Transport Tycoon Forums

The place to talk about Transport Tycoon
It is currently Mon May 21, 2018 5:24 am

All times are UTC




Post new topic  Reply to topic  [ 48 posts ]  Go to page Previous 1 2 3
Author Message
 Post subject: Re: Unspooled
PostPosted: Tue Jan 16, 2018 5:01 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sun Feb 21, 2010 12:15 am
Posts: 1021
Location: Fitzroy North - 96
New small update - some discussion on IRC over the weekend led to enabling of CC for poles etc in recent builds of NRT. This update modifies some pixels so that poles show 1CC, and also fixes the missing pole issue on catenary dead ends. I've altered the way wires look at end of line, but I am not yet happy with it.

More changes to come, mostly for road surfaces, and adding parameters for different 'rosters' of roadtypes.


Attachments:
spool013.grf [319.01 KiB]
Downloaded 36 times
Unspooled_013_Source.zip [999.8 KiB]
Downloaded 13 times

_________________
Image
Trolleybi! Trucks and Buses -- Docklands -- Unspooled -- MLSS
Top
   
 Post subject: Re: Unspooled
PostPosted: Tue Feb 13, 2018 1:12 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Sun Feb 21, 2010 12:15 am
Posts: 1021
Location: Fitzroy North - 96
New Version, adds parameters for road type selection and support for NO_HOUSES flag.


Attachments:
spool021.grf [347.99 KiB]
Downloaded 86 times

_________________
Image
Trolleybi! Trucks and Buses -- Docklands -- Unspooled -- MLSS
Top
   
 Post subject: Re: Unspooled
PostPosted: Mon May 07, 2018 10:23 pm 
Offline
Transport Coordinator
Transport Coordinator

Joined: Tue Apr 13, 2010 9:31 pm
Posts: 274
Just played around with these and they look awesome.. but one TINY request.. would it be possible to configure it so the asphalt road is the default (so towns build it) instead of the stone paved one?

Edit: It would also be nice to be able to choose that the default depot is not replaced. These look a little weird and I could use a standard roadset to use its depots instead.


Top
   
 Post subject: Re: Unspooled
PostPosted: Tue May 08, 2018 12:23 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sun Feb 21, 2010 12:15 am
Posts: 1021
Location: Fitzroy North - 96
KeldorKatarn wrote:
Just played around with these and they look awesome.. but one TINY request.. would it be possible to configure it so the asphalt road is the default (so towns build it) instead of the stone paved one?

Edit: It would also be nice to be able to choose that the default depot is not replaced. These look a little weird and I could use a standard roadset to use its depots instead.


Both are easily feasible, I'll aim to include them in the next release.

_________________
Image
Trolleybi! Trucks and Buses -- Docklands -- Unspooled -- MLSS


Top
   
 Post subject: Re: Unspooled
PostPosted: Tue May 08, 2018 12:45 am 
Offline
Transport Coordinator
Transport Coordinator

Joined: Tue Apr 13, 2010 9:31 pm
Posts: 274
Cool beans :)

Edit: One more suggestion for a parameter to select types:

No electrified roads.

There's lot of roadsets I believe without any vehicles that can use road catenary at the moment so those roads only take away useful slots, while I for one certainly wouldn't want to miss out on any of the non-electrified ones :)


Top
   
 Post subject: Re: Unspooled
PostPosted: Tue May 08, 2018 12:54 am 
Offline
Transport Coordinator
Transport Coordinator

Joined: Tue Apr 13, 2010 9:31 pm
Posts: 274
Also.. alternatively you could offer some other depots.

Garry has been working on some overlays for depots and his graphics might work fine:
viewtopic.php?p=1206531#p1206531

What bugs me the most about the current ones is the company color stuff. I don't like depots with company colors :P
Maybe Garry is willing to share graphics here :) I think these would work awesome with your roads. He has a couple styles
so you could choose some for different road types :)


Top
   
 Post subject: Re: Unspooled
PostPosted: Sat May 12, 2018 9:40 pm 
Offline
Chief Executive
Chief Executive
User avatar

Joined: Fri Nov 03, 2017 6:57 pm
Posts: 733
Location: Courbevoie, near Paris, France
Please avoid double-posting.
There is a vehicle set including electrified road vehicles : Mop Generic NRT Vehicles. It's the only one AFAIK to give ELRD vehicles.

_________________
"In England, everything is permitted except what is forbidden. In Germany, everything is forbidden except what is allowed. In France, everything is allowed, even what is prohibited. In the USSR, everything is prohibited, even what is allowed."

Winston Churchill


Top
   
 Post subject: Re: Unspooled
PostPosted: Sun May 13, 2018 11:53 am 
Offline
Engineer
Engineer

Joined: Sat Feb 18, 2017 5:47 pm
Posts: 87
Technically speaking, electrified road types shouldn't be automatically introduced unless trolley vehicles are available (same behaviour as with rail types).
As this, at least for me, doesn't work yet, all Supermop could do is run a check for the availability of his Generic NRT Vehicles and disable electrified roads if it isn't.

_________________
GRFs for NotRoadTypes: Country Roads | Supplemental Unsurfaced Road Vehicle Set


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 48 posts ]  Go to page Previous 1 2 3

All times are UTC


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000-2018 phpBB Limited

Copyright © Owen Rudge/The Transport Tycoon Forums 2001-2018.
Hosted by Zernebok Hosting.