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 Post subject: Straddle Bus
PostPosted: Sun Sep 21, 2014 5:14 pm 
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I have been thinking about this "Straddling bus" idea China has to reduce congestion of traffic and i have 2 questions about it:
1: Can it be possible to remodel stations for trams,
2: And, how would it be possible to have it literally Straddle as they call it?

and if the question no 1 is possible, can a coder come and code for me? I would like to make this into a NewGRF.


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 Post subject: Re: Straddle Bus
PostPosted: Sun Sep 21, 2014 7:49 pm 
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Interesting concept, not going to work in OpenTTD though. You can change tram station, but not without changing the bus stations at the same time. They are the same thing.
You cannot have vehicles drive through/over other vehicles. They will just sit in line as any other vehicle.

About a coder: there's no such jar that you can whip open and pull one out. Start with the graphics; if they're good enough an if a coder likes the concept, he/she will let you know ;)

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 Post subject: Re: Straddle Bus
PostPosted: Sun Sep 21, 2014 8:40 pm 
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The OpenTTD road vehicle model is interesting. Vehicles can actually pass through each other, but only if one vehicle is stopped and after another vehicle has stopped behind it for a period of time and has to go through. But if vehicles are all moving, they will queue up behind each other. If they both turn into the same lane simultaneously, the one that is further behind the other will merge into the lane, but then stop and wait for the first vehicle's graphics to clear its block before it continues.

If we could tweak that just a little, then the Urban Suspended Monorail tram could work as expected, and we could even work on the Straddling Bus idea. We could even properly emulate other elevated rail systems as trams.

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 Post subject: Re: Straddle Bus
PostPosted: Mon Sep 22, 2014 2:17 am 
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kamnet wrote:
The OpenTTD road vehicle model is interesting. Vehicles can actually pass through each other, but only if one vehicle is stopped and after another vehicle has stopped behind it for a period of time and has to go through. But if vehicles are all moving, they will queue up behind each other. If they both turn into the same lane simultaneously, the one that is further behind the other will merge into the lane, but then stop and wait for the first vehicle's graphics to clear its block before it continues.

Can't the Long Vehicles V4(Long_vehicles-v404Oct2008) overtake others while driving? Or am I remembering incorrectly?

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 Post subject: Re: Straddle Bus
PostPosted: Mon Sep 22, 2014 3:44 am 
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All non-articulated road vehicles can overtake (pass other vehicles by moving into the next lane) provided they have enough distance to calculate the change and enough speed to overtake before encountering an oncoming vehicle. but if vehicles are queued, then they do not have sufficient distance to calculate the change.

Articulated vehicles cannot overtake at all until OpenTTD developers solve the problem of two segments moving at once in opposing directions.

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 Post subject: Re: Straddle Bus
PostPosted: Wed Nov 05, 2014 10:38 pm 
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FooBar wrote:
Interesting concept, not going to work in OpenTTD though. You can change tram station, but not without changing the bus stations at the same time. They are the same thing.


I have an idea that It can be a dual deck stop so it *may* :roll: look better, currently I am painting the station. OT: Umm... i forgot, nearly. Where can i get an image of the opened color palette? or can you post on for me? Thanks






Destin

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 Post subject: Re: Straddle Bus
PostPosted: Wed Nov 05, 2014 10:51 pm 
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trainman1432 wrote:
FooBar wrote:
Interesting concept, not going to work in OpenTTD though. You can change tram station, but not without changing the bus stations at the same time. They are the same thing.


I have an idea that It can be a dual deck stop so it *may* :roll: look better, currently I am painting the station. OT: Umm... i forgot, nearly. Where can i get an image of the opened color palette? or can you post on for me? Thanks

Destin



http://dev.openttdcoop.org/documents/1

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 Post subject: Re: Straddle Bus
PostPosted: Wed Nov 05, 2014 11:05 pm 
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grfcodec can create .png files with the correct palette for you, just "decode" anything (maybe even an empty file will work)

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 Post subject: Re: Straddle Bus
PostPosted: Sat Sep 12, 2015 1:43 pm 
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maybe openttd should have a bit more flexiblity with transport modes. Like simutrans, with the elevated tracks.

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 Post subject: Re: Straddle Bus
PostPosted: Sun Sep 13, 2015 4:28 am 
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Find a way to build it in. People are still waiting for RoadTypes.

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 Post subject: Re: Straddle Bus
PostPosted: Tue Oct 27, 2015 10:00 pm 
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kamnet wrote:
Find a way to build it in. People are still waiting for RoadTypes.

No roadtype patchpack? :cry: :cry: :cry:

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 Post subject: Re: Straddle Bus
PostPosted: Wed Oct 28, 2015 12:59 am 
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trainman1432 wrote:
kamnet wrote:
Find a way to build it in. People are still waiting for RoadTypes.

No roadtype patchpack? :cry: :cry: :cry:

Nobody's done any actual coding on RoadType ever. There's a few papers on how it might work, that's it.

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 Post subject: Re: Straddle Bus
PostPosted: Mon Jun 19, 2017 10:02 pm 
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So coming back to this, unfortunately it looks like the real world project is dead. It got a nice demo in July of last year:

https://www.youtube.com/watch?v=jhfUn2Zen00


https://www.youtube.com/watch?v=ZiKGjnG01KY


But just a few months later? The demo is literally abandoned in the middle of a busy highway, city officials don't know what to do as apparently the demo was unauthorized to begin with. And the company's offices appear to be abandoned, if they even existed at all.

https://www.youtube.com/watch?v=O7BTbHWyp40


Even the Chinese government is now saying that the $15 million raised for development was an investment scam. Which is a shame, because viewing the demo it actually feels a lot more feasible. Maybe if it was just a bit taller to accommodate trucks, if it can haul 300 people at a time it would be a significant improvement in many areas, IMO.

So, back to the idea of making this a reality in OpenTTD? Well the biggest change is that we now have NotRoadTypes (NRT) in development. So it's a bit more possible to make this happen. My guess is that it will still be glitchy, and vehicles still won't be able to pass underneath it, but it could still be a fun alternative.

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Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | RoadTypes?


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 Post subject: Re: Straddle Bus
PostPosted: Tue Jun 20, 2017 11:00 am 
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With NRT, this may be feasible
Perhaps I should boot up paint.NET

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========
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 Post subject: Re: Straddle Bus
PostPosted: Tue Jul 11, 2017 6:36 am 
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trainman1432 wrote:
With NRT, this may be feasible
Perhaps I should boot up paint.NET


In case anyone is interested in seeing this and several other interesting concepts come true in OpenTTD... Just please remember to offer help if you can and not nag about it. Just please remember to offer help if you can and not nag about it. Even that list is just framework, if I could do more I would, but I don't and shouldn't expect it to happen just because I posted something somewhere.

P.S. Sorry that this is getting reposted in a few threads; I promise it's just to gather interest, not to spam it. If a topic isn't relevant to the potential of NRT, it won't be posted in. If a topic is posted in like this, there won't be any bumps.

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