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PostPosted: Mon Dec 03, 2007 3:18 pm 
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Traffic Manager
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Hi!

I modified your grf a bit to work with that grf: http://www.tt-forums.net/viewtopic.php?t=31079&start=78
I left out the duplicate sprites, don't know if that is good, it is my first attempt to change grfs.

Gonozal_VIII

edit: I didn't ask for permission, so i removed the modified grf here

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Last edited by Gonozal_VIII on Mon Dec 03, 2007 5:33 pm, edited 1 time in total.

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PostPosted: Mon Dec 03, 2007 4:10 pm 
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Nice addition, seems to work well!

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PostPosted: Mon Dec 03, 2007 5:01 pm 
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This is a neat little idea! :) I only hope it's possible to make it compatible with lepkka's New Water grf, since I seldom use the games original water.

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PostPosted: Mon Dec 03, 2007 5:05 pm 
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Its definitely possible, with permission for gfx...

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PostPosted: Mon Dec 03, 2007 6:21 pm 
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that could be something like that:
Code:
    0 * 4    0D 00 \D= 00
    1 * 8    08 06 "RW" 13 01 00 00
    2 * 6    07 83 01 \7! 00 08
    3 * 9    07 88 04 \7gg 62 70 01 02 03
    4 * 5    0A 01 01 EC 03
    5 newwater sprite for temperate
    6 * 6    07 83 01 \7= 00 00
    7 * 9    07 88 04 \7gg 75 87 01 02 03
    8 * 5    0A 01 01 EC 03
    9 newterrain watersprite
   10 * 6    07 83 01 \7= 00 00
   11 * 6    07 83 01 \7! 01 04
   12 * 9    07 88 04 \7gg 62 70 01 02 03
   13 * 5    0A 01 01 EC 03
   14 newwater sprite for arctic
   15 * 6    07 83 01 \7= 01 00
   16 * 6    07 83 01 \7! 02 04
   17 * 9    07 88 04 \7gg 62 70 01 02 03
   18 * 5    0A 01 01 EC 03
   19 newwater sprite for tropical
   20 * 6    07 83 01 \7= 02 00
   21 * 6    07 83 01 \7! 03 04
   22 * 9    07 88 04 \7gg 62 70 01 02 03
   23 * 5    0A 01 01 EC 03
   24 newwater sprite for toyland
   25 * 6    07 83 01 \7= 03 00
   26 * 5    0A 01 01 EC 03
   27 default water sprite

(Didn't test it, so it could be all crap)

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PostPosted: Mon Dec 03, 2007 8:14 pm 
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Try it and see :D

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PostPosted: Tue Dec 04, 2007 7:47 pm 
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I tried it and it looks really great ty :lol:

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PostPosted: Wed Dec 06, 2017 7:25 pm 
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Unfortunately this GRF doesn’t work with OTTD 1.7.1. It was running in 1.2. (I can’t say where it exactly broke.) What happened?


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PostPosted: Thu Dec 07, 2017 1:19 am 
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I was wondering the same thing myself not so long ago. Must be something that's changed in OpenTTD if it used to work before (I know the grf works in TTDPatch).

IIRC, the grf is supposed to work by replacing sprite #1004 (i.e. the black tile that draws the map edges), but when I click on the map edges with the sprite aligner tool it's showing me sprite #3924 instead? ?(


Attachments:
sprite aligner.png
sprite aligner.png [ 9.27 KiB | Viewed 120 times ]
sprites.png
sprites.png [ 1.62 KiB | Viewed 120 times ]

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My projects: British & Welsh Town Names | Other Town Names | Snow Aware Arctic Buildings | Custom Buildings | Christmas Tree | Mini GRFs
Other contributions: BK Enhanced Tunnel Set | CHIPS Station Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX

What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
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PostPosted: Thu Dec 07, 2017 6:18 am 
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This NewGRF is 10 years old, not looking back I'm going to guess it was created to address issues in OpenTTD 0.6 or older. Much has changed in OpenTTD and its graphics.

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PostPosted: Thu Dec 07, 2017 9:16 am 
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Yeah, this grf was from before flexible map edges. It looks like, for whatever reason, the drawing of the out-of-bounds sprites has changed so it doen't work at all now.

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