Purchasing land in large plots
Moderator: TTDPatch Moderators
Purchasing land in large plots
I often purchase land around industries I want to keep to myself, or around small airports so that later in the game I can put bigger airports there without having to worry about the computer putting a station there, or having to bulldoze towns, thus lowering my rating and not being able to demolish more/build the station.
So what Im wondering is, could you make it possible to buy land in more than 1 square at a time?
Right now, you have to click once for every square you want to buy. For the Intercontinental airport, this means clicking 87 times to make the space yours. (3x4 small airport, plus 87 additional for the 9x11 intercontinental airport.)
It'd be nice if you could buy a plot of land, similar to the way you can plant trees in large plots.
On a side note, and slightly less important, would it be possible to raise/lower land on a diagonal line? Like from left to right on the screen? Seems like more trouble than it'd be worth though. Still.....
So what Im wondering is, could you make it possible to buy land in more than 1 square at a time?
Right now, you have to click once for every square you want to buy. For the Intercontinental airport, this means clicking 87 times to make the space yours. (3x4 small airport, plus 87 additional for the 9x11 intercontinental airport.)
It'd be nice if you could buy a plot of land, similar to the way you can plant trees in large plots.
On a side note, and slightly less important, would it be possible to raise/lower land on a diagonal line? Like from left to right on the screen? Seems like more trouble than it'd be worth though. Still.....
Re: Purchasing land in large plots
Your talking about OpenTTD? If yes You are in wrong section!0rion wrote:(3x4 small airport, plus 87 additional for the 9x11 intercontinental airport.)
TT-Screenshot Of The Month - 2012 July, winner!
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!
My screen shot thread ---> Have a look
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!
My screen shot thread ---> Have a look
- belugas
- OpenTTD Developer
- Posts: 1507
- Joined: 05 Apr 2005 01:48
- Location: Deep down the deepest blue
- Contact:
Re: Purchasing land in large plots
But don't bother asking the question in OpenTTD's section, the answer will be the same as in here:
This is a feature request been proposed many times and always turned down.
It is too easy to abuse of the system and in MP games (multi-player), it will simply be a nightmare.
So sorry, but you have to keep on clicking
This is a feature request been proposed many times and always turned down.
It is too easy to abuse of the system and in MP games (multi-player), it will simply be a nightmare.
So sorry, but you have to keep on clicking
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
Re: Purchasing land in large plots
Guess Ill just have to look into the source code for the game and see what is written for the trees, and see if it can be modified for the purchasing of land then.belugas wrote:But don't bother asking the question in OpenTTD's section, the answer will be the same as in here:
This is a feature request been proposed many times and always turned down.
It is too easy to abuse of the system and in MP games (multi-player), it will simply be a nightmare.
So sorry, but you have to keep on clicking
And the openTTD site directed me here for whatever reason, I never did find the area to post it on there. Thanks for the heads up that its in the wrong section anyways.
Re: Purchasing land in large plots
belugas wrote:But don't bother asking the question in OpenTTD's section, the answer will be the same as in here:
This is a feature request been proposed many times and always turned down.
It is too easy to abuse of the system and in MP games (multi-player), it will simply be a nightmare.
So sorry, but you have to keep on clicking
what about some limited drag'an'drop? like for example 2x2 or 3x3 tiles or something similar, even like 1x3 would be nice
however, one can efficiently "buy land" with the rails and then fill them with signals to prevent roads etc to pop on them
Re: Purchasing land in large plots
Thats what i was thinking, with the drag and drop.. i could probably copy code for that from another function. as for the rails with signals, that'd work if it were diagonal tracks, because roads cant be made over diagonals. it wouldnt however prevent bridges, as in openttd you can build bridges over tracks with signals no problem.DJ Nekkid wrote:belugas wrote:But don't bother asking the question in OpenTTD's section, the answer will be the same as in here:
This is a feature request been proposed many times and always turned down.
It is too easy to abuse of the system and in MP games (multi-player), it will simply be a nightmare.
So sorry, but you have to keep on clicking
what about some limited drag'an'drop? like for example 2x2 or 3x3 tiles or something similar, even like 1x3 would be nice
however, one can efficiently "buy land" with the rails and then fill them with signals to prevent roads etc to pop on them
Open ttd also has a function now to build diagonal tracks in a line, the same as you could build straight tracks in the original ttd, so making diagonal tracks works fine now. That'd work for allocating airport space, but as far as saving room for additional rails on heavily used routes, it wouldnt be any better than buying the land. We'll see i guess.
- Zhall
- Tycoon
- Posts: 1237
- Joined: 17 Jul 2007 01:36
- Skype: moonray_zdo
- Location: Teh matrix, duh.
- Contact:
Re: Purchasing land in large plots
Just make it limited as with trees.
Formerly known as Sapphire United.
Learn Openttd
Learn Planetary Annihilation
Learn Orbit
Whose poo?
Learn Openttd
Learn Planetary Annihilation
Learn Orbit
Whose poo?
Re: Purchasing land in large plots
Belugas has already said this has been discussed and rejected by the OpenTTD developers, we need not continue this discussion, especially since its in the wrong section!
Locked.
~ Lakie
Locked.
~ Lakie
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Who is online
Users browsing this forum: No registered users and 21 guests