xUSSR Set [WIP]

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Re: xUSSR Set [WIP]

Post by Wowanxm »

It would be great. :roll:
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Re: xUSSR Set [WIP]

Post by Pingaware »

George wrote:I've finished the translation and now I need someone to check and validate the strings. Who can help?
If it's the English translation, I'm happy to help.
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Re: xUSSR Set [WIP]

Post by George »

michael blunck wrote:
George wrote: Michael, may be you could make German translation?
Sure. For the whole set?
Yes
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Re: xUSSR Set [WIP]

Post by michael blunck »

George, a couple of questions:

locomotives:
-> "2-9 liveries, 1-4 sections" (What means "sections"? "Max 4 engines in multitraction" OR "one locomotive built up from 4 sections"?)

coaches:
-> "hard" / "soft" (means the type of seating?)

CBs - attach wagon:
-> "Only 2 locomotive teams per engines group" (??? i.e. locomotives have to be arranged in dual-headed groups???)

Type based liveries:
-> (Wood paneling{STRING}) (???)

DMU
-> (Motorized car) -> Motorwagen
-> (Car) -> Beiwagen
-> (Non-motorized car) -> (??? a driving trailer ???)


The RAL colours have "official" German names, but the non-RAL colours have not. Should I translate them "by hand"?

regards
Michael
Last edited by michael blunck on 02 Jul 2013 14:51, edited 2 times in total.
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Re: xUSSR Set [WIP]

Post by YNM »

michael blunck wrote:coaches:
-> "hard" / "soft" (means the type of seating?)
I'm not sure, but most probably yes, hard (w/o cushions) and soft (w/ cushions) seat.
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Re: xUSSR Set [WIP]

Post by George »

michael blunck wrote:George, a couple of questions:
locomotives:
-> "2-9 liveries, 1-4 sections" (What means "sections"? "Max 4 engines in multitraction" OR "one locomotive built up from 4 sections"?)
this means you can assemble up to 4 engines with only one locomotive team. The 5-8 engines are operated by the second locomotive team.
michael blunck wrote:coaches:
-> "hard" / "soft" (means the type of seating?)
yes
michael blunck wrote:CBs - attach wagon:
-> "Only 2 locomotive teams per engines group" (??? i.e. locomotives have to be arranged in dual-headed groups???)
group of engines can be operated by only 2 teams. There can be several groups - in the head, end and middle of a train. Groups have to be separated by wagons. In fact there can be as many middle groups as wagons - 1.
michael blunck wrote:Type based liveries:
-> (Wood paneling{STRING}) (???)
Wooden walls of wagon. the {string} is the RAL colour
michael blunck wrote:DMU
-> (Motorized car) -> Motorwagen
-> (Car) -> Beiwagen
-> (Non-motorized car) -> (??? a driving trailer ???)
Head car without engine (motorized car in the middle or in the end)
michael blunck wrote:The RAL colours have "official" German names, but the non-RAL colours have not. Should I translate them "by hand"?
Yes
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Re: xUSSR Set [WIP]

Post by michael blunck »

George wrote:
michael blunck wrote: locomotives:
-> "2-9 liveries, 1-4 sections" (What means "sections"? "Max 4 engines in multitraction" OR "one locomotive built up from 4 sections"?)
this means you can assemble up to 4 engines with only one locomotive team. The 5-8 engines are operated by the second locomotive team.
Right, so I´ll make this "Mehrfachsteuerung". I.e., the engines don´t need to be directly coupled together, but o/c may be distributed inside the consist. Right?
George wrote:
michael blunck wrote:CBs - attach wagon:
-> "Only 2 locomotive teams per engines group" (??? i.e. locomotives have to be arranged in dual-headed groups???)
group of engines can be operated by only 2 teams. There can be several groups - in the head, end and middle of a train. Groups have to be separated by wagons. In fact there can be as many middle groups as wagons - 1.
So this specifies how the multiple engines nmay be distributed insied the consist?
George wrote:
michael blunck wrote:DMU
-> (Motorized car) -> Motorwagen
-> (Car) -> Beiwagen
-> (Non-motorized car) -> (??? a driving trailer ???)
Head car without engine (motorized car in the middle or in the end)
Well, there´s also the term "head car" ...


George, some more questions:

Parameters
-> Enable all standard engines (??? original TTD locomotives ???)
-> Enable all standard cars (?? ditto for coaches/wagons ???)

Purchase hints
-> Northern, 2 section version of 4TE10S. (??? what is "Northern" ??? A model type, a railway company, a manufacturer, ...?)
-> Northern for BAM. (??? ditto ???, BAM is Baikal-Amur-Magistrale, so "Northern" seems to be a manufacturer ...)
-> Boris Salambekov (??? ditto ???)
...

Questions:

1. The structure of the strings in "purchase hints" is a bit unintuitive. Apparently, names are set in «xyz» (angle brackets), but why are there also "xyz"? E.g., "3,5 wheel"? What is this, an axle scheme or a name?

2. Should I leave the names in « » as they are, or should I translate them (if possible) into German, or should I only change them into German spelling, i.e. Voroshilovgrad -> Woroschilowgrad or Har'kov -> Charkov?

regards
Michael
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Re: xUSSR Set [WIP]

Post by George »

michael blunck wrote:
George wrote:
michael blunck wrote:locomotives:
-> "2-9 liveries, 1-4 sections" (What means "sections"? "Max 4 engines in multitraction" OR "one locomotive built up from 4 sections"?)
this means you can assemble up to 4 engines with only one locomotive team. The 5-8 engines are operated by the second locomotive team.
Right, so I´ll make this "Mehrfachsteuerung". I.e., the engines don´t need to be directly coupled together, but o/c may be distributed inside the consist. Right?
No. this is only applied for the same engines. As soon you use other engine you start new locomotive team (exceptions are written in the descriptions, for example 2ES5K can be assembled with 3ES5K (not coded yet))
michael blunck wrote:
George wrote:
michael blunck wrote:CBs - attach wagon:
-> "Only 2 locomotive teams per engines group" (??? i.e. locomotives have to be arranged in dual-headed groups???)
group of engines can be operated by only 2 teams. There can be several groups - in the head, end and middle of a train. Groups have to be separated by wagons. In fact there can be as many middle groups as wagons - 1.
So this specifies how the multiple engines may be distributed insied the consist?
Yes.
michael blunck wrote:
George wrote:
michael blunck wrote:DMU-> (Motorized car) -> Motorwagen
-> (Car) -> Beiwagen
-> (Non-motorized car) -> (??? a driving trailer ???)
Head car without engine (motorized car in the middle or in the end)
Well, there´s also the term "head car" ...
yes, but for DMU they are usually powered.
michael blunck wrote:George, some more questions:
Parameters
-> Enable all standard engines (??? original TTD locomotives ???)
yes
michael blunck wrote:-> Enable all standard cars (?? ditto for coaches/wagons ???)
wagons
michael blunck wrote:Purchase hints
-> Northern, 2 section version of 4TE10S. (??? what is "Northern" ??? A model type, a railway company, a manufacturer, ...?)
-> Northern for BAM. (??? ditto ???, BAM is Baikal-Amur-Magistrale, so "Northern" seems to be a manufacturer ...)
I have to look. Answer later
michael blunck wrote:-> Boris Salambekov (??? ditto ???)
name (may be the main constructor, have to do a search)
michael blunck wrote:Questions:
1. The structure of the strings in "purchase hints" is a bit unintuitive. Apparently, names are set in «xyz» (angle brackets), but why are there also "xyz"? E.g., "3,5 wheel"? What is this, an axle scheme or a name?
It's a name. "3,5 wheels" is a name
michael blunck wrote:2. Should I leave the names in « » as they are, or should I translate them (if possible) into German, or should I only change them into German spelling, i.e. Voroshilovgrad -> Woroschilowgrad or Har'kov -> Charkov?
I have to think. answer later
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Re: xUSSR Set [WIP]

Post by George »

Northern for BAM
Consider "Northern" as name. In fact 2TE10S are heads of 4TE10S without middle sections.
Boris Salambekov
in 2003 name of Boris Salambekov was applied to TEP70A of Kolomna Works. Now it is TEP70BS. http://ru.wikipedia.org/wiki/%D0%A1%D0% ... 0%B8%D1%87

P.S. When English texts are unclean feel free to suggest better texts ;)
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Re: xUSSR Set [WIP]

Post by michael blunck »

Wouldn´t it be a better idea to "unify" the purchase menu entries? I.e.:

type/name:
axle scheme:
builder:
(track type:)
<var text>

In such a way that all engines/cars share the same structure? Would at least make translation a lot simpler.


And some more questions:

-> Only 2 locomotive teams per engines group (??? what does that mean ???)
-> Not allowed to connect to middle unit of 3*/4* (??? what is "3*/4*"? meaning ???)
-> No more after rear head car (??? what? cars, wagons, units, ...???
-> Not allowed to connect middle (??? what? to what? current vehicle ???)
-> No more than 10 units in the train [et al] (??? +allowed ???)
-> Wrong DRB1 combination (??? what is "DRB1" ???)

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Re: xUSSR Set [WIP]

Post by George »

michael blunck wrote:Wouldn´t it be a better idea to "unify" the purchase menu entries? I.e.:
type/name:
axle scheme:
builder:
(track type:)
<var text>
In such a way that all engines/cars share the same structure? Would at least make translation a lot simpler.
There is a structure already (but in a one row)
Manufacturer (builder). Name, type, produced in, liveries, sections, additional info.
If it should be reviewed - let's discuss it.
michael blunck wrote:And some more questions:
-> Only 2 locomotive teams per engines group (??? what does that mean ???)
I supposed I answered that question. Lets try again.
A group is a group of engines. Groups are separated by wagons. this makes it possible to have as much groups as wagons+1. You always gave the front group.
Every group can be operated by at most 2 locomotive teams. inside one group a new locomotive means a new team. Having 2 ore more teams per train reduces train speed by 15% (a parameter defines exact value)
The error message appears when you try to assemble a group of engines that requires 3 locomotive teams per group
michael blunck wrote:-> Not allowed to connect to middle unit of 3*/4* (??? what is "3*/4*"? meaning ???)
3* are locomotives, which have names started from 3, like 3ES5K, 3M62U and others. 4 is 4TE10S
Error means that you are trying to connect other locomotive to the middle section.
michael blunck wrote:-> No more after rear head car (??? what? cars, wagons, units, ...???
any units
michael blunck wrote:-> Not allowed to connect middle (??? what? to what? current vehicle ???)
You cant connect middle section to the wrong engine
michael blunck wrote:-> No more than 10 units in the train [et al] (??? +allowed ???)
allowed
michael blunck wrote:-> Wrong DRB1 combination (??? what is "DRB1" ???)
a train combined from 2M62U engine and cars of DR1A
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Re: xUSSR Set [WIP]

Post by michael blunck »

George wrote:
mb wrote: Wouldn´t it be a better idea to "unify" the purchase menu entries?
There is a structure already (but in a one row)
I noticed it. But ...
George wrote: Manufacturer (builder). Name, type, produced in, liveries, sections, additional info.
... well, not always. Fact is that any of these entries might be void, which does at least confuse me when translating, simply because for me it´s not always clear what entry might be a manufacturer´s name or the name of a locomotive. Might be the same for the player, in game.

E.g.:
:{SILVER}Northern, 2 section version of 4TE10S. Güterzugdiesellok, Lieferzeitraum 1988, 1-4 sections, 4TE10S can be attached

:{SILVER}Güterzugdiesellok, Lieferzeitraum 2004-2030, 1-4 sections

:{SILVER}Modell {LTBROWN}«Chmuha»{SILVER}. Rangierdiesellok, Lieferzeitraum 1964-1988, 2 Farbgebungen, 1 or 2 sections

:{SILVER}Modell {LTBROWN}Alco{SILVER}. Universaldiesellok, Lieferzeitraum 1945, 1 or 2 sections

:{SILVER}Boris Salambekov. Reisezugdiesellok, Lieferzeitraum 2006-2030, 2-4 Farbgebungen, 1 or 2 sections

...
See? Sometimes, the manufacturer is missing, but sometimes the name or the type. In addition, the "labeling" differs: «Chmuha» is a model name, but Alco is a manufacturer, neither a model nor a type, so "model" (Modell) seems to be wrong in these cases. Etc, pp.
George wrote:
mb wrote: -> Only 2 locomotive teams per engines group (??? what does that mean ???)
Every group can be operated by at most 2 locomotive teams. inside one group a new locomotive means a new team. Having 2 ore more teams per train reduces train speed by 15% (a parameter defines exact value)
Uh ... "team" means the engineers controlling the locomotives! Sounds a bit over-complicated, especially with that speed reduction in case of being "overcrowded". Well, it´s your set ...
But since this isn´t obvious at first sight, I´ll have to understand it beforehand to be able to translate it in such a way that it´ll be understandable for the uninformed player.
George wrote: The error message appears when you try to assemble a group of engines that requires 3 locomotive teams per group
So there must be a hint somewhere in the purchase menu how many engineers are allocated to an engine, to prevent the player from mis-configuration?
George wrote:
mb wrote: -> Not allowed to connect to middle unit of 3*/4* (??? what is "3*/4*"? meaning ???)
Error means that you are trying to connect other locomotive to the middle section.
I.e., a locomotive which isn´t designed for that middle section, right?
George wrote:
mb wrote: -> No more after rear head car (??? what? cars, wagons, units, ...???
any units
Any vehicle?
George wrote:
mb wrote: -> Not allowed to connect middle (??? what? to what? current vehicle ???)
You cant connect middle section to the wrong engine
OK.
George wrote:
mb wrote: -> Wrong DRB1 combination (??? what is "DRB1" ???)
a train combined from 2M62U engine and cars of DR1A
Is that explained somewhere for the player (except in a do-not-read-me)?


BTW, re: RAL colours
:, 13 - RAL 260 50 10 Intermediate blue
:, 16 - RAL 270 70 10 Aluminum
:, 2B - RAL 020 30 40 Satin brown
:, 38 - RAL 080 50 30 Light Earth
:, 4C - RAL 040 50 40 Burgundy red metallic
...
Why do these non-RAL colours include "RAL" in their text strings? And what are those numbers following it (except from the front number which is a colour index)? RGB codes?


Some more questions:
:Enable debug cost
:Enable debug cost for buy and maintenance all vehicles
What is "debug cost"? What´s its purpose?
: Penalty of speed
:The value of a penalty of speed (from 10% to 50%, default 15%)
So, this is the "speed penalty" for using too many "locomotive teams"? Anything else?

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Re: xUSSR Set [WIP]

Post by George »

michael blunck wrote:
George wrote:There is a structure already (but in a one row)
I noticed it. But ...
... well, not always. Fact is that any of these entries might be void, which does at least confuse me when translating, simply because for me it´s not always clear what entry might be a manufacturer´s name or the name of a locomotive. Might be the same for the player, in game.
I'll try to split it into lines, would take time
michael blunck wrote:
George wrote:Every group can be operated by at most 2 locomotive teams. inside one group a new locomotive means a new team. Having 2 ore more teams per train reduces train speed by 15% (a parameter defines exact value)
Uh ... "team" means the engineers controlling the locomotives!
Can you suggest a better term?
michael blunck wrote:Sounds a bit over-complicated, especially with that speed reduction in case of being "overcrowded". Well, it´s your set ...
But since this isn´t obvious at first sight, I´ll have to understand it beforehand to be able to translate it in such a way that it´ll be understandable for the uninformed player.
You can also help me to make English texts better ;)
michael blunck wrote:
George wrote:The error message appears when you try to assemble a group of engines that requires 3 locomotive teams per group
So there must be a hint somewhere in the purchase menu how many engineers are allocated to an engine, to prevent the player from mis-configuration?
It is. number of sections per team is displayed (void if 1 section only) in the purchase hint

In case I split it into line how should i call it? "Sections per team"? In Russian I call it "SME" - "System of Many Engines"
michael blunck wrote:
George wrote:
mb wrote:-> Not allowed to connect to middle unit of 3*/4* (??? what is "3*/4*"? meaning ???)
Error means that you are trying to connect other locomotive to the middle section.
I.e., a locomotive which isn´t designed for that middle section, right?
Yes
michael blunck wrote:
George wrote:
mb wrote:-> No more after rear head car (??? what? cars, wagons, units, ...???
any units
Any vehicle?
any car, wagon, head car
michael blunck wrote:
George wrote:
mb wrote:-> Wrong DRB1 combination (??? what is "DRB1" ???)
a train combined from 2M62U engine and cars of DR1A
Is that explained somewhere for the player (except in a do-not-read-me)?
Not yet
michael blunck wrote:BTW, re: RAL colours
:, 13 - RAL 260 50 10 Intermediate blue
:, 16 - RAL 270 70 10 Aluminum
:, 2B - RAL 020 30 40 Satin brown
:, 38 - RAL 080 50 30 Light Earth
:, 4C - RAL 040 50 40 Burgundy red metallic
...
Why do these non-RAL colours include "RAL" in their text strings? And what are those numbers following it (except from the front number which is a colour index)? RGB codes?
They are RAL
http://en.wikipedia.org/wiki/RAL_color_ ... RAL_Design
michael blunck wrote:Some more questions:
:Enable debug cost
:Enable debug cost for buy and maintenance all vehicles
What is "debug cost"? What´s its purpose?
very small costs, easy to buy vehicles. For tests. Would be removed in the stable version
michael blunck wrote:
: Penalty of speed
:The value of a penalty of speed (from 10% to 50%, default 15%)
So, this is the "speed penalty" for using too many "locomotive teams"? Anything else?
Yes, it is
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Re: xUSSR Set [WIP]

Post by michael blunck »

Thanks. Let´s go on:

[RAL]

Right, I didn´t think of the RAL-Design system. Astonishingly, it´s missing from the German Wiki.

Anyway. But the "RAL Design" system has no names? See:
https://www.ral-farben.de/uebersicht-ra ... arben.html
http://www.e-paint.co.uk/ral_design_colours.asp

Where did you got those names from? Are they "official"? Or made up by some model paint shops?

capacity 750 pounds
capacity 900 pounds
capacity 1000 pounds
Since when do we calculate in "pounds"? :cool: Should this be changed?

:Number of Motorized car must match to the number of Head car and Car
What does that mean? Always 2? 4, 6, ...? I.e., what exactly is a "car"? Any unpowered car?

I mean, usually we have 2 types of "cars" in a MU:

- unpowered (german: Beiwagen)
- powered (german: Motorwagen), could be either a "head car" (german: Triebkopf, can be in front or back), or a middle car.

In case of a "rear car", this is usually called a "driving trailer" (german: Steuerwagen).

[edit]
W/r to the STR_MAIL_14SB_NAME (it´s a mail van) , what does "manual loading" mean? And "pantry"? Maybe a "store room"?
[/edit]

[edit2]
Hm, the whole "electric locomotive" section is full of inconsistencies and bugs. Should I correct it?
[/edit2]

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Re: xUSSR Set [WIP]

Post by George »

michael blunck wrote:Right, I didn´t think of the RAL-Design system. Astonishingly, it´s missing from the German Wiki.
Anyway. But the "RAL Design" system has no names?
Where did you got those names from? Are they "official"? Or made up by some model paint shops?
I can't remember the site where I found them, but AFAIR I found them on several sites, so they seem to be some sort of official. Also, AFAIR there were German names of colours too.
michael blunck wrote:
capacity 750 pounds
capacity 900 pounds
capacity 1000 pounds
Since when do we calculate in "pounds"? :cool: Should this be changed?
It was just a way to mark different "types" of the wagon.
michael blunck wrote:
:Number of Motorized car must match to the number of Head car and Car
What does that mean? Always 2? 4, 6, ...? I.e., what exactly is a "car"? Any unpowered car?
For ER2 for example number of motorized cars=number of head cars (non motorized)+number of non-motorized cars. For other trains there can be other rules. In fact this text is not used now, more detailed texts are used.
michael blunck wrote:I mean, usually we have 2 types of "cars" in a MU:
- unpowered (german: Beiwagen)
- powered (german: Motorwagen), could be either a "head car" (german: Triebkopf, can be in front or back), or a middle car.
In case of a "rear car", this is usually called a "driving trailer" (german: Steuerwagen).
DMUs usually have head car motorized, head car non motorized (can be first or last), car non motorized.
EMUs usually have head car non motorized, cars motorized and non motorized
This way most *MUs are represented by 3 entries in the purchase window.
michael blunck wrote:W/r to the STR_MAIL_14SB_NAME (it´s a mail van) , what does "manual loading" mean? And "pantry"? Maybe a "store room"?
yes, a store room. Manual loading means a wagon is not designed for using machines for loading (causing very low loading speed)
michael blunck wrote:Hm, the whole "electric locomotive" section is full of inconsistencies and bugs. Should I correct it?
Yes. Would you fix it on DevZone or provide a list of text to fix here?
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Re: xUSSR Set [WIP]

Post by michael blunck »

George wrote: Yes. Would you fix it on DevZone or provide a list of text to fix here?
W/r to "bugs", it seems you mixed up AC/DC:

Code: Select all

label			is	should be

STR_2ES4K_NAME		AC	
STR_2ES5K_NAME		DC	ac
STR_2ES6_NAME		AC
STR_2VL23_NAME		AC
STR_3ES5K_M_NAME	DC
STR_3ES5K_NAME		DC
STR_3VL23_NAME		AC
STR_CHS2_NAME		AC	dc
STR_CHS200_NAME	AC	
STR_CHS2T_NAME		AC	dc
STR_CHS4_NAME		DC	ac
STR_CHS4T_NAME		DC	ac
STR_CHS4Z_NAME		DC	
STR_CHS6_NAME		AC	dc
STR_CHS7_NAME		AC	dc
STR_CHS8_NAME		DC	ac
STR_DS3_NAME		DC	
STR_E5K_NAME		DC
STR_EP10_NAME		AC/DC	ac/dc
STR_EP2K_NAME		AC
STR_F_NAME		DC	ac
STR_FP_NAME		DC
STR_N60_NAME		DC
STR_N8_NAME		AC
STR_SS_NAME		AC
STR_SSM_NAME		AC
STR_T8_NAME		AC
STR_VL10_NAME		AC	dc
STR_VL10U_NAME		AC	dc
STR_VL11_NAME		AC	dc
STR_VL19_NAME		AC	dc
STR_VL22_NAME		AC	dc
STR_VL22M_NAME		AC	
STR_VL23_NAME		AC	dc
STR_VL60_NAME		DC	ac
STR_VL60K_NAME		DC	
STR_VL61_NAME		DC	ac
STR_VL61D_NAME		AC/DC	
STR_VL8_NAME		DC	dc	
STR_VL80K_NAME		DC	
STR_VL80S_NAME		DC
STR_VL80T_NAME		DC
STR_VL82_NAME		AC/DC	
STR_VL8M_NAME		AC	
(Argh! Tabs are buggy here)

Please note that I didn´t check those ones not marked. Might be buggy too.

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Re: xUSSR Set [WIP]

Post by George »

michael blunck wrote:
George wrote: Yes. Would you fix it on DevZone or provide a list of text to fix here?
W/r to "bugs", it seems you mixed up AC/DC:
Please note that I didn´t check those ones not marked. Might be buggy too.
Thank you, fixed.
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michael blunck
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Re: xUSSR Set [WIP]

Post by michael blunck »

OK, I think I´ve already got ~90% of a good translation now (incl colour names, railway names, and manufacturers), but there are still some difficulties left. E.g.:

-> "3,5 wheels"

I´ve looked up the ТГМ23Б and I still don´t understand the term "3,5 wheels" ("3,5 колеса") (seems not to be the axle scheme), so I cannot translate it into something understandable. Could you please explain it to me?
George wrote:
mb wrote: Since when do we calculate in "pounds"? Should this be changed?
It was just a way to mark different "types" of the wagon.
But that should correspond to the real capacity of that wagon? Should I introduce "kg"?

-> Q: the (ECS) cargo abbreviations, are there already German ones? If yes, could you please post them?

-> Q: ":Electrified double-system railroad" is AC/DC, right?
So, "Electrified double-system Rail Vehicles" is a vehicle for said track type. But what is "double-system railway locomotive"? Obviouosly a "non-electrified" but "double-system" vehicle, because it´s for "Electrified double-system railroad"? :cool:

regards
Michael
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Wowanxm
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Re: xUSSR Set [WIP]

Post by Wowanxm »

michael blunck wrote:I´ve looked up the ТГМ23Б and I still don´t understand the term "3,5 wheels" ("3,5 колеса") (seems not to be the axle scheme), so I cannot translate it into something understandable. Could you please explain it to me?
All names with "inverted commas" are nicknames (spoken names) or, rarely, official names (e.g. TEP10 "Strela" or 2TE10 "Ukraina" or 2ES5K "Yermak"). TGM23s received the nickname "3,5 wheels" because of chassis. I don't know how to explain отбойный вал (??? shaft) in English, but you can see this shaft between the 1st and the 2nd axles:
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michael blunck wrote:
George wrote:
mb wrote:Since when do we calculate in "pounds"? Should this be changed?
It was just a way to mark different "types" of the wagon.
But that should correspond to the real capacity of that wagon? Should I introduce "kg"?
That's a mistake! Not pounds but poodsrussian pounds. :) And no, it shounld not be changed into kilograms because that was the official names of cargo wagons.
michael blunck
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Re: xUSSR Set [WIP]

Post by michael blunck »

Wowanxm wrote:
michael blunck wrote:I´ve looked up the ТГМ23Б and I still don´t understand the term "3,5 wheels" ("3,5 колеса")
[...] TGM23s received the nickname "3,5 wheels" because of chassis. I don't know how to explain отбойный вал (??? shaft) in English, but you can see this shaft between the 1st and the 2nd axles:
Yes, отбойный вал is "jack shaft".

Right, when seen from the side, you got the impression the ТГМ23Б got 3 1/2 wheels? I´ll use this in my translation.
Wowanxm wrote: Not pounds but poodsrussian pounds. :) And no, it shounld not be changed into kilograms because that was the official names of cargo wagons.
OK, I´ll use "Pud" (German for пуд) then (1 пуд == 16.38 kg).

Thanks for your help.


BTW, what does «тяпнем горя 102 раза» (in STR_TG102_PURCHASE_HINT) mean?

BTW2, ->STR_REFIT_SOUTHERN_RAILWAY:

I didn´t found any "Southern railway", only regional departments of RŽD with "south" in their names are:
- Ю́го-Восто́чная желе́зная доро́га (South-East Railway, Woronesch)
- Ю́жно-Ура́льская желе́зная доро́га (South-Ural Railway, Čeljabinsk)

?

BTW3, what means "Sort."?

regards
Michael
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