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 Post subject: Re: V4 CEE Train Set
PostPosted: Wed Mar 28, 2018 8:57 am 
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Tycoon
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Version 6661 was downloaded to bananas server.
I added bunch of Prussian steam locomotives (using repainted sprites from CETS project) and some Austrian early steam locomotives, thus now set is playable from the second half of the XIX century.
060DA locomotive was repainted to more resemble the prototype, and original sprites were reused as 060DA1 (CFR 63 series).
Steam locomotives have "fake" repaint depending on company colour, if default 2cc recolour is chosen, to avoid badly look of wheels (wheel are always red, red/white or black/white, eventually brown, not yellow/blue/pink whatsoever).
Running costs and purchase costs are tweaked.
I added popularity bonus to purchase price, thus some worldwide know locomotives are slightly cheaper, and some overpowered but outnumbered series are more expensive.
I added also voltage parameter to electric trains. Currently it have no meaning except that higher voltage: higher purchase costs but cheaper running cost.

Project is open for translations.
I splitted locomotive name from traction designation, traction designation (Steam, DMU etc) is defined separately, so it is easy now to translate all names (just ignore them or copy original).

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My experimental openTTD server: 149.156.194.203:3979 non-standard client, now testing: JGRPP http://tiny.pl/ggnch
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, preindustrial houses, wired, ECS industry extension.
Addicted to freeciv longturn.


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 Post subject: Re: V4 CEE Train Set
PostPosted: Wed May 30, 2018 8:58 pm 
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New version uploaded to bananas.
Besides of new locomotives, I made mockup of freight wagons.
There are two kinds of these wagons: with station autorefit capability or with fixed refit (depot only). Appropriate information is provided as additional text. The rule of thumb is, that carriages with autorefit doesn't change its livery while refitted. Despite of 2cctt set, where liveries were changed at the station, here it is possible only inside depot.

Wagons without autorefit:
mixed train (concept similar to Australian trains set by Gerry)
broad gauge boxcars
silo wagons
general tankers
service cars

Wagons with autorefit:
general normal gauge boxcars
grain boxcars
open wagons/gondolas
hoppers
flat cars
petroleum tankers

I also sorted vehicles into subgroups (normal gauge, dual gauge, broad gauge, or different traction voltage groups), it have no effect yet but will be used in future together with native tracks set planned.

_________________
My experimental openTTD server: 149.156.194.203:3979 non-standard client, now testing: JGRPP http://tiny.pl/ggnch
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, preindustrial houses, wired, ECS industry extension.
Addicted to freeciv longturn.


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 Post subject: Re: V4 CEE Train Set
PostPosted: Thu Jun 07, 2018 5:14 am 
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Engineer
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Joined: Wed Jun 26, 2013 9:00 am
Posts: 76
Request: I'd like to see a parameter for disabling broad gauge engines and wagons, or maybe a parameter that sets broad gauge wagons to normal gauge stats for mixing play styles.

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 Post subject: Re: V4 CEE Train Set
PostPosted: Thu Jun 07, 2018 9:28 am 
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You can disable broad gauge vehicles simply by disabling (ex) Soviet Union fleet.
Excluding of mixed attach is needed, because:
1. game balance (broad gauge carriages have larger capacity)
2. I would like to introduce broad and normal gauge types.

PS. new version is available on Bananas.
I introduced new feature: freight wagons running costs depend on cargo weight, which allow better balance between passengers (which give revenue forth and back) and freight cargo (less payment for empty turns).
Additionally freight wagons have decreased costs while waiting in depot.

_________________
My experimental openTTD server: 149.156.194.203:3979 non-standard client, now testing: JGRPP http://tiny.pl/ggnch
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, preindustrial houses, wired, ECS industry extension.
Addicted to freeciv longturn.


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 Post subject: Re: V4 CEE Train Set
PostPosted: Sat Jun 09, 2018 3:45 pm 
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McZapkie wrote:
You can disable broad gauge vehicles simply by disabling (ex) Soviet Union fleet.
Excluding of mixed attach is needed, because:
1. game balance (broad gauge carriages have larger capacity)
2. I would like to introduce broad and normal gauge types.

PS. new version is available on Bananas.
I introduced new feature: freight wagons running costs depend on cargo weight, which allow better balance between passengers (which give revenue forth and back) and freight cargo (less payment for empty turns).
Additionally freight wagons have decreased costs while waiting in depot.



Does this set stack well with 2cc in nml?

EDIT: RZD Ov doesn't get disabled with soviet union parameter off.
EDIT2: Seams a few broad gauge stuff are there even with that parameter off.

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 Post subject: Re: V4 CEE Train Set
PostPosted: Sat Jun 09, 2018 4:35 pm 
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Maddog45353 wrote:
Does this set stack well with 2cc in nml?

EDIT: RZD Ov doesn't get disabled with soviet union parameter off.
EDIT2: Seams a few broad gauge stuff are there even with that parameter off.


It should be treated as a standalone set, otherwise switches would not work properly, overpowered vehicles.
Similar problem with 2cc set itself, its multiple units works fine unless not mixed with other sets.

Especially this set should not be mixed with 2cc, because it rely mostly on 2cc set therefore many engines and cars would overlap.

Ov locomotive was used in Poland, therefore it exist even with Russian stock excluded.
I have plans to add new category - steam locomotives which can be re-gauged in depot, thus can run both on normal and broad gauge track, similar to some diesel (M62, TEM2 etc) or electric locomotives.
It is probably not realistic (not sure if even possible to re-gauge steam locomotive), but useful for playability.
Wide used locomotives such RZD Ov, KPEV G10, DRG 52 or UNNRA S160 would be in such roster.

_________________
My experimental openTTD server: 149.156.194.203:3979 non-standard client, now testing: JGRPP http://tiny.pl/ggnch
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, preindustrial houses, wired, ECS industry extension.
Addicted to freeciv longturn.


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 Post subject: Re: V4 CEE Train Set
PostPosted: Sat Jun 09, 2018 11:12 pm 
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Engineer
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Posts: 76
McZapkie wrote:
Maddog45353 wrote:
Does this set stack well with 2cc in nml?

EDIT: RZD Ov doesn't get disabled with soviet union parameter off.
EDIT2: Seams a few broad gauge stuff are there even with that parameter off.


It should be treated as a standalone set, otherwise switches would not work properly, overpowered vehicles.
Similar problem with 2cc set itself, its multiple units works fine unless not mixed with other sets.

Especially this set should not be mixed with 2cc, because it rely mostly on 2cc set therefore many engines and cars would overlap.

Ov locomotive was used in Poland, therefore it exist even with Russian stock excluded.
I have plans to add new category - steam locomotives which can be re-gauged in depot, thus can run both on normal and broad gauge track, similar to some diesel (M62, TEM2 etc) or electric locomotives.
It is probably not realistic (not sure if even possible to re-gauge steam locomotive), but useful for playability.
Wide used locomotives such RZD Ov, KPEV G10, DRG 52 or UNNRA S160 would be in such roster.




Ah thats why they are still showing up.

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 Post subject: Re: V4 CEE Train Set
PostPosted: Mon Sep 17, 2018 12:19 pm 
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Tycoon
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Joined: Sat Jan 18, 2014 6:10 pm
Posts: 1148
New version uploaded to bananas. Beside of additional railway stock and some fancy features (tank engines not flipping after driving reverse), I fixed some bugs.

_________________
My experimental openTTD server: 149.156.194.203:3979 non-standard client, now testing: JGRPP http://tiny.pl/ggnch
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, preindustrial houses, wired, ECS industry extension.
Addicted to freeciv longturn.


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 Post subject: Re: V4 CEE Train Set
PostPosted: Mon Apr 15, 2019 11:23 pm 
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Tycoon
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Joined: Sat Jan 18, 2014 6:10 pm
Posts: 1148
New version is available. Fixed some bugs, sorted up wagons. Ov locomotive was used both on normal and broad gauge, thus it is visible with broad gauge excluded, but now it is really universal (as well as DRG 52). Few new locomotives from XIX century added.

I have question about track type labels:
    which labels should be assigned to:
  • 3 kV DC electrified track
  • 15kV AC electrified track
  • 25kV AC electrified track, each in slow, medium and high speed version,
  • universal electrified track (slow)
?

_________________
My experimental openTTD server: 149.156.194.203:3979 non-standard client, now testing: JGRPP http://tiny.pl/ggnch
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, preindustrial houses, wired, ECS industry extension.
Addicted to freeciv longturn.


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 Post subject: Re: V4 CEE Train Set
PostPosted: Fri Apr 19, 2019 7:21 am 
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Engineer
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Joined: Thu Sep 03, 2015 7:11 am
Posts: 25
Location: Czech republic
En: You're doing a very good job. Thank you
Cz: Děláš velmi dobrou práci. Děkuji


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