>> CS Bus set : CS Truck set : Cstgfx Trams <<

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Greyfur
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Re: >> CS Bus set : CS Truck set : CS Tram set <<

Post by Greyfur »

MLG wrote: 29 May 2021 06:22 Excellent, those T3 graphics are really nice! :bow: EDIT: Or is it a T2? They are so similar from side... (end of EDIT) Is it with 32bpp or extra zoom? Just asking, since they are sooo beautiful. :) Looking forward to seeing them in my games. Together with STGFX it will be an interesting combo.
However, T3 1435 mm and 1000 mm bogies are diffferent. https://commons.m.wikimedia.org/wiki/Fi ... 435_mm.JPG (1435 mm), https://commons.wikimedia.org/wiki/File ... 000_mm.JPG (1000 mm). Will your trams also include some reference to those different bogies?
BTW, do you plan only trams operated in former Czechoslovakia, or also tram models produced here and exported to other countries? Most of it would be similar models, also it would include more Škoda trams, for example Škoda 10T, which is in fact bi-directional 03T, and more modern example Škoda 35T for Chemnitz. Also, will it include those trams which are now produced for Pilsen/Plzeň and Ostrava?
It is indeed a T2, T3 will be done by Spajdy. T3 has been drawn from the side already, but yet doesn't have other views done. Our agreement was, that he will do the modern trams and I will work on the old ones. The divider is the Tatra T3. T3 up is Spajdy's and T2 and below are mine (but we work together, so I think there will be some overlap between T3-T6 as I love those trams as well). My aim is to present all the producers that did trams in service in Czechoslovakia.

They are not in 32bpp nor extra zoom at this time, good old 8bpp for now. The tram sizes are compatible with Spajdys and my scale. The boggies differences would be too detailed for 8bpp, if we go into more detailed graphics, I will certainly want it to be different. Your 1000mm boggie link shows a replacement by some other manufacturer, a 1000mm bogie from Tatra looks like this.

There are multiple phases of development and releases planned. Given the fact we are both from Slovakia, we will start with trams that are and were in service in slovak systems (together with horse powered and steam powered ones and including passenger and cargo trams + service cars) and then moving over to czech cities. I am really looking forward to Ostrava as it had a very widely diversified system using both steam and electricity on 760mm and 1435mm gauges. We also plan some commercial liveries for both new and older trams.

Spajdy mentioned he would like to have some trams that were in service in Hungary available (Combino, T5C5), I myself like Budapest Ganz trams and all Duewag trams a lot and tram-wise I always liked Vienna, so I think at some point we may go abroad. But there is so much work on Czech and Slovak vehicles left, that I cannot even predict when we could get to those. I still have the C bus package (years 2001-2021?), the CS trucks and all the work on the CS trams, Spajdy has his slovak trains and CS trolleybuses (where I maybe will also help with some older vehicles), while he still keeps working on his slovak buses.
My project: CS Bus Set viewtopic.php?f=26&t=87962

Škoda - Praga - Tatra - Karosa - Oasa - Prima TL - Zliner - TAM BUS - SOR - Novoplan - Granus - Slovbus - Tedom - Irisbus - Iveco

Woof !
MLG
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Re: >> CS Bus set : CS Truck set : CS Tram set <<

Post by MLG »

Yeah, my photo is from modernised one, so it is in that case replacement bogie from today's Škoda PARS. (PARS Nova at the time of reconstruction)
Are you an eye candy player? Check out Invisible engine set! viewtopic.php?f=67&t=88934
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perverted monkey
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Re: >> CS Bus set : CS Truck set : Cstgfx Trams <<

Post by perverted monkey »

Eastern European Flats as ugly as they could be! :lol:
The blame goes to the architect. You did an excelent reproduction! :bow:
Kruemelchen
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Re: >> CS Bus set : CS Truck set : Cstgfx Trams <<

Post by Kruemelchen »

Those flat buildings indeed look very realistic. You did a great job with that! It gives me a nostalgic feeling :)
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Greyfur
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Re: >> CS Bus set : CS Truck set : Cstgfx Trams <<

Post by Greyfur »

Hi guys,

Yet another status update.
CS Bus Set 0.7.2 A pack - most of my work went here. I have re-drawn all the buses that seemed to be too wide. That encompases the oldest Praga NO, Tatra 23, 24 and 24/58, Praga N and Laurin and Klement MS. I have created more Saurer variants, created more color variants of most bus-carriages. I started to rework the code, most of it is done, most of it is written anew. With 6715 lines of code it's already more than 3000 lines longer than the original code for version 0.5.0 and it still isn't finished. I still have to rework 5 vehicles into articulated, as I have removed buses with carriages as extra items in the buying menu. They will be available as refits of the original bus type. That will also allow you to use various carriages for those types, that can pull them. It will also give you an effective tool to refit single buses into a bus with an carriage to upgrade capacity on your lines and convert back to single once the capacity isn't needed anymore. I have also added the preparation for new types I do not have drawn yet in the hopes that with securing the ID upfront, the file then will be compatible when I update it. Once the core is rewritten and the file is compiled, extensive testing tied with sprite alignment will need to happen, so there still is a lot of work to do.

Cstgfx-trams - I have worked on T3 and K2 trams a little, we agreed with Spajdy, that some tram types will be drawn by both of usand with a setting you will be able to choose which graphics you will want to use. This was a compromise we did when we had a couple of arguments about his and mine graphics style and rules. I will still stick mostly to old trams, the area of overlap is only with CKD Tatra trams.

Not the longest change log, but at least you know I am still working on all of this.
My project: CS Bus Set viewtopic.php?f=26&t=87962

Škoda - Praga - Tatra - Karosa - Oasa - Prima TL - Zliner - TAM BUS - SOR - Novoplan - Granus - Slovbus - Tedom - Irisbus - Iveco

Woof !
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spajdy
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Re: >> CS Bus set : CS Truck set : Cstgfx Trams <<

Post by spajdy »

I like when I don't have to write that stuff about trams.

Yeah, I've mentioned that I want some Hungarian Trams but that is really sound of future at the moment. And yet I would need to figure out how I am gonna do a lot of stuff, because these gauges can be really tricky to code, so far is everything working, but it really is only beginning of all big stuff, yet I want to make trains also, that will be funny story to.
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Argus
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Re: >> CS Bus set : CS Truck set : Cstgfx Trams <<

Post by Argus »

Some cars - the Ikarus 630, for example - look like vanilla buses. After refit to another subtype everything is OK, these coaches look vanilla even in the shopping list. :)
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Greyfur
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Re: >> CS Bus set : CS Truck set : Cstgfx Trams <<

Post by Greyfur »

Argus wrote: 10 Jun 2021 21:44 Some cars - the Ikarus 630, for example - look like vanilla buses. After refit to another subtype everything is OK, these coaches look vanilla even in the shopping list. :)
Thank you very much for reporting this. I think I have found the reason, why the 706RO, Ikarus 620 and 630 were doing this. The new version will have this fixed. I am still working on the code of the RTOs and Jelcz buses before I can compile the code anew.

If you find any other bugs, I will be more than glad to hear about them, so that I won't miss them.
My project: CS Bus Set viewtopic.php?f=26&t=87962

Škoda - Praga - Tatra - Karosa - Oasa - Prima TL - Zliner - TAM BUS - SOR - Novoplan - Granus - Slovbus - Tedom - Irisbus - Iveco

Woof !
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