Build Under Slopes

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suttonc
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Build Under Slopes

Post by suttonc »

With the buildonslopes switch we can build on top of slopes, so this is an extension: control-clicking when building on a slope builds underneath the slope. Is this possible?
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Re: Build Under Slopes

Post by DaleStan »

For this tile, with the marked track type, define "below". Flat? Sloped, NE end down? Sloped, SW end down?
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suttonc
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Re: Build Under Slopes

Post by suttonc »

Flat, but one level down.
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aahz77
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Re: Build Under Slopes

Post by aahz77 »

... as in RollerCoaster Tycoon, where you can lower all edges of a tile independently?
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Re: Build Under Slopes

Post by Dave »

This has well and truly been suggested before.
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Re: Build Under Slopes

Post by m3henry »

and it has been attempted by a patch dev, but there was a problem, leading to jumping trains
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Re: Build Under Slopes

Post by aahz77 »

Dave Worley wrote:This has well and truly been suggested before.
m3henry wrote:and it has been attempted by a patch dev, but there was a problem, leading to jumping trains
Hmmm, what are you referring to? suttonc's original suggestion or the "independently" part of my post (which wasn't meant as a suggestion, I just used RCT as an example)?
One after one, by the star-dogged Moon,
Too quick for groan or sigh,
Each turned his face with a ghastly pang,
And cursed me with his eye.

-- Samuel T. Coleridge, The Rime of the Ancient Mariner
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suttonc
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Re: Build Under Slopes

Post by suttonc »

The independent heights would be an extended part of this suggestion, but this would require a completely new representation of the map. As long as rail networks built with this feature are built correctly, there shouldn't be an oppurtunity for the trains to jump.
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Re: Build Under Slopes

Post by Lakie »

Oskar once planned to store all the corner heights of a tile (as a word I believe) with his new map array, however that never quite got started.

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suttonc
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Re: Build Under Slopes

Post by suttonc »

Wouldn't it use less memory to store only the height of the northern-most corner and the shape of the tile (for example, all other corners lower than northern one, or north and south corners higher than east and west)?
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Re: Build Under Slopes

Post by m3henry »

The occasional look back at your past can teach you a great many things...
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Re: Build Under Slopes

Post by eis_os »

Lakie wrote:Oskar once planned to store all the corner heights of a tile (as a word I believe) with his new map array, however that never quite got started.

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Actually no, quite the opposite, a landscape part (with shape style), and other parts are stored in an xyz based system. The main idea behind it would be flexible build options... (Freeform building much like Locomotion allows)
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