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 Post subject: Re: AuzObjects
PostPosted: Thu Feb 09, 2017 11:33 pm 
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Tycoon
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Joined: Sat Feb 14, 2015 12:44 am
Posts: 1558
Location: Newcastle, Australia
Looking at ideas of changing many of the AuzObject_Rail objects I done.

Looking at the Livestock Off ramps.
Attachment:
ObjectswithoutFakeRails.png
ObjectswithoutFakeRails.png [ 31.12 KiB | Viewed 325 times ]

It does not have any Fake railway lines, but you can add them if like from the AuzObjects_FakeRailwayLines set or you can add actually railway lines and platforms to allow your trains to stop there.

But when I made these Loading Banks, Wool Dumps and Goods Sheds.
Attachment:
ObjectLoadingBanks.png
ObjectLoadingBanks.png [ 23.11 KiB | Viewed 325 times ]

I made 2 sets one with fake rails and other with fake wagons.

I going to change all these so they will work the same as the Livestock Off Ramps. Make these objects and you can add the fake rails, fake wagons or use actual railway lines from game.

This will reduce many of the objects clatter and make them like a jigsaw puzzle where you can make them how you wish.

Also intend to redesign the Goods Sheds so you can either have a small single shed or can join them make them longer if like.

Probably take me a week or 2 to do all this .. cheers

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Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: http://www.tt-forums.net/viewtopic.php?f=26&t=74510
AuzBridges: viewtopic.php?f=26&t=75248


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 Post subject: Re: AuzObjects
PostPosted: Fri Feb 10, 2017 6:21 am 
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Tycoon
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Joined: Sat Feb 14, 2015 12:44 am
Posts: 1558
Location: Newcastle, Australia
Here what the new Loading Bank and Wool Dumps will look like.
Attachment:
ObjectLoadingBanksNewDesign.png
ObjectLoadingBanksNewDesign.png [ 21.62 KiB | Viewed 313 times ]

These work well with both Fake Railway Lines and the railway lines that are in game.

The Loading Banks (the lower ones) work with ISR: Fixtures platforms .. can use either Empty Platforms or the Single sided platforms.

The Wool Dumps (higher ones) can be used with the ISR: Fixtures platforms .. can use with the Empty Platforms.

Haven't been successful making a Jib Crane yet .. so I put some steam cranes there until I'm successful making the Jib Cranes.

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: http://www.tt-forums.net/viewtopic.php?f=26&t=74510
AuzBridges: viewtopic.php?f=26&t=75248


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 Post subject: Re: AuzObjects
PostPosted: Sun Feb 12, 2017 2:48 am 
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Tycoon
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Joined: Sat Feb 14, 2015 12:44 am
Posts: 1558
Location: Newcastle, Australia
Here's version3 of AuzObjects_Rail.

Has a few changes and improvements.

The top railway line in pic is from NuTracks and the bottom railway lines are my Fake main Lines and some of the have Fake Wagons. These are in the next issue of AuzObjects_FakeTrains and AuzObjects_FakeRailwayLines.

The sheds on their own in pic are some new Goods Sheds based on those I've seen in NSW, Australia.


Attachments:
NewObjects2.png
NewObjects2.png [ 384.61 KiB | Viewed 272 times ]
AuzObjects_Rail.rar [691.24 KiB]
Downloaded 5 times
AuzObjects_RailV3SourceFiles.rar [8.48 MiB]
Downloaded 3 times

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: http://www.tt-forums.net/viewtopic.php?f=26&t=74510
AuzBridges: viewtopic.php?f=26&t=75248
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 Post subject: Re: AuzObjects
PostPosted: Sun Feb 12, 2017 2:55 am 
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Tycoon
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Joined: Sat Feb 14, 2015 12:44 am
Posts: 1558
Location: Newcastle, Australia
Here's other AuzObjects sets that I've made alterations to.


Attachments:
File comment: Version 3
AuzObject_FakeRailwayLines.rar [178.6 KiB]
Downloaded 5 times
File comment: Version 2
AuzObjects_FakeTrains.rar [187.98 KiB]
Downloaded 6 times

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: http://www.tt-forums.net/viewtopic.php?f=26&t=74510
AuzBridges: viewtopic.php?f=26&t=75248
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 Post subject: Re: AuzObjects
PostPosted: Mon Feb 13, 2017 7:44 am 
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Tycoon
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Joined: Sat Feb 14, 2015 12:44 am
Posts: 1558
Location: Newcastle, Australia
Going through some of my railway photos I taken over the many years seeing what I could add to the AuzInd160 set and the Object Sets.

In Warwick Queensland there is a lovely sandstone goods shed deserves to add.

Intend to replace one of the Goods Sheds in AuzInd160 with it, but also will add it to the next AuzObjects_Rail set.

The building can be joined to make them what ever length you like with or without the unloading/loading platforms.
Attachment:
Warwick Goods Shed.png
Warwick Goods Shed.png [ 5.52 KiB | Viewed 221 times ]


I made up a Sandstone Template if any one like to use with their projects.


Attachments:
SandstoneTemplate.png
SandstoneTemplate.png [ 4.99 KiB | Viewed 221 times ]

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: http://www.tt-forums.net/viewtopic.php?f=26&t=74510
AuzBridges: viewtopic.php?f=26&t=75248
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 Post subject: Re: AuzObjects
PostPosted: Thu Feb 16, 2017 3:17 am 
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Tycoon
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Joined: Mon Oct 17, 2005 8:56 pm
Posts: 3224
Location: Estonia
Nice one. I maybe would make the door bit darker (more dark orange maybe).

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 Post subject: Re: AuzObjects
PostPosted: Thu Feb 16, 2017 3:52 am 
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Tycoon
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Joined: Sat Feb 14, 2015 12:44 am
Posts: 1558
Location: Newcastle, Australia
Maybe a darker yellow at this angle as these sheds replicas of a Goods Shed in Australia. The big doors where wagons can be placed inside the shed are yellow and the smaller doors where cargo is loaded on and off road vehicles are green.

A few pics of Warwick Railway Station Queensland can also be found on internet .. this is a link to one of the Goods Shed.
https://www.bing.com/images/search?view ... ajaxhist=0

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: http://www.tt-forums.net/viewtopic.php?f=26&t=74510
AuzBridges: viewtopic.php?f=26&t=75248


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 Post subject: Re: AuzObjects
PostPosted: Mon Feb 20, 2017 11:38 am 
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Tycoon
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Joined: Sat Feb 14, 2015 12:44 am
Posts: 1558
Location: Newcastle, Australia
Hi all,

Time for me to have a vacation from coding and graphics and start test everything I done by making my scenario and playing some games.

Making all the projects I don't get much chance to play a game properly .. all I been doing is testing new things I added and not been checking to see if it has interfered with other things from working.

Unfortunately I created a few errors the past few months with both AuzInd sets and in the object sets.

So I going to stop coding and adding new things and start testing everything I done by making a scenario and play some games to see for myself if all is working properly.

Making the scenario will also allow me to see if anything else I can add.

Cheers all

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: http://www.tt-forums.net/viewtopic.php?f=26&t=74510
AuzBridges: viewtopic.php?f=26&t=75248


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