Made 2 more Industries .. both Commercial Businesses.
This one accepts Furniture, Textiles and Flour and produces Marine Supplies and Farm Supplies. Main idea of those cargoes for now that they are all new cargo types.
Commercial_1.png [ 22.81 KiB | Viewed 1707 times ]
This one when I am able to code the Industries to accept more then 3 cargoes and produce more then 2, it will replace many of the shop Industries.
Commercial_2.png [ 25.4 KiB | Viewed 1707 times ]
They both build close to towns.
With the introduction of the Grain Temporary storage, I added SEED to the Cargoes.
All Farms that was producing Cereal Crops or Grain Crops now produce GRAIN and Accept Plant Seeds (so they can grow more crops).
Take the Grain to Grain Silos, Grain Bulk Storage sheds, or Grain Temporary Storage.
Can obtain the Plant seeds from those 3 places or from the Bulk Grain Terminal (Used to be Bulk Terminal A).
The Grain Silos produce Seed and Corn (Maize), the Grain Bulk Storage produces Cereal and seed, and the Grain Temporary Storage produces Wheat and Seed.
The Bulk Grain Terminal (Used to be Bulk Terminal A) accepts Cereal, Corn (Maize) and Wheat and produces Plant Seed and Grain.
I don't plan to do any more coding this weekend .. I think some play time is in order.
If you like to play as well, here is auzInd9 with those new Industries and changes to cargoes.EDIT
New version of AuzInd9 to one I put here just a short time ago .. I just forgot to change some of the messages to the Grain silos and some other Industries