Over-the-Internet play
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Over-the-Internet play
I saw the topic explaining how to play TTD over the Internet. Also the more recent Patch alpha is supposed to make this more stable on XP/2K which is what most of us seem to use these days.
My question: would it be possible to set up some sort of central online gaming interchange, like they have for wargame sims? Where you could go and join a game in progress, start one, etc.? That way by browsing there, it could tell what your settings were, and be able to exchange settings of two people wherever who wanted to start a game.
My question: would it be possible to set up some sort of central online gaming interchange, like they have for wargame sims? Where you could go and join a game in progress, start one, etc.? That way by browsing there, it could tell what your settings were, and be able to exchange settings of two people wherever who wanted to start a game.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
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- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
I guess I thought I'd read that the newer Patch version was more stable. Is that one of the things that is of higher priority, or is it fixable, or just hugely complicated?
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
The original TTD wasn't designed to work over IP at all, was it? If I recall correctly it was for IPX. How did you make it work on IP, anyway? Some sort of shell for the IPX packets? I'm not terrible surprised that it would need a rewrite of the networking code. Actually, I would have thought it would be easier just to rewrite the networking code, rather than try to update it.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
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- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
yes I wrote a mail to him but no response ... if 2 week will pass without reply then I try other mail, also if anyone has got ICQ, then he can try via ICQ (number at FishUK page) ... also there are some telephon numbers (but I will only phone to England if all other ways will not be sucsseded)
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- orudge
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The Windows version of TTD supports TCP/IP. It only supports TCP/IP on a LAN basis, but I could create a program which forwards the appropriate ports over the Internet to the other computer.krtaylor wrote:The original TTD wasn't designed to work over IP at all, was it? If I recall correctly it was for IPX. How did you make it work on IP, anyway? Some sort of shell for the IPX packets? I'm not terrible surprised that it would need a rewrite of the networking code. Actually, I would have thought it would be easier just to rewrite the networking code, rather than try to update it.
Sounds like that would be the way to go then. I guess it would be a program that knew where the central TTD Online Game HQ was, and relayed to it; then the central registry would relay between whoever was supposed to be playing the games, or some such.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Right. The game would link to the central server, and the server would transmit the necessary addressing information back to the game so as to communicate with the other player.
Here's another question - Is it possible to have more than two players in one game? You can have, what, 6 computer players, could you have that many human players?
Here's another question - Is it possible to have more than two players in one game? You can have, what, 6 computer players, could you have that many human players?
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Well, I guess we can put it in the wish list. Personally I think the ability to have more than two human players would really make it a fun challenge, particularly if it was possible to do so across the Internet at large.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
more than 2 player is impossible
(The savegame format only knows two player too, but this would be the smallest problem)
(The savegame format only knows two player too, but this would be the smallest problem)
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So it sounds like what is really needed, in an ideal world, would be a completely rewritten networking subsystem. Well, maybe someday if we get more workable code from somewhere, who knows.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
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