New Graphics - Blender ".blend" thread (Works In Progress)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Satan2k
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Re: New Graphics - Blender ".blend" thread

Post by Satan2k »

One word : Amazing.

You are all doing an amazing job. I tested the tars with the 0.6.1 beta, and it is stunning. I was waiting so long for this. Nice work!

(can you encode the other finished tiles & buildings? i cant wait for this ;) )


Thank you! You keep that great game alive. :)
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Wacki
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Re: New Graphics - Blender ".blend" thread

Post by Wacki »

I made a streetlight, but we (I and Soeb) have a little problem - original streetlight have only 2 sprites and I need 4 sprites!!! Know someone, how can I (we) do it?
Attachments
original sprites
original sprites
light.PNG (334 Bytes) Viewed 5481 times
street_lamps.png
street_lamps.png (29.6 KiB) Viewed 5489 times
Sorry for my very bad English!!! :(
I am 3dsmax artist.
LordAzamath
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Re: New Graphics - Blender ".blend" thread

Post by LordAzamath »

Wacki wrote:I made a streetlight, but we (I and Soeb) have a little problem - original streetlight have only 2 sprites and I need 4 sprites!!! Know someone, how can I (we) do it?
WACKI!!! Good you make things again :D.
Actually...That's the problem why I never finished MY streetlights..(Yes I had them as WIP once :).
Although I can point to nowhere, but devs for a solution :(

EDIT: BTW Wacki, have you finished with your Oild Rig? If so, I can code it. So more things are done :)
Drop me a PM sometime :)
Lord
Last edited by LordAzamath on 01 Dec 2007 19:16, edited 1 time in total.
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
rabbit67890
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Re: New Graphics - Blender ".blend" thread

Post by rabbit67890 »

Satan2k wrote:One word : Amazing.

You are all doing an amazing job. I tested the tars with the 0.6.1 beta, and it is stunning. I was waiting so long for this. Nice work!

(can you encode the other finished tiles & buildings? i cant wait for this ;) )


Thank you! You keep that great game alive. :)
you mean 6.0 beta1
LordAzamath
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Re: New Graphics - Blender ".blend" thread

Post by LordAzamath »

rabbit67890 wrote:
Satan2k wrote:One word : Amazing.

You are all doing an amazing job. I tested the tars with the 0.6.1 beta, and it is stunning. I was waiting so long for this. Nice work!

(can you encode the other finished tiles & buildings? i cant wait for this ;) )


Thank you! You keep that great game alive. :)
you mean 6.0 beta1
no..It's 0.6.0-beta1
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
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Ben_Robbins_
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Re: New Graphics - Blender ".blend" thread

Post by Ben_Robbins_ »

Wacki: I started on some streetlights and found the same problem. One current option is to have street lanterns instead of the normal lights, as the direction they face then doesn't matter, but in the long run I defiantly think having all 4 angles for the lights is a must.

Short post tonight as I'm knackered; I've done 1 more tree, and the tunnel entrances. I made the tunnels shadows split between 2 layers so that the vehicles don't drive under a flat shadow. The tree is merged with the other two here, and the tunnels merged with the road here.
Attachments
028 - Tunnels.PNG
(1014.85 KiB) Downloaded 405 times
Trees.PNG
Trees.PNG (1.84 MiB) Viewed 1009 times
Ben
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GeekToo
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Re: New Graphics - Blender ".blend" thread

Post by GeekToo »

Wow, these trees are going to beat the SAC's stolen trees, very nice. One remark:
I think the stem ( I do not know the right word for it, I mean the big log on the bottom of the tree) does look a little too big.

But they're already worth pngcodec'ing

BTW I did not know the expression 'knackered' so I took a look at Wikipedia:

Slang
Knackered meaning tired exhausted, (especially in reference to exhaustion after sex). :D
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Re: New Graphics - Blender ".blend" thread

Post by BigBB »

Wacki wrote:I made a streetlight, but we (I and Soeb) have a little problem - original streetlight have only 2 sprites and I need 4 sprites!!! Know someone, how can I (we) do it?
lordazamath wrote:Actually...That's the problem why I never finished MY streetlights..(Yes I had them as WIP once .
Although I can point to nowhere, but devs for a solution
Ben_Robbins_ wrote:I started on some streetlights and found the same problem[...]
I had a look into the code and it should be easy to fix it. But I need 2 extra sprites for the other position (of course 8bpp :) ). So if someone of you make
a) two extra sprites who fit with the current one (but without copyright problems)
or b) four sprites, but similar to the current (without copyright problems, too)
I will write a patch for that.

Regards,
BigBB

PS: really good work of you all :D
OpenTTD-patch(es) in development: missing shores (new version of: completely shore), road lamps for each position
LordAzamath
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Re: New Graphics - Blender ".blend" thread

Post by LordAzamath »

I have done streetlights 8bpp (for that WWOTTDGD1. It just needs doubling the sprites..wait a moment)
The thread itself is-> http://www.tt-forums.net/viewtopic.php? ... a&start=60 ..scroll down. I can remove the blinking if you wish, but it was meant as a party-grf :D
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
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DeletedUser5
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Re: New Graphics - Blender ".blend" thread

Post by DeletedUser5 »

Ben_Robbins_: Beautiful trees. Only tunnels seem boring.
lordazamath: But I don't see any streetlights in that grf.
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Re: New Graphics - Blender ".blend" thread

Post by LordAzamath »

Soeb wrote:Ben_Robbins_: Beautiful trees. Only tunnels seem boring.
lordazamath: But I don't see any streetlights in that grf.
I said scroll down :D It's named streetlights.grf I think
direct link to download
http://www.tt-forums.net/download.php?id=80443
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
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DeletedUser5
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Re: New Graphics - Blender ".blend" thread

Post by DeletedUser5 »

OK. I've got it now. Wait, and 32bpp streetlight will be here.

@EDIT: But there are only 2 lamp sprites.
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Re: New Graphics - Blender ".blend" thread

Post by BigBB »

lordazamath wrote:I have done streetlights 8bpp [..] I can remove the blinking if you wish, but it was meant as a party-grf
Please remove the blinking :) and give me then a grf/pcx-file with all 4 sprites (with sprite doubling or 4 seperates).

Regards,
BigBB
OpenTTD-patch(es) in development: missing shores (new version of: completely shore), road lamps for each position
LordAzamath
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Re: New Graphics - Blender ".blend" thread

Post by LordAzamath »

BigBB you have a PM waiting for you since morning already. I drew new ones already then :D
edit: and the new pcx is here
Attachments
this.pcx
Don't ask why I put such a name. I always name them something pointless :D
(1.95 KiB) Downloaded 212 times
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
BigBB
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Re: New Graphics - Blender ".blend" thread

Post by BigBB »

lordazamath wrote:BigBB you have a PM waiting for you since morning already. I drew new ones already then :D
:oops:
lordazamath wrote:edit: and the new pcx is here
Thanks, I start my work :D
OpenTTD-patch(es) in development: missing shores (new version of: completely shore), road lamps for each position
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Wacki
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Re: New Graphics - Blender ".blend" thread

Post by Wacki »

lordazamath wrote: EDIT: BTW Wacki, have you finished with your Oild Rig? If so, I can code it. So more things are done :)
Drop me a PM sometime :)
Lord
I am not sure, that oil rig is 100% finished. Sometimes I will can try make some changes, but for this time... I am lazy. :(

And I made other version of streetlights, when you can use only 2 sprites.

Ben - your tunnels and trees are really excelent!!!! :shock:
Attachments
streetlights2.png
streetlights2.png (15.95 KiB) Viewed 5007 times
Last edited by Wacki on 02 Dec 2007 13:58, edited 1 time in total.
Sorry for my very bad English!!! :(
I am 3dsmax artist.
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DeletedUser5
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Re: New Graphics - Blender ".blend" thread

Post by DeletedUser5 »

Coded. Two versions.

Higher lamps:
lamps.tar
(10 KiB) Downloaded 162 times
Shorter lamps:
lamps2.tar
(10 KiB) Downloaded 423 times
And here's a question for Ben_Robbins_:
May I scale and code your graphics?
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GeekToo
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Re: New Graphics - Blender ".blend" thread

Post by GeekToo »

Well done ! I think the scale of the smaller ones is better. Only thing is that they can use a little more contrast, or different colour
against Ben's roads
Attachments
screenshot#29.png
screenshot#29.png (226.92 KiB) Viewed 4982 times
LordAzamath
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Re: New Graphics - Blender ".blend" thread

Post by LordAzamath »

Dont you think they should be a little......smaller? Shorter? It's kinda weird to see the lamps be taller than the most buildings :( And thefirst thing I saw in GeekToo's screenshot was just that "wtf? why are there such spots on roads"...and when I started to find out the source, it revelead to be a part of GIANT street lamp..So I think resizing is good :D

EDIT: Ok..Not resizing but cutting and resizing the lamp area. The "leg" is thin enough

Lord
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
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Born Acorn
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Re: New Graphics - Blender ".blend" thread

Post by Born Acorn »

They're a bit tall, most definitely. It reminds me of the paths in Roller Coaster Tycoon, when you add a light to every square! :P
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