Heliport availability

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PaulC
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Heliport availability

Post by PaulC » 17 Jan 2011 02:18

Would it be possible to make the heliports available earlier than 1963, from either the start of the game or the introduction date of the first helicopter? It would be ideal if they could be used for airships in the early stages of a game, for example.

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PikkaBird
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Re: Heliport availability

Post by PikkaBird » 17 Jan 2011 02:43

PaulC wrote:It would be ideal if they could be used for airships in the early stages of a game, for example.
No it wouldn't. It would be ideal if we had fully implemented newairports... :)

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PaulC
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Re: Heliport availability

Post by PaulC » 17 Jan 2011 03:19

PikkaBird wrote:No it wouldn't. It would be ideal if we had fully implemented newairports... :)
Sure, an airship mast implemented as a newairport would be the perfect solution, but in lieu of that happening...?

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kamnet
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Re: Heliport availability

Post by kamnet » 17 Jan 2011 06:28

An airship mast?
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airmast1.png
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michael blunck
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Re: Heliport availability

Post by michael blunck » 17 Jan 2011 10:44

kamnet wrote:An airship mast? [...]
Hehe, toyland! 8)

Something more interesting (and more difficult to implement!):

Image

USS Los Angeles (ZR-3, ex LZ 126) moored to USS Patoka.


Although, I don´t think we´d need to implement the more esoteric behaviour:

Image

regards
Michael
Image

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kamnet
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Re: Heliport availability

Post by kamnet » 17 Jan 2011 11:14

Is it possible to code the 1x1 heliport as either a 2x1 or 2x2? I've been playing with it off-and-on all night using the airships from Generic Av8 and I can't seem to find a nice spot to align it with the nose of the ship, crowded up against the east edge of the tile. It seems to look best near the southeast corner but would need to overlap the corner to do so.

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planetmaker
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Re: Heliport availability

Post by planetmaker » 17 Jan 2011 11:23

kamnet wrote:Is it possible to code the 1x1 heliport as either a 2x1 or 2x2? I've been playing with it off-and-on all night using the airships from Generic Av8 and I can't seem to find a nice spot to align it with the nose of the ship, crowded up against the east edge of the tile. It seems to look best near the southeast corner but would need to overlap the corner to do so.
You could write an airport newgrf which replaces the heliport. The movement pattern will stay the same (including landing height), but you can adjust the looks of the tiles as you like. Not sure, but it might turn out difficult to attach tiles north of the landing spot as the fsm stays the same.

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