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PostPosted: Tue Aug 15, 2017 8:45 pm 
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Engineer
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Joined: Mon Dec 21, 2015 3:36 pm
Posts: 22
I personally don't like playing with 32bpp in OpenTTD, it makes the game look kinda strange, the 8bpp is more suited for this game I think. But I am not saying this to discourage you from progress or something, do not worry. Though I don't like it myself I can appreciate the looks and work put into it. Keep us updated! Maybe I will change my opinion in the end. :)


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PostPosted: Wed Aug 16, 2017 5:49 am 
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Engineer
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Joined: Mon Jul 31, 2017 6:49 am
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You have frozen in prehistoric times.. :lol: :lol:


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PostPosted: Wed Aug 16, 2017 6:05 am 
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President
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Joined: Tue Feb 01, 2011 11:22 am
Posts: 897
Location: Beer
No, he hasn't :) 8bpp still has many advantages, and one of them is also keeping the style of the game. Just using more colours and pixels doesn't automatically mean it is visually better.

That's one of the reasons I believe even 32bpp should attempt to be somewhat compatible with 8bpp, although that is not too easy to achieve.

Bla bla, keep up the effort :) it's nice, even though I don't like realistic stuff, this I consider a direct upgrade to zbase.

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PostPosted: Wed Aug 16, 2017 7:51 am 
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Chief Executive
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Location: Catch the Fox if you can... 10 years and counting!
I really hope you guys can take it to end :bow:

It's a massive work, but would be awesome to play it :D


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PostPosted: Sun Aug 20, 2017 8:32 pm 
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Engineer
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Joined: Thu Jul 02, 2015 8:05 am
Posts: 48
Location: Czech Republic
Thanks for reactions :)

Some new progress. I returned to base graphics. On the video you can see first testing of new fields graphics. There will be some changes but basis of graphics is finished :)
https://www.youtube.com/watch?v=zj2kfvf1UYc&feature=youtu.be


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PostPosted: Tue Aug 22, 2017 12:21 pm 
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Engineer
Engineer

Joined: Thu Jul 02, 2015 8:05 am
Posts: 48
Location: Czech Republic
One more question - are here any members from Czech Republic od Slovakia? Somebody who can and want to help us to create 32bpp extrazoom graphics? Thanks :)


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PostPosted: Wed Aug 23, 2017 4:57 pm 
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Engineer
Engineer

Joined: Wed Aug 23, 2017 4:52 pm
Posts: 1
Location: Czech Republic
Fellow čech here, but I don't know a thing about coding or making graphics :D. Instead of, I wanna ask if there are any playable grfs of this set, if I remember correctly, there were some versions on tycoonez, but tycoonez doesn't work (atleast for me).


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PostPosted: Wed Aug 23, 2017 8:59 pm 
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Engineer
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Joined: Thu Jul 02, 2015 8:05 am
Posts: 48
Location: Czech Republic
Yes, I had (have) a topic on our czech forum but as you wrote - server os offline atm. But our graphics is still in testing and development so there are no playable graphics now.

Some new pictures of czech cargo wagons :)
Attachment:
soupravy.JPG [489.04 KiB]
Not downloaded yet


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PostPosted: Tue Aug 29, 2017 9:25 am 
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Engineer
Engineer

Joined: Thu Jul 02, 2015 8:05 am
Posts: 48
Location: Czech Republic
Hi all. We finished first part of cargo wagons :wink: I'm not sure whne it will be possible to upload for test beacuse it is placed on our track what has a little bit diffrent possition than original tracks. I think we will have to finished tracks first.

Back to our wagons. We play with FIRS so our wagons support it too. They are fully animated during loading a cargo.
Attachment:
small.jpg
small.jpg [ 137.88 KiB | Viewed 992 times ]

High resolution here
Attachment:
vagony.jpg [606.79 KiB]
Not downloaded yet


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PostPosted: Tue Aug 29, 2017 12:29 pm 
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Tycoon
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Joined: Mon Sep 28, 2009 5:15 pm
Posts: 5870
Location: Eastern KY
Looking really good!

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PostPosted: Sat Sep 09, 2017 9:49 am 
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Engineer
Engineer

Joined: Thu Jul 02, 2015 8:05 am
Posts: 48
Location: Czech Republic
Thanks :)

Today I will show you some new progress in our graphics. The first of all I changed last tree sprites so trees turned into yellow/brown colors when they end their "life".
Attachment:
stromy.jpg [747.53 KiB]
Not downloaded yet

The next news are our railtypes. We add a lot of new rail with different graohics, signals, speeds. In the next two pictures you ccan see some of them. In the first picture are rail for modern track with modern signals, points, concrete rails. In the second picture are quite older wooden tracks. There are another details too. Points are older, signals are SSSR type or classic mechanics type. In this moment all turn back to bridges and my friend started to make some road vehicles :) I hope we will be able to publish first sets to testing soon.
Attachment:
trat1.jpg [986.49 KiB]
Not downloaded yet

Attachment:
trat2.jpg [916.48 KiB]
Not downloaded yet


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PostPosted: Sat Sep 09, 2017 10:12 am 
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Engineer
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Joined: Tue Sep 05, 2017 6:35 pm
Posts: 21
Location: Wavre, Belgium
wow! Jeez, so much progress on the 32bpp side, Im impressed

cant wait to see a proper complete 32bpp set!

I wish you a great continuation

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PostPosted: Sun Sep 10, 2017 5:16 pm 
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Chief Executive
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Location: Catch the Fox if you can... 10 years and counting!
Looks really nice :)


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PostPosted: Wed Sep 13, 2017 1:18 pm 
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Engineer
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Joined: Sun Apr 22, 2012 2:21 pm
Posts: 126
I never felt the urge to play 32bpp before, but I do with this.

Are stations going to be redone too?


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PostPosted: Thu Sep 14, 2017 6:30 am 
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Engineer
Engineer

Joined: Thu Jul 02, 2015 8:05 am
Posts: 48
Location: Czech Republic
Thanks :)
Mizari: All things will be redone ;)


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PostPosted: Wed Oct 11, 2017 10:54 am 
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Engineer
Engineer

Joined: Thu Jul 02, 2015 8:05 am
Posts: 48
Location: Czech Republic
New wagons, coaches, electric trains and road bridges :) A lot of trains and wagons have more graphics what you can select by refit. They are fully animated too. Coaches opened the doors when they arrived into the station.
Attachment:
Výstřižek.PNG [1.87 MiB]
Not downloaded yet

Attachment:
Výstřižek1.PNG [3.08 MiB]
Not downloaded yet

Attachment:
Výstřižek2.PNG [2.4 MiB]
Not downloaded yet


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PostPosted: Thu Oct 12, 2017 2:06 am 
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Tycoon
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Posts: 1627
Location: Idaho, USA
Quite, quite nice! :D

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PostPosted: Thu Oct 12, 2017 2:32 am 
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Tycoon
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Joined: Sat Aug 16, 2008 10:26 pm
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Location: Oshawa, Ontario, CANADA
I hope to see those trains in my games eventually. I might be Canadian but I do enjoy playing with all kinds of things from different countries.

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PostPosted: Sat Oct 14, 2017 3:43 pm 
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Transport Coordinator
Transport Coordinator

Joined: Fri Jun 15, 2007 9:27 am
Posts: 342
Skype: madchimiste
Location: Berlin, Deutschland
Amazing work!

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Some screenshots of mine...


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PostPosted: Sat Oct 14, 2017 5:37 pm 
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Engineer
Engineer

Joined: Thu Jul 02, 2015 8:05 am
Posts: 48
Location: Czech Republic
Thank you :) We will upload first graphics set as soon as possible.

We were trying somethink new. Steam engines with animated wheels. It has 4 animations per one wheel turn. You can see it here :)
Attachment:
1.PNG
1.PNG [ 275.98 KiB | Viewed 114 times ]


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