Ships sailing around the ~world~...
Posted: 24 Jul 2011 14:45
How about an option to allow a ship to sail into and beyond the black border, or an extended water graphic aspect like I have in my game, and have the ship eventually arrive on the other side of the map?
I would think a special set of buoys would be needed, or perhaps a miniature lighthouse that are as a set with one placed on the edge of the gaming waters and the other on the opposite side with perhaps a three to five tile variance from the coordinate of the first. That is, you place one special buoy at tile 01, 15 and the other would have to be 256 (last row on the other side of the map - number might be wrong), 15 +/- 5 tiles.
Since the code seems to know when the seasons should change and drop snow onto the ground, the game can count off one week to one month of gaming time before having the ship reappear on the other side. This will avoid having ships instantly appear on the other side but a realistic approach and let time pass as it is sailing in the black sea.
Just a thought to ponder.
I would think a special set of buoys would be needed, or perhaps a miniature lighthouse that are as a set with one placed on the edge of the gaming waters and the other on the opposite side with perhaps a three to five tile variance from the coordinate of the first. That is, you place one special buoy at tile 01, 15 and the other would have to be 256 (last row on the other side of the map - number might be wrong), 15 +/- 5 tiles.
Since the code seems to know when the seasons should change and drop snow onto the ground, the game can count off one week to one month of gaming time before having the ship reappear on the other side. This will avoid having ships instantly appear on the other side but a realistic approach and let time pass as it is sailing in the black sea.
Just a thought to ponder.