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 Post subject: Re: AuzObjects
PostPosted: Thu Feb 09, 2017 11:33 pm 
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Tycoon
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Looking at ideas of changing many of the AuzObject_Rail objects I done.

Looking at the Livestock Off ramps.
Attachment:
ObjectswithoutFakeRails.png
ObjectswithoutFakeRails.png [ 31.12 KiB | Viewed 807 times ]

It does not have any Fake railway lines, but you can add them if like from the AuzObjects_FakeRailwayLines set or you can add actually railway lines and platforms to allow your trains to stop there.

But when I made these Loading Banks, Wool Dumps and Goods Sheds.
Attachment:
ObjectLoadingBanks.png
ObjectLoadingBanks.png [ 23.11 KiB | Viewed 807 times ]

I made 2 sets one with fake rails and other with fake wagons.

I going to change all these so they will work the same as the Livestock Off Ramps. Make these objects and you can add the fake rails, fake wagons or use actual railway lines from game.

This will reduce many of the objects clatter and make them like a jigsaw puzzle where you can make them how you wish.

Also intend to redesign the Goods Sheds so you can either have a small single shed or can join them make them longer if like.

Probably take me a week or 2 to do all this .. cheers

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AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: http://www.tt-forums.net/viewtopic.php?f=26&t=74510
AuzBridges: viewtopic.php?f=26&t=75248


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 Post subject: Re: AuzObjects
PostPosted: Fri Feb 10, 2017 6:21 am 
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Here what the new Loading Bank and Wool Dumps will look like.
Attachment:
ObjectLoadingBanksNewDesign.png
ObjectLoadingBanksNewDesign.png [ 21.62 KiB | Viewed 795 times ]

These work well with both Fake Railway Lines and the railway lines that are in game.

The Loading Banks (the lower ones) work with ISR: Fixtures platforms .. can use either Empty Platforms or the Single sided platforms.

The Wool Dumps (higher ones) can be used with the ISR: Fixtures platforms .. can use with the Empty Platforms.

Haven't been successful making a Jib Crane yet .. so I put some steam cranes there until I'm successful making the Jib Cranes.

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Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: http://www.tt-forums.net/viewtopic.php?f=26&t=74510
AuzBridges: viewtopic.php?f=26&t=75248


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 Post subject: Re: AuzObjects
PostPosted: Sun Feb 12, 2017 2:48 am 
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Here's version3 of AuzObjects_Rail.

Has a few changes and improvements.

The top railway line in pic is from NuTracks and the bottom railway lines are my Fake main Lines and some of the have Fake Wagons. These are in the next issue of AuzObjects_FakeTrains and AuzObjects_FakeRailwayLines.

The sheds on their own in pic are some new Goods Sheds based on those I've seen in NSW, Australia.


Attachments:
NewObjects2.png
NewObjects2.png [ 384.61 KiB | Viewed 754 times ]
AuzObjects_Rail.rar [691.24 KiB]
Downloaded 10 times
AuzObjects_RailV3SourceFiles.rar [8.48 MiB]
Downloaded 6 times

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: http://www.tt-forums.net/viewtopic.php?f=26&t=74510
AuzBridges: viewtopic.php?f=26&t=75248
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 Post subject: Re: AuzObjects
PostPosted: Sun Feb 12, 2017 2:55 am 
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Here's other AuzObjects sets that I've made alterations to.


Attachments:
File comment: Version 3
AuzObject_FakeRailwayLines.rar [178.6 KiB]
Downloaded 8 times
File comment: Version 2
AuzObjects_FakeTrains.rar [187.98 KiB]
Downloaded 9 times

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: http://www.tt-forums.net/viewtopic.php?f=26&t=74510
AuzBridges: viewtopic.php?f=26&t=75248
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 Post subject: Re: AuzObjects
PostPosted: Mon Feb 13, 2017 7:44 am 
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Tycoon
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Going through some of my railway photos I taken over the many years seeing what I could add to the AuzInd160 set and the Object Sets.

In Warwick Queensland there is a lovely sandstone goods shed deserves to add.

Intend to replace one of the Goods Sheds in AuzInd160 with it, but also will add it to the next AuzObjects_Rail set.

The building can be joined to make them what ever length you like with or without the unloading/loading platforms.
Attachment:
Warwick Goods Shed.png
Warwick Goods Shed.png [ 5.52 KiB | Viewed 703 times ]


I made up a Sandstone Template if any one like to use with their projects.


Attachments:
SandstoneTemplate.png
SandstoneTemplate.png [ 4.99 KiB | Viewed 703 times ]

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: http://www.tt-forums.net/viewtopic.php?f=26&t=74510
AuzBridges: viewtopic.php?f=26&t=75248
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 Post subject: Re: AuzObjects
PostPosted: Thu Feb 16, 2017 3:17 am 
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Nice one. I maybe would make the door bit darker (more dark orange maybe).

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 Post subject: Re: AuzObjects
PostPosted: Thu Feb 16, 2017 3:52 am 
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Maybe a darker yellow at this angle as these sheds replicas of a Goods Shed in Australia. The big doors where wagons can be placed inside the shed are yellow and the smaller doors where cargo is loaded on and off road vehicles are green.

A few pics of Warwick Railway Station Queensland can also be found on internet .. this is a link to one of the Goods Shed.
https://www.bing.com/images/search?view ... ajaxhist=0

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: http://www.tt-forums.net/viewtopic.php?f=26&t=74510
AuzBridges: viewtopic.php?f=26&t=75248


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 Post subject: Re: AuzObjects
PostPosted: Mon Feb 20, 2017 11:38 am 
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Hi all,

Time for me to have a vacation from coding and graphics and start test everything I done by making my scenario and playing some games.

Making all the projects I don't get much chance to play a game properly .. all I been doing is testing new things I added and not been checking to see if it has interfered with other things from working.

Unfortunately I created a few errors the past few months with both AuzInd sets and in the object sets.

So I going to stop coding and adding new things and start testing everything I done by making a scenario and play some games to see for myself if all is working properly.

Making the scenario will also allow me to see if anything else I can add.

Cheers all

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: http://www.tt-forums.net/viewtopic.php?f=26&t=74510
AuzBridges: viewtopic.php?f=26&t=75248


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 Post subject: Re: AuzObjects
PostPosted: Wed Feb 22, 2017 11:49 am 
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If you been watching my AuzInd forum you will notice I been adding some water based Industries. So far I added Fishing Grounds with Fishing Boats, Oyster Lease and Fish Farms.

I make these more interesting I be making some objects to match.
Attachment:
Oyster Lease-1.png
Oyster Lease-1.png [ 222.07 KiB | Viewed 474 times ]

This pic shows a Oyster farm from the AuzInd160 set as well as some Oyster lease objects.

Only done that one direction so far. After a good night sleep see if can do the other directions and some fish cages so they can be added to the Fish Farms.

If you can think of any other water objects like to have in game let me know.

One suggestion I was given was a fishing net. Just show the top and the floats as if it been laid across the water.

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: http://www.tt-forums.net/viewtopic.php?f=26&t=74510
AuzBridges: viewtopic.php?f=26&t=75248


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 Post subject: Re: AuzObjects
PostPosted: Thu Feb 23, 2017 6:50 am 
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Updated the AuzObjects_LandandWater object set.

It now has Oyster Leases and Fish Cages.

These designed so can be added to Oyster Farms and Fish Farms that I have added to AuzInd160 Version 32.


Attachments:
AuzObjects_LandAndWater.rar [432.2 KiB]
Downloaded 7 times
Fisheries2.png
Fisheries2.png [ 40.21 KiB | Viewed 446 times ]

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: http://www.tt-forums.net/viewtopic.php?f=26&t=74510
AuzBridges: viewtopic.php?f=26&t=75248
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 Post subject: Re: AuzObjects
PostPosted: Sun Feb 26, 2017 10:08 am 
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Next issue of AuzObjects_LandAndWater will have some logs floating on the water.

These designed to go with AuzIndScen Industry set.


Attachments:
Sawmillwithlogs.png
Sawmillwithlogs.png [ 81.16 KiB | Viewed 380 times ]

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: http://www.tt-forums.net/viewtopic.php?f=26&t=74510
AuzBridges: viewtopic.php?f=26&t=75248
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 Post subject: Re: AuzObjects
PostPosted: Sun Feb 26, 2017 1:46 pm 
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Posts: 5532
Location: Eastern KY
:shock: Good grief, I disappear for a few months and you just keep getting insanely better ate this!! :shock:

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Other Projects: 2CC Trams | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | RoadTypes?


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 Post subject: Re: AuzObjects
PostPosted: Sun Feb 26, 2017 2:44 pm 
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kamnet wrote:
:shock: Good grief, I disappear for a few months and you just keep getting insanely better ate this!! :shock:

I completely agree with the above statement, very nice work!! :bow:

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 Post subject: Re: AuzObjects
PostPosted: Mon Feb 27, 2017 3:08 am 
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Thanks fellas.

Hope game be a bit better now as has more Industries to be served by Ships (and logs). :)

That might make a interesting Ship for Andy to make :) . Logs to drift down the rivers to the sawmills .. or .. the logs be similar to a bargeand be towed behind a boat .. only problem with these great idea what does a empty log look like when it goes back up river to the forestry :)

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: http://www.tt-forums.net/viewtopic.php?f=26&t=74510
AuzBridges: viewtopic.php?f=26&t=75248


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 Post subject: Re: AuzObjects
PostPosted: Mon Feb 27, 2017 8:01 am 
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GarryG wrote:

.................. Logs to drift down the rivers to the sawmills............................ what does a empty log look like when it goes back up river to the forestry :)


I had this exact same idea (it's in my notebook of "ideas to try if I ever manage to learn how to make a GRF").

How's this for a solution: The "ship" is an invisible vehicle when empty. As the graphics can be changed when a vehicle is loaded, simply use a log to represent a loaded ship. The "log" unloads at the sawmill, and the empty, invisible "ship" returns to the forest for it's next load.

BTW, Fantastic work Garry!

Pete.

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 Post subject: Re: AuzObjects
PostPosted: Mon Feb 27, 2017 11:48 am 
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Captain Rand wrote:
How's this for a solution: The "ship" is an invisible vehicle when empty. As the graphics can be changed when a vehicle is loaded, simply use a log to represent a loaded ship. The "log" unloads at the sawmill, and the empty, invisible "ship" returns to the forest for it's next load.


I don't built ships for games but hoping the idea might encourage those who do make ships come up with an idea. :)

For those interested to try the object logs .. here a trial version of the next AuzObjects_LandandWater object set. You will find it under Ships and Water Objects as not sure where to put it yet.

I'll place a copy of the AuzIndScen in my Industry Forum for those who like to try it.

I caught up with a problem with my AuzTrains and NSWTrains at moment .. I'll get back to the Industry and Objects when I can.


Attachments:
AuzObjects_LandAndWater.grf [1.83 MiB]
Downloaded 11 times

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: http://www.tt-forums.net/viewtopic.php?f=26&t=74510
AuzBridges: viewtopic.php?f=26&t=75248
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 Post subject: Re: AuzObjects
PostPosted: Mon Feb 27, 2017 12:52 pm 
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Tycoon
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Joined: Mon Sep 28, 2009 5:15 pm
Posts: 5532
Location: Eastern KY
Andythenorth has created such a log "ship", but I believe he abandoned it because of glitches.

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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | RoadTypes?


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 Post subject: Re: AuzObjects
PostPosted: Mon Feb 27, 2017 9:42 pm 
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Tycoon
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kamnet wrote:
Andythenorth has created such a log "ship", but I believe he abandoned it because of glitches.


Probably be a problem as it be fairly wide compared to normal ships in game. And getting the speed right as they wouldn't be very fast I don't think.

Wonder if I can make a logging camp up river?

Shall look at that idea later.

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: http://www.tt-forums.net/viewtopic.php?f=26&t=74510
AuzBridges: viewtopic.php?f=26&t=75248


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 Post subject: Re: AuzObjects
PostPosted: Tue Feb 28, 2017 5:32 am 
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Posts: 52
GarryG wrote:
Probably be a problem as it be fairly wide compared to normal ships in game. And getting the speed right as they wouldn't be very fast I don't think.



If the loaded "ship" graphic was just a single log it shouldn't be too wide, and as ships can pass through each other there wouldn't be a problem with blockages on narrow rivers.

You're right about the speed. They would be quite slow. Capacity would also be a factor to take into consideration.

GarryG wrote:
.. the logs be similar to a barge and be towed behind a boat ..


This would look great on a lake. Again , the logs could be made invisible for the (empty) return journey. The ship would need to be articulated though....... Is this even possible?

Pete.

_________________
There's nothing like a deadline to hone the concentration.

Good manners cost nothing, but earn respect.

" 'Impossible' is not in our vocabulary." Jack Chrichton, Farscape


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 Post subject: Re: AuzObjects
PostPosted: Tue Feb 28, 2017 5:39 am 
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Tycoon
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Location: Newcastle, Australia
Captain Rand wrote:
This would look great on a lake. Again , the logs could be made invisible for the (empty) return journey. The ship would need to be articulated though....... Is this even possible?


I seen in the FISH sets that have barges being towed .. so maybe something can be done similar .. maybe the boat can pull several logs to the sawmill and return without anything behind it?

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: http://www.tt-forums.net/viewtopic.php?f=26&t=74510
AuzBridges: viewtopic.php?f=26&t=75248


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