Got an idea for a new feature in TTDPatch? Post it here.
Moderator: TTDPatch Moderators
- Chief Executive
- Posts: 714
- Joined: 18 Sep 2007 21:09
I searched for similar things, and nothing came up.
Is there a way to increase the production/output of industries? Maybe something that can be configured in the ttdpatch.cfg file?
IDK about coding for TTD, but maybe something like this: (ttdpatch.cfg file)
fatory output muliplier, where your value is multiplied by the normal production in TTD. (i.e a coal mine has 120 tons a month, with a value of 3, it'd make 360 tons a month). I know that the production varation can do that to a certaint extent. (I once had a coal mine up around 600, and another one up around 210 next to it; that was fun to mve coal around)
I ask this, because my Iron Ore, Oil, and sometimes Coal trains make very little, if not any money, and those are actually some of the most productive industries on RRs.
- Graphics Moderator
- Posts: 5470
- Joined: 13 Sep 2004 13:21
- Location: The Moon
Or you could just make a grf. It would require one action 0
per industry, setting props 08, 09 and 12.
- Posts: 2245
- Joined: 11 Jul 2004 14:55
- Location: West Midlands
Does that mean that if i made a GRF doing so, i could make all the industries produce insane amounts of produce?
Now theres an idea....
Last known as: Weirdy
- Posts: 6559
- Joined: 21 May 2007 11:47
- Location: The Netherlands
Well, there's always some kind of limit, but, yes, you can.
- Posts: 2097
- Joined: 23 Dec 2004 18:31
- Location: Wisconsin, USA
For industries like farms and oil wells, what's wrong with TTDAlter, for the TTD default industries? Since I don't know how to make grf files, that's what I do. I make coal mines put out 700 tons of coal by default with the US Set, as I like to see long freight trains, just as they are in real life. Nothing nicer than a long coal train, or better yet, a long manifest freight.
Without Trains America Stops
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