In more detail my question is that when a train leaves flat track and enters a steep track (upwards or downwards) you get more sprites between the stages. Now there is just 1 sprite to mark the difference from flat to sloped which really makes the "movement" appalling.[12:38] Hyronymus: question: is it possible to use the tilting train sprites approach to add sprites for vehicles goin up/off slopes
[12:40] Hyronymus thinks how long ago it was that he bothered patchman with a question related to TTDp
[12:40] Hyronymus: must be quite some time
[12:40] Islacrusez: I recall I enquired into something similar not too long ago
[12:40] Islacrusez: actually, ages ago
[12:40] Firemark has joined
[12:40] Hyronymus: you do, Islacrusez?
[12:40] patchman: in principle yes
[12:40] patchman: somebody just needs to add the variable
[12:40] Hyronymus: wicked
[12:40] Hyronymus: but I assume "just" serves as an euphemism
[12:41] patchman: actually it wouldn't be hard
[12:41] Islacrusez: first time I've heard that from patchman
[12:41] Islacrusez: XD
[12:42] patchman: basing it on the slope of the tile would be hard-ish
[12:42] patchman: what with buildonslopes etc.
[12:43] patchman: but just calculating the height difference between the previous and following vehicle would be quite easy
I'm not behind a PC with TTDPatch or OTTD installed, perhaps someone can illustrate what I mean with a screenshot?!