And what about the intersection of one-way tram (trolleybus wires) with two-way? You were also able to implement this ? Please show a screenshot of your experiments. I'm just interested in seeing the result
No, this didn't work. Currently there is no possibility of implementing logic to check for adjacent tiles, and I don't think it is planned either.
By the way I also discarded the idea because, at least where I live, trams usually take up the inner lanes
of 4-lane roads. But it isn't possible to let the tram run on the inner lane. So it seemed the less possible to imitate this.
However, I've seen a one-track tram
running on the driving side of the road (right hand side for me), but the tram would run in both directions, which was a bit shocking to see the tram running right towards me with flashing eyes, so I had to "overtake" it
But that wouldn't be possible in TTD either
Thank you very much for your detailed and informative answer with examples. I understand
. Then we can only hope that the developers of the game in the future will deal with this situation.
Still, one-way routes for trams and trolleybuses in the game are simply necessary. And also need all the intersections of these paths with two-way. And we need to refine the behavior of transport when driving on these types of paths, when moving from one-way to two-way and vice versa. I think this change will be a very good addition for the game in the future.