This looks really good. Have to put my thinking cap on and see where I can use it. If need could use is to replace one of the Bulk Terminals.andythenorth wrote:While you're on port industries, DanMacK drew this a while ago for FIRS, but it never made it inI'm pretty certain he'd be happy to see it used (if it's any use for AuzInd)
Auztralian Industries (AuzInd)
Moderator: Graphics Moderators
Re: Auztralian Industries (AuzInd)
Soot Happens
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
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Auz Tracks: viewtopic.php?f=26&t=82691
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Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
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Videos and Images of Trains: viewtopic.php?t=90763
Re: Auztralian Industries (AuzInd)
I changed the building on the wharves .. as I never known a brick building to be built on wood foundation.
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
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Videos and Images of Trains: viewtopic.php?t=90763
Re: Auztralian Industries (AuzInd)
I borrowed a jib crane from McZapkie's Logging camp to see how it looks on the wharves.
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Objects: viewtopic.php?f=26&t=75657
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Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
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Re: Auztralian Industries (AuzInd)
How would things look if I added a Water Object set and make objects wharves and accessories to match the wharves in the Industry set?
Could remove the sailing ships from the wharves in the industry sets and make objects from the Sailing Ships and ships from the FISH sets so can add what you like. That way can put what boats you want along side the wharves.
If I start a water object set will move the dams and fake rivers from the other sets to this one and make other objects associated in and around water.
Any suggestions for any water based objects you like to see .. let me know.
I need to do more work to bridges with Wallyweb for the moment while I get some ideas for the water objects. Hope start this idea in coming weeks.
Cheers.
Could remove the sailing ships from the wharves in the industry sets and make objects from the Sailing Ships and ships from the FISH sets so can add what you like. That way can put what boats you want along side the wharves.
If I start a water object set will move the dams and fake rivers from the other sets to this one and make other objects associated in and around water.
Any suggestions for any water based objects you like to see .. let me know.
I need to do more work to bridges with Wallyweb for the moment while I get some ideas for the water objects. Hope start this idea in coming weeks.
Cheers.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: Auztralian Industries (AuzInd)
A bit of history for you taken from a newspaper article in 1878.
Here's another story:Saturday, August 10, 1878¬ – (WA) – THE SMALLEST RAILWAY IN THE WORLD. – The narrowest railway in the world is between North Billerica and Bedford, Mass, a distance of 8 ½ miles. The track is 10 inches wide. The engine and cars are proportionate with the width of the track. The passenger cars have an aisle in them and a seat on each side instead of two seats, as in a full grown car. There are 30 seats in each car. The train runs 12 miles an hour; one grade on the road is 155 feet per mile. The train consists of two passenger and two freight cars and an engine. The cars and engine have air brakes and all the modern improvements. Ordinary cars weigh four times as much as these little coaches. The cost of the road is 2500 dollars per mile, and the running expenses ate stated to be about one-fourth those of ordinary trains.
Wednesday, October 11, 1905 – (WA) – AN AMUSING STORY. – A Kansas man appeared the other day with a big three-corned scar on the side of his face, which looked like the print of the heel of a lady’s shoe, and when a friend who had not seen him for a long time met him, and with surprise asked him, “Why, Jim, how did you get that awful scar?” he replied, “That is a birthmark.” His friend exclaimed ; “impossible ; you did not have it when a boy.” “No,” he replied, “but it is a birthmark just the same. You see, when I was coming home from the west I was riding in a sleeping car, and tried to get into the wrong berth.”
Soot Happens
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
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Videos and Images of Trains: viewtopic.php?t=90763
Re: Auztralian Industries (AuzInd)
Fill you in what I up to .. still having a go making bridges.
Bit slower then I thought as new to me trying to make draw the bridges with some of the ideas I have and to make sure all the pieces line up properly.
Much thanks to Wallyweb helping me with designing the sprites and coding see if I got them lined up right. Also thanks to Quast65 using his eyes to pick up any thing he finds that I not got right.
I think we pretty well got the sprites right now, so it now a matter of designing some bridges and see what happens.
This is a pic of a bridge I working on at moment. Still early stage .. but hope be able to get this to work. Put pathways across bridge for pedestrians and so can fish off the bridge too.
Making the bridge wider and hoping when 2 bridges are placed side by side will look similar to those in the pic on the right side.
Not sure what a rail bridge will look like wide like this, but intend to give it a try for curiosity.
No idea when this and some other bridges I working on will be finished.
Bit slower then I thought as new to me trying to make draw the bridges with some of the ideas I have and to make sure all the pieces line up properly.
Much thanks to Wallyweb helping me with designing the sprites and coding see if I got them lined up right. Also thanks to Quast65 using his eyes to pick up any thing he finds that I not got right.
I think we pretty well got the sprites right now, so it now a matter of designing some bridges and see what happens.
This is a pic of a bridge I working on at moment. Still early stage .. but hope be able to get this to work. Put pathways across bridge for pedestrians and so can fish off the bridge too.
Making the bridge wider and hoping when 2 bridges are placed side by side will look similar to those in the pic on the right side.
Not sure what a rail bridge will look like wide like this, but intend to give it a try for curiosity.
No idea when this and some other bridges I working on will be finished.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: Auztralian Industries (AuzInd)
in Australia there is the Great Barrier Reef some objects may be placed automatically in the sea (as supercheesese's new object) maybe you could make some atoll with the resort above may function as the tourist centers
Re: Auztralian Industries (AuzInd)
Could be ok make variety of rocky/reef objects to go in water. Maybe a few extra ship wrecks? If I did a Industry to place on reef will need to accept/produce passengers as I have no room to add tourists to the set.Mr Bruco wrote:in Australia there is the Great Barrier Reef some objects may be placed automatically in the sea (as supercheesese's new object) maybe you could make some atoll with the resort above may function as the tourist centers
Busy learning hoe to do bridges at moment .. when finish those will get back into Industries and the object sets.
Soot Happens
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: Auztralian Industries (AuzInd)
For a few days I will do some work to a scenarios I been making for the past few months and to the Industry sets.
The Grain Silos in AuzInd 160 is to large for what I need in the scenario I making as some railway stations and siding had the silos and the bulk storage as separate sidings such as Boggabri. Image courtesy of the Australian Railway Historical Society http://www.arhsnsw.com.au/bookshop.htm
Image can be found on a DVD called "New South Wales Track and Signal Diagrams Version 3"
There are other stations similar, so I intend to separate the Grain Silo industry into 2 different ones. One will have the Grain Silos and produce Wheat and Grain and the other will be the Grain Bulk Storage Sheds and it will produce Wheat.
Auzind160 will stay unaltered .. will not separate the Grain Silo .. instead I intend to start a new Industry set specifically for the Scenarios I want to make so intend to call this Industry Set Auz Scenario Industry Set (AuzScenarioIndSet.grf).
Not sure if there anyone else out there like to make scenarios and make them as realistic as possible .. put in towns and make many of the streets like they really are or was. Try place Industries where they would have been .. any way that my idea.
Some changes I like to make are:
Shopping Centre reduce to only one street of about 3 or 4 shops.
As mentioned split the Grain Silos into 2 sets .. maybe 3 sets if I can design the tarpaulin covered bulk wheat storages.
The Locomotive and Carriage Repair shops .. I seen some photos of the Cardiff Workshops, Eveleigh Workshops, and MacDonaldtown Carriage Sheds. Like to change the graphics to match some of those.
The Modular Round House Tiles set that comes with the Modular Locomotive Sheds (station set) .. Like to make a part round house using these tiles and make as a Industry .. but make them in such a way you can use them with the Modular Locomotive Sheds (station set).
If you can think of a Industry that has not been included but will use the cargos I have in use .. let me know and will see if it can be added.
Hope have this new set available in time for the weekend.
The Grain Silos in AuzInd 160 is to large for what I need in the scenario I making as some railway stations and siding had the silos and the bulk storage as separate sidings such as Boggabri. Image courtesy of the Australian Railway Historical Society http://www.arhsnsw.com.au/bookshop.htm
Image can be found on a DVD called "New South Wales Track and Signal Diagrams Version 3"
There are other stations similar, so I intend to separate the Grain Silo industry into 2 different ones. One will have the Grain Silos and produce Wheat and Grain and the other will be the Grain Bulk Storage Sheds and it will produce Wheat.
Auzind160 will stay unaltered .. will not separate the Grain Silo .. instead I intend to start a new Industry set specifically for the Scenarios I want to make so intend to call this Industry Set Auz Scenario Industry Set (AuzScenarioIndSet.grf).
Not sure if there anyone else out there like to make scenarios and make them as realistic as possible .. put in towns and make many of the streets like they really are or was. Try place Industries where they would have been .. any way that my idea.
Some changes I like to make are:
Shopping Centre reduce to only one street of about 3 or 4 shops.
As mentioned split the Grain Silos into 2 sets .. maybe 3 sets if I can design the tarpaulin covered bulk wheat storages.
The Locomotive and Carriage Repair shops .. I seen some photos of the Cardiff Workshops, Eveleigh Workshops, and MacDonaldtown Carriage Sheds. Like to change the graphics to match some of those.
The Modular Round House Tiles set that comes with the Modular Locomotive Sheds (station set) .. Like to make a part round house using these tiles and make as a Industry .. but make them in such a way you can use them with the Modular Locomotive Sheds (station set).
If you can think of a Industry that has not been included but will use the cargos I have in use .. let me know and will see if it can be added.
Hope have this new set available in time for the weekend.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: Auztralian Industries (AuzInd)
I love the wooden docks! I use your Object set all the time.
I do have one request. Could you make it so that an object is replaceable with another object rather than having to delete the object first to put the new one in its place? There's a term for this in the NML that escapes me right now.
I do have one request. Could you make it so that an object is replaceable with another object rather than having to delete the object first to put the new one in its place? There's a term for this in the NML that escapes me right now.
Re: Auztralian Industries (AuzInd)
OBJ_FLAG_ANYTHING_REMOVE iirc
Yeah, I prefer that for my objects, too. And it's not like it's actually "anything", towns won't build over them, for example.

Re: Auztralian Industries (AuzInd)
oftcrash wrote:I love the wooden docks! I use your Object set all the time.I do have one request. Could you make it so that an object is replaceable with another object rather than having to delete the object first to put the new one in its place? There's a term for this in the NML that escapes me right now.
Will do ..Pyoro wrote:OBJ_FLAG_ANYTHING_REMOVE iirc Yeah, I prefer that for my objects, too. And it's not like it's actually "anything", towns won't build over them, for example
Forgot to mention ..
The Auz_Lineside_Objects and Auz_Roadside_Objects are running out of room for new objects, so I will be adding a new object set Aus_Water_Objects and transferring the dams, creeks and any other water related object to the new set.
Cheers
Soot Happens
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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Videos and Images of Trains: viewtopic.php?t=90763
Re: Auztralian Industries (AuzInd)
OBJ_FLAG_ANYTHING_REMOVE has been added to all objects.
There are now 4 sets:
Auz Lineside Objects
Auz Roadside Objects
Auz Water Objects
Aus Landscape Objects
Read more about them over at viewtopic.php?f=26&t=74510&start=780#p1175338
I mentioned before starting a Industry Set called Auz Scenario Industry Set .. well that idea didn't work .. forgot not able to add it to my scenario as it upset what Industries I already had. So will continue calling it AuzInd160 with the changes to the Grain Silos and Grain Storage Sheds and any other changes I make.
There are now 4 sets:
Auz Lineside Objects
Auz Roadside Objects
Auz Water Objects
Aus Landscape Objects
Read more about them over at viewtopic.php?f=26&t=74510&start=780#p1175338
I mentioned before starting a Industry Set called Auz Scenario Industry Set .. well that idea didn't work .. forgot not able to add it to my scenario as it upset what Industries I already had. So will continue calling it AuzInd160 with the changes to the Grain Silos and Grain Storage Sheds and any other changes I make.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: Auztralian Industries (AuzInd)
I change ideas here almost as many times I change my nickers.
Going through the cargos and seeing how they can be used better .. and come up with this idea.
Remove Sugarcane, and either Sugar or the water.
Divide the livestock to 3 categories : Cattle, Sheep and Pigs .. they be 3 separate cargo types.
Cattle be taken to Abattoirs, Livestock yards, and maybe dairy farms for milking, and export (Bulk Terminals and Port).
Sheep: Abattoirs, Livestock Yards, Shearing Sheds and export (Bulk Terminals and Port).
Pigs: Abattoirs, Livestock Yards and allows for another Factory called a Bacon Factory .. and boy do I love bacon and ham and export (Bulk Terminals and Port)..
Just an idea at moment .. but wonder what you think about that idea.
EDIT: Might sound like a good idea .. but think it will not work as finding a code for them and hope there is transport available to recognise the code and provide a livestock vehicle/wagon to transport them.
Going through the cargos and seeing how they can be used better .. and come up with this idea.
Remove Sugarcane, and either Sugar or the water.
Divide the livestock to 3 categories : Cattle, Sheep and Pigs .. they be 3 separate cargo types.
Cattle be taken to Abattoirs, Livestock yards, and maybe dairy farms for milking, and export (Bulk Terminals and Port).
Sheep: Abattoirs, Livestock Yards, Shearing Sheds and export (Bulk Terminals and Port).
Pigs: Abattoirs, Livestock Yards and allows for another Factory called a Bacon Factory .. and boy do I love bacon and ham and export (Bulk Terminals and Port)..
Just an idea at moment .. but wonder what you think about that idea.
EDIT: Might sound like a good idea .. but think it will not work as finding a code for them and hope there is transport available to recognise the code and provide a livestock vehicle/wagon to transport them.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: Auztralian Industries (AuzInd)
When I get a chance to do more to the Industry Set, I might see if I can add an idea that Oftcrash mentioned over on the viewtopic.php?f=26&t=41607&start=4000#p1176277
North Coast: Supplies Sugarcane, Sugar, Coal, Wood, Timber, Livestock, fruits, vegetables, fish and grain (corn).
North and North West: Supplies Wool, Cotton, Wheat, Grain, Livestock, Coal, Fruits, Vegetables
Western: Supplies Wool, Wheat, Grain, Livestock, Coal, Iron Ore, Fruits, Vegetables, Wood, Timber, Fish (fresh water)
Southern: Supplies Wool, Rice, Wheat, Grain, Livestock, Coal, Fruits, Vegetables, Wood, Timber, Fish (fresh water)
Not sure if I can arrange this but might be interesting. Hard part for game play is only the Western Area supplies Iron Ore. None of them supplies Oil.
If ever I do this be months away before I get the chance.
Projects at moment are:
Making bridges and making objects that go over the top of railway lines and roads.
AuzInd160 is based on Industries in New South Wales Australia. So wonder if I could split the Industries pending what part of the State you want to operate.Oftcrash: I decided to try to add a new economy to FIRS for my own use. Essentially industries focused northern central and eastern US and Canada. I've looked through the FIRS code, and it looks like I need to:
North Coast: Supplies Sugarcane, Sugar, Coal, Wood, Timber, Livestock, fruits, vegetables, fish and grain (corn).
North and North West: Supplies Wool, Cotton, Wheat, Grain, Livestock, Coal, Fruits, Vegetables
Western: Supplies Wool, Wheat, Grain, Livestock, Coal, Iron Ore, Fruits, Vegetables, Wood, Timber, Fish (fresh water)
Southern: Supplies Wool, Rice, Wheat, Grain, Livestock, Coal, Fruits, Vegetables, Wood, Timber, Fish (fresh water)
Not sure if I can arrange this but might be interesting. Hard part for game play is only the Western Area supplies Iron Ore. None of them supplies Oil.
If ever I do this be months away before I get the chance.
Projects at moment are:
Making bridges and making objects that go over the top of railway lines and roads.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: Auztralian Industries (AuzInd)
Been experimenting with Industry sets see if can add some fake railway sidings and wagons to some of them.
If Andythenorth or anyone else who has made Industry Sets is it possible to animate the good sheds so that when there is a load waiting that the wagons and/or road vehicles will appear? When no load waiting, the sidings will be empty?
The bottom shed is the previous version.
I intend to change the designs of some other Industries that I built before specifically for railway stations .. I intend to make them with fake siding and wagons.
Also intend to change the Auz_Lineside_Objects to match these.
Maybe be a while before get more done but its a start.
Top 2 are the new designs based on the Bombala Goods Shed in New South Wales Australia. With and without wagons.If Andythenorth or anyone else who has made Industry Sets is it possible to animate the good sheds so that when there is a load waiting that the wagons and/or road vehicles will appear? When no load waiting, the sidings will be empty?
The bottom shed is the previous version.
I intend to change the designs of some other Industries that I built before specifically for railway stations .. I intend to make them with fake siding and wagons.
Also intend to change the Auz_Lineside_Objects to match these.
Maybe be a while before get more done but its a start.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: Auztralian Industries (AuzInd)
Made the following changes to next issue of the AuzInd160 set.
Changed Goods Shed A to This design and called it Railway Goods Shed. Changed design to Loading Bank A. Changed design to Loading Bank B and added a small Wool Dump. It now produces Timber and Wool. Intend to change graphics to other Industries that are associated with railway stations by adding the Fake Tracks and Fake wagons.
Changed Goods Shed A to This design and called it Railway Goods Shed. Changed design to Loading Bank A. Changed design to Loading Bank B and added a small Wool Dump. It now produces Timber and Wool. Intend to change graphics to other Industries that are associated with railway stations by adding the Fake Tracks and Fake wagons.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: Auztralian Industries (AuzInd)
I really like these ideas for Auztralian Industries (AuzInd). Looks very beautifulGarryG wrote:Made the following changes to next issue of the AuzInd160 set.
Changed Goods Shed A to This design and called it Railway Goods Shed.
railgoodsshed_1.png
Changed design to Loading Bank A.
loading_bank_A_1.png
Changed design to Loading Bank B and added a small Wool Dump. It now produces Timber and Wool.
loading_bank_B_1.png
Intend to change graphics to other Industries that are associated with railway stations by adding the Fake Tracks and Fake wagons.

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[OpenTTD] STD saved games - My finished scenarios and saves from the game
My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
TT Screenshot of the Month - the page editor | Screenshot Of The Month Contest Winner: August 2017
Re: Auztralian Industries (AuzInd)
Before I release want to get the fake rails right.
I intend to make my fake tracks a rusty look as if not get used a lot except for storage of wagons and so the ballast will match the IRA Station Set's ISR:Fixtures Empty Platforms (low) as in this pic. They place the fake sidings same spacing apart as the actual working railway tracks are.
OR
Should I follow suit with what Quast65, mb and myself have done previously. Have tracks run close together as in the following:
Quast65 Marshalling Yard in the ISR Set with the fake sidings.
I made a fake rail siding with the Coal Stage in Auz_Lineside_Objects.
mb is working on New Stations V.07 that will have fake sidings .. see his post here http://www.simuscape.net/simutalk/viewt ... 0&start=20
So should I follow suit and continue this idea?
I intend to make my fake tracks a rusty look as if not get used a lot except for storage of wagons and so the ballast will match the IRA Station Set's ISR:Fixtures Empty Platforms (low) as in this pic. They place the fake sidings same spacing apart as the actual working railway tracks are.
OR
Should I follow suit with what Quast65, mb and myself have done previously. Have tracks run close together as in the following:
Quast65 Marshalling Yard in the ISR Set with the fake sidings.
I made a fake rail siding with the Coal Stage in Auz_Lineside_Objects.
mb is working on New Stations V.07 that will have fake sidings .. see his post here http://www.simuscape.net/simutalk/viewt ... 0&start=20
So should I follow suit and continue this idea?
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: Auztralian Industries (AuzInd)
I like those rusty tracks so much that I wouldn't mind to use them as a track set 

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