New Industries for TTDPatch

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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George
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Re: New Industries for TTDPatch

Post by George »

Rubidium wrote:
George wrote:
andythenorth wrote:Our code is easy to find if anyone wants to experiment. http://dev.openttdcoop.org/projects/firs/repository
Schematics and such here: http://tt-foundry.com/sets/FIRS/schema/industries
And where do people can see PSD files, that you cut into sprites?
Under the 'sources' directory you see when following the first link you quoted.
Thank you!
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GarryG
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Re: New Industries for TTDPatch

Post by GarryG »

Looking at the different Industries on this site ..

Are they are available to use GPL2?

As like to use some of them in my Industry set I working on.

Cheers

Garry
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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wallyweb
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Re: New Industries for TTDPatch

Post by wallyweb »

GarryG wrote: 23 Apr 2021 02:00 Looking at the different Industries on this site ..

Are they are available to use GPL2?

As like to use some of them in my Industry set I working on.
This topic goes way back to TTDPatch days so one must be careful. Some of these could be TTD in which case they are off limits.
I suggest if you see something you like try a PM to whoever posted it and hope that they are still around.
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GarryG
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Re: New Industries for TTDPatch

Post by GarryG »

Thanks Wallyweb, will make some inquires and see what happens.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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luk3Z
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Re: New Industries for TTDPatch

Post by luk3Z »

@wallyweb
I looked today at you signature and I discovered that TTDPatch 2.6 exist.
I have only TTDPatch 2.5 beta 9 [2006]. I discover it today by coincidence when looking at active topics...

By the way - why this site is not updated for nighty ?
http://www.ttdpatch.net/src/
Find new graphics easier:
GRFCrawler -> http://grfcrawler.tt-forums.net
BaNaNaS -> https://bananas.openttd.org/
32 bit gfx in OTTD (32bpp) -> https://wiki.openttd.org/en/Community/N ... 20graphics
TTDPatch 2.6 -> viewtopic.php?f=19&t=67694
How to subtract tax from income (workaround) -> viewtopic.php?t=89763&start=20
How to ban distance from income -> Simple Cargo Decay Override
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wallyweb
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Re: New Industries for TTDPatch

Post by wallyweb »

luk3Z wrote: 23 Apr 2021 05:07 By the way - why this site is not updated for nighty ?
Because there was nothing left to update and the developers moved on to other projects such as OpenTTD.
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Born Acorn
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Re: New Industries for TTDPatch

Post by Born Acorn »

Well well well, crazy to have a 16 year old flashback (especially as that's half me blooming age, yikes). I've not been involved in graphics since OpenGFX was first in development, so it was nice to see the maglev trains and LHD semaphores when the recent Steam release of OTTD rolled around! :lol:

Just FYI to anyone else finding this topic in the future, anything at http://graphics.bornacorn.com/ of my own creation is free to use. There's a lot of abortive and unfinished items in there which could be useful for the aspiring coder. My personal favourite unfinished project would be the BR APT - graphics.bornacorn.com/Trains/apt.PNG which would have originally "leaned" around corners much like the Locomotion version. I'm sure I was sent a prototype GRF by Lakie but since this was back in the days of IRC and private hosting I'm sure it's long gone - however the sprites later became the basis for some Monorail/Maglev vehicles I drew for OpenGFX.
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Re: New Industries for TTDPatch

Post by Aegir »

Born Acorn wrote: 29 Apr 2021 23:30 Well well well, crazy to have a 16 year old flashback (especially as that's half me blooming age, yikes). I've not been involved in graphics since OpenGFX was first in development, so it was nice to see the maglev trains and LHD semaphores when the recent Steam release of OTTD rolled around! :lol:

Just FYI to anyone else finding this topic in the future, anything at http://graphics.bornacorn.com/ of my own creation is free to use. There's a lot of abortive and unfinished items in there which could be useful for the aspiring coder. My personal favourite unfinished project would be the BR APT - graphics.bornacorn.com/Trains/apt.PNG which would have originally "leaned" around corners much like the Locomotion version. I'm sure I was sent a prototype GRF by Lakie but since this was back in the days of IRC and private hosting I'm sure it's long gone - however the sprites later became the basis for some Monorail/Maglev vehicles I drew for OpenGFX.
Oh s*** you just reminded me! Your freight stations! Most got added to ISR but the grain silos didn't! aaaaaaaaa now I have something else to code up... :roll:

Glad you're still around friend,
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.

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