New Industries for TTDPatch

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Born Acorn
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Post by Born Acorn »

Yeah, Oilpower2 was helpful, it hard when the animated browns look like the nromal ones. Ive replaced the pink with the normal colours.

wallyweb, here the textile mill is where the cotton is spun, and made into textiles. I didn't want to name brand names with the Weaving mill though :p
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wildcard
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Water treatment graphics bug

Post by wildcard »

Does anyone else have a problem with the desalination plant . The water tower appears as corrupted graphic , blocky red with a grey surround .
I have tried changing the colour depth down to 16 from 32 . I run TTDX at 800x600 using an ATI Radeon 9600.
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Re: Water treatment graphics bug

Post by Geo Ghost »

wildcard wrote:Does anyone else have a problem with the desalination plant . The water tower appears as corrupted graphic , blocky red with a grey surround .
I have tried changing the colour depth down to 16 from 32 . I run TTDX at 800x600 using an ATI Radeon 9600.
I got this problem in the desert climate also. your not alone :?
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Post by DaleStan »

/me scratches his head.

How on earth did *that* happen!? AFAICT, there's nothing in the GRF that should cause that, and I'm quite sure it wasn't doing that when I tested it prior to release.
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Post by wallyweb »

Corrosion in all that salty air maybe? :wink:
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Re: Water treatment graphics bug

Post by DaleStan »

wildcard wrote:Does anyone else have a problem with the desalination plant. The water tower appears as corrupted graphic , blocky red with a grey surround.
Reported, and fixed in next alpha.
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Hyronymus
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Post by Hyronymus »

Just realized something, after a cue from Patchman. With the newindustries switch we could also create a 'modern version' of oil wells. These oil wells can then exist longer, at least until 2005 (see America). Perhaps it can be used to completely overwrite the existing oil wells even?
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Born Acorn
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Post by Born Acorn »

I wanted to do something Locomotion Like, with spaces between the wells themselves, and a few Oil tanks, making it a bit more realistic than now.
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Post by Hyronymus »

What are you waiting for :D?
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George
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Post by George »

I've made the attempt to make a farm. It is in progress, but suggestions are welcome
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Post by lifeblood »

The pigs are a little on the large size. Buildings look excellent though.
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Post by Purno »

Looks nice, but i'm missing the house of the farmer.
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Post by Hyronymus »

I guess the brown building is the house. A spooky house though, it has no windows anywhere :shock: . I think the model could use more shading too.
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Post by Born Acorn »

I thought the brown building was a Barn, hence the loft door at the end
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Post by Hyronymus »

In that case it really needs some additional details :).
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Born Acorn
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Post by Born Acorn »

Here is what I did so far, but I might change the ground sprite to something more Dirty and keep the grass borders to the borders of the industry.
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Post by Hyronymus »

Looks very nice, Born Acorn. Nothing more to add then what I told you on IRC.
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Post by Singaporekid »

What about putting the crankshaft thingy above ground level?
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Post by wallyweb »

Singaporekid wrote:What about putting the crankshaft thingy above ground level?
I think the crankshaft thingy is an oil derrick that drills for oil and if so it appears to be properly placed at ground level. Perhaps it could be a bit taller though.
Which brings up a thought ... Born Acorn, if you are up to doing some time based animations, it would be neet if the oil field started out as all oil derricks drilling for oil, which are replaced after a few years by the "rocking horse" pumps.
I wonder if this could be accomplished as construction phases.
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Born Acorn
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Post by Born Acorn »

possibly, but I don't want to get too complicated. I was hoping to do animation very similar to the TTD ones, with an odd rock now and then.
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