to a manufacturer such as Lee or Wrangler or Levi Straus and similar companies who make our brand new blue jeans.
Just one thing ... Cotton Farms are actually referred to as Cotton Plantations.
And then (yes ... more) the cotton is spun into thread at a cotton mill.
After that its off to the textile mill to be made into cloth/textiles such as denim.
Then its on to a manufacturer such as Lee or Wrangler or Levi Straus and similar companies who make our brand new blue jeans.
wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
Another case of the thought-he-had-posted-but-hadn'ts.Born Acorn wrote:I changed all brick textures, intro'd a new chimney (just a sprite change) and made the windows more shaded.
There are still block-cycle-browns in this new spriteset.
I've chased down some of my bugs, and as a result, the PCX has changed; You may edit and re-post either of the two PNGs; the only difference is that OilPower2 has had the block-cycle browns turned to API-pink, and then the five block-cycle-browns added where sprite 68 would be, if it existed. (I'm not really sure why I thought this would be a good idea. Maybe so you know which browns not to use?)
- Attachments
-
- OilPower.zip
- (63.88 KiB) Downloaded 460 times
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Who is online
Users browsing this forum: Ahrefs [Bot] and 29 guests