Regarding the "Extreme" economy.
I'm also one of those who likes to play long complex games on large maps, and have always used Full FIRS/Extreme. It's great having all the different chains, and how they intermingle in places.
I like "Extreme" because it offers as many industries as possible, and I can decide for myself what chains to pursue or not
So on that front, if you had to choose between...
- 'everything is hyper-connected'
- 'multiple independent chains'
...which is more fun?
There are other questions, but eh, how does that one play out?
I'm definitely for multiple independent chains.
Me too. But I also like the interdependence provided by Chemicals and the "Supplies" cargoes, amongst others. They tie everything together rather nicely.
- add cargos which are more generic, for example 'minerals' could be better than 'coal' / 'iron ore' / 'bauxite'
This is both a good
because it'll free up some valuable cargo slots.Bad
because it'll break a lot of things.
Such as, but not limited to:
- The industry chain window. This would show that you could deliver Bauxite to a Steel Mill or Power Station, for example.
- It'd confuse A.I.'s. They would deliver as above.
- It'd seriously mess with CargoDist.
- It might confuse some players. You could end up with endless "bug reports" such as "Why does the Power Station accept Iron Ore?".
Having said that, none of the above would bother me personally. I'm quite happy using the "Cheat" menu to play as an A.I. and redirect them. I don't use CargoDist, and I know where stuff is supposed to go.
Although this would work:-
Well you could perhaps combine some cargoes together to free up some spaces, like what about Food and Alcohol to make "Food & Beverage Cargo" or "Perishables" cargo?
Personally, I'd go with "Food & Beverage" or stay with the simpler "Food". "Perishables" makes me think of things like Fruit.
- remove highly specific cargos like sugar beet which have single source / destination
Fish and Milk also fall into this category. I hope you're not planning on removing either of these, although Fish, Milk & Sugar beet could be combined into one general purpose food type cargo. But, again, some might find this all too confusing.
Lets face it. All it takes is a little bit of imagination and common sense on the part of the player. You wouldn't send "fish" to a sugar refinery, would you? You already have combined cargoes in FIRS, chemicals and the three supply cargoes for example.
In my mind I separate Chemicals into "petro" and "organic". Very broad and not entirely accurate descriptions, but they serve my purpose.
How about Farm Supplies. This could be anything. Tools and Farm machinery. Fertilizer. If you made an Animal feeds plant it could be , well, Animal Feed.
I've had some of these ideas myself, all written in my notebook of "Things I'd like to try when I learn to make GRF's". I'm finally in a position to try, but am having great difficulty getting started. That, however, is off topic and the subject for a separate post.
Does Extreme really need to have a "theme"? General/multi purpose & complex works for me. I really hope you won't decide to ditch it.
Cargos are capped at 32, unlikely to change.
That's what you said about Roadtypes.......
Staying with this, weren't the number of industries recently increased? Is it up to 128 now? I wonder why the opportunity to increase available cargo slots wasn't taken. Do you think it's something that could break existing industry NewGRF's like FIRS?
Finally, the new graphics and industries look amazing. I'm looking forward to using them in my next game.