New South Wales Rail Set[Testers Needed!]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

Would you support the changing of the set to NSWGR? See Post.

Yes
64
68%
No
8
9%
Uncertain
22
23%
 
Total votes: 94

User avatar
ttdx_artist
Banned Troll
Posts: 226
Joined: 21 Oct 2004 02:10
Location: Sunshine Coast, Australia

Post by ttdx_artist »

i have semi-finished my new station, i think it would suit the tropic scenery well... also <CODERS LOOK HERE>, i want to have a fence at either end of the platform, and also on a non-island platform along the back/front, as in reality... can we code a fence sprite to only go in these area's without it taking up the blocks of land around the station?

coalroads: you asked how many spare sprites i have up my sleave?... how many do you want...lol?
Attachments
newstation.png
newstation.png (3.25 KiB) Viewed 5990 times
User avatar
ttdx_artist
Banned Troll
Posts: 226
Joined: 21 Oct 2004 02:10
Location: Sunshine Coast, Australia

Post by ttdx_artist »

VR Y Class / WAGR J Class / BHP D34 Class... i will draw up the V/Line and Freight Australia colour schemes later, and if you're wondering why i added the Y Class, A LOT of them were Standard Gauge.
Attachments
y-j-d34.png
y-j-d34.png (1.26 KiB) Viewed 5932 times
Last edited by ttdx_artist on 23 Nov 2004 00:47, edited 2 times in total.
User avatar
ttdx_artist
Banned Troll
Posts: 226
Joined: 21 Oct 2004 02:10
Location: Sunshine Coast, Australia

Post by ttdx_artist »

DanMacK: here's that E-Class that i drew, i found it, finally, it took me about 3 hrs to find because i had deleted TTD a while ago and started fresh, so i had to use a file recovery program to find it, and i was looking for e-class.bmp, but i had it as 1100-class.bmp...lol :roll: ... anyway, here it is, hopefully now i can start drawing again. :wink:
Attachments
e-class.png
e-class.png (2.23 KiB) Viewed 5954 times
User avatar
ttdx_artist
Banned Troll
Posts: 226
Joined: 21 Oct 2004 02:10
Location: Sunshine Coast, Australia

Post by ttdx_artist »

DAMN!!! I have so many unfinished projects lying around, like FO Suburban Coaches, AD60 Garratt, W44 Concentrate Wagons, The Tinplate Express, VR S, C & B/A Classes, SOP, Southern Highlands Express ,NSW 422 etc, etc. But i found this in the mountain of Sprites lying around, it is the C38 that i was starting and coalroads and i were to compare, well seeing as i've found it i thought i should post it straight away. Hopefully we will have enough sprites available to have this loco in it's original workshop grey and also black with red whiskers.
Attachments
c38.png
c38.png (981 Bytes) Viewed 5918 times
Singaporekid
Tycoon
Tycoon
Posts: 1966
Joined: 21 May 2004 07:39
Location: Singapore

Post by Singaporekid »

I hope I didn't get it wrong, but I think the green is too light
<+Raichase> ugh, I just ate some of my beard D:
User avatar
ttdx_artist
Banned Troll
Posts: 226
Joined: 21 Oct 2004 02:10
Location: Sunshine Coast, Australia

Post by ttdx_artist »

the streamlined 38's were painted in anything from really really light green to a dark "toyota" green, i can change it, but the lightest green pixels are supposed to represent reflected light on the angle of the loco.

i found some bhp coal hoppers
Attachments
bhphopper.png
bhphopper.png (1.46 KiB) Viewed 5819 times
Last edited by ttdx_artist on 23 Nov 2004 22:52, edited 1 time in total.
User avatar
Villem
Tycoon
Tycoon
Posts: 3310
Joined: 28 Aug 2003 09:38

Post by Villem »

Your worrying about Sprite Limits to Early.. :wink:
User avatar
ttdx_artist
Banned Troll
Posts: 226
Joined: 21 Oct 2004 02:10
Location: Sunshine Coast, Australia

Post by ttdx_artist »

here's the new station in-game...
Attachments
SCR4.png
SCR4.png (60.25 KiB) Viewed 5819 times
User avatar
DanMacK
Tycoon
Tycoon
Posts: 3906
Joined: 27 Feb 2004 20:03
Location: Ontario, Canada
Contact:

Post by DanMacK »

Looking Nice mate! Can't wait to see 'em in-game.
User avatar
ttdx_artist
Banned Troll
Posts: 226
Joined: 21 Oct 2004 02:10
Location: Sunshine Coast, Australia

Post by ttdx_artist »

i was looking at some copyright laws the other day and found that a near exact replication of a building cannot be distibuted worldwide without the concent of the architect or builder... so we cannot replicate albury station (seeing as the architectual firm no longer exists) but i edited it slightly, here's the progress on albury station building so far...

i'm going to try and draw sydney central and melbourne's 1962 spencer st. station when i'm finished this one :wink:
Attachments
albstat.png
albstat.png (1.68 KiB) Viewed 5799 times
User avatar
ttdx_artist
Banned Troll
Posts: 226
Joined: 21 Oct 2004 02:10
Location: Sunshine Coast, Australia

Post by ttdx_artist »

here's the finished building, but without shading... if someone is willing to try and shade this you're more than welcome to, but let me know first (PM) so that i can start on the other stations, in the mean time i will have a dig around to see if i can find some other "lost" grf's and sprites.
Attachments
albstat.png
albstat.png (2.05 KiB) Viewed 5785 times
NEW BANNER???
NEW BANNER???
banner241104.png (8.87 KiB) Viewed 5774 times
User avatar
coalroads artist
Traffic Manager
Traffic Manager
Posts: 254
Joined: 29 Oct 2004 05:49
Location: Australia

Post by coalroads artist »

Wow looks like TTDX artist has been very busy lately! :shock: The stations are coming along nice and that new station looks like a modern Queensland station.These are the fruits of my work

C32-I will do D50 from it soon and maybey some other liveries
C38-standard-corrections
C38-streamlined grey nurse
-green(3801,3805)

The streamlined green 38 needs some corrections but i just knocked it up last night to give everyone a look and also started toning down colours on previous corrected locos.Also will do black streamliner with red lining and some tenders.
Attachments
NSWGR redo.png
NSWGR redo.png (2.44 KiB) Viewed 5751 times
User avatar
ttdx_artist
Banned Troll
Posts: 226
Joined: 21 Oct 2004 02:10
Location: Sunshine Coast, Australia

Post by ttdx_artist »

the standard 38 looks the best i my eye, but try lowering them, just shave the bottom row of pixels off, the look like a Lima job when they're too high. the 32 is coming along well too, i think you might need to shade more light on the front of the 48 tho, have a look at my candy 45 in the banner below (on the Aurora) :wink:
User avatar
mdhowe
Route Supervisor
Route Supervisor
Posts: 446
Joined: 09 Jul 2004 07:12
Location: Hobart, Australia

Post by mdhowe »

I added some shading to the Albury station, I think it looks OK but thats not saying much. :wink: Please give me some feedback so I can make it better or do it yourself if you want. Anyway I will do the other view if people like it.

I also have done most of the conversion of Andrexs roadset but there is still some minor alterations to do and I will release the grf when those are done.
Attachments
austrafficset_preview.png
austrafficset_preview.png (30.25 KiB) Viewed 5718 times
albstat_compare.png
albstat_compare.png (2.95 KiB) Viewed 5710 times
"Set fashion, not follow. Spit vitriol, not swallow" - Marilyn Manson
User avatar
ttdx_artist
Banned Troll
Posts: 226
Joined: 21 Oct 2004 02:10
Location: Sunshine Coast, Australia

Post by ttdx_artist »

mdhowe: albury is coming along nicely, keep it up. the new roadset also looks great, but perhaps change the pines trees to something like a Fig of some sort, we've got fig's up the main street of our town (see pic below).

i have made some more liverys for the BHP hoppers i found and also added loading sprites, i am testing them in TTD atm, if they work ok i will post my pcx files to replace the Bethgons in the USset with them :wink:

BHP K'type (ex WAGR K Class) on the way too...
Attachments
town.png
town.png (92.65 KiB) Viewed 5702 times
BHPhoppers.png
BHPhoppers.png (4.7 KiB) Viewed 5680 times
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

Who are you planning to do the coding?

Do you have a tracking table somewhere?
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
User avatar
ttdx_artist
Banned Troll
Posts: 226
Joined: 21 Oct 2004 02:10
Location: Sunshine Coast, Australia

Post by ttdx_artist »

krtaylor wrote:Who are you planning to do the coding?

Do you have a tracking table somewhere?
Who ever wants to code...

Tracking table here... http://www.angelfire.com/oz/mdhowe/index.html
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

Can you put the link to the tracking table in your sig?
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
User avatar
mdhowe
Route Supervisor
Route Supervisor
Posts: 446
Joined: 09 Jul 2004 07:12
Location: Hobart, Australia

Post by mdhowe »

Here is the first release of the austrafficset. Thanks to Andrex and Szappy for making it possible.

ttdx_artist: I will be putting Fig trees on the roadsides but I have to figure out the coding side, so give me a week or so and there will be a new release.
Attachments
austrafficsetw.grf
(247.45 KiB) Downloaded 407 times
"Set fashion, not follow. Spit vitriol, not swallow" - Marilyn Manson
BobDendry
Tycoon
Tycoon
Posts: 2215
Joined: 06 May 2004 09:10
Location: Sydney

Post by BobDendry »

Looks nice everyone. The traffic set looks fairly good.
Me, well, I'm out of action for a while due to a torn ligament in my arm. I'll check back and write, but I'm typing far to slow to do HTML.
Formerly known as Lachie
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Bing [Bot], Google [Bot], JohnFranklin523 and 28 guests