Try counting the bridges in an average game. I'm sure you will count dozens, if not hundreds. Now imagine that you need to check each of them regularly to avoid disasters. Checking one may be just a click, but multiply that by a hundred and you have to keep clicking for a long time...Seameus wrote:- A bridge has a life limit, if it gets older, the chances are that the bridge collapse without a warning...
Again, how much time would you spend inspecting bridges? What if you forget one?Seameus wrote:- You can inspect the bridge time to time to make sure its good, this will cost you a bit of money to find out...
You could of course have a news message reminding the player, something like "Bridge XX is getting old". Then you just need to go there and rebuild the bridge every time you get the message. The original TTD handles old vehicles similarly, after all. We have the autorenew switch to get rid of that message and the monotonous manual replacing for vehicles, so why introduce the same thing for bridges?
Who will draw those awesome graphics? Different bridges would collapse in different ways, so every bridge would need a new collapsed graphics. If you want an animated collapse, that means even more graphics to draw.Seameus wrote:- Awesome graphics... like if you destroy something, you see an explosion, but with bridges that collapse it will be lying there for a few months ( 6 months) if there is a train or something on it, it will crash with it, you lose cargo and have got dead people.
I think TTD has enough micromanagement already even without these features. When I build a bridge, I just expect it to stay there and do its job, just like it works with rail, depots, stations, etc. All these things need regular maintenance in the real world, but you just pay maintenance costs for them in TTD. You can imagine invisible guys regularly checking and fixing your bridges, just like there are invisible guys driving your trains, invisible guys repairing your trains when they are broken down, and invisible guys cleaning the station building. You can't see any of these people, but you still pay them.Seameus wrote:- A bridge can handle a amount of load, if the train is to heavy the bridge collapse under the amount of weight. So the train crash and you lose it then.
- Maybe something that you can reinforce the bridge, so it gets stronger, but till a maximum, so if it reach its maximum, you need to build a other bridge, or take the risk and let heavy trains go over the bridge that is not strong enough, and collapse and lose the cargo.
I understand that it seems to be a good idea for first, but when you think about the long-term results, you must realize it would just annoy people.