City builder

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Matt Samyel
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City builder

Post by Matt Samyel »

Hey, let's make your own city, to play a TT!
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m3henry
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Re: City builder

Post by m3henry »

ummm...
what are you trying to say?
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Matt Samyel
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Re: City builder

Post by Matt Samyel »

Build a shoping centre there... Build a Statue there... Build a roads there...
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Purno
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Re: City builder

Post by Purno »

It's not SimCity... :wink:
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Rendall
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Re: City builder

Post by Rendall »

That's allready possible. When builing a scenario I always do build roads and after that I create a town at the same place. So what's ment with your suggestion?
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m3henry
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Re: City builder

Post by m3henry »

I think he means use the Lomo system of building cities, select the exact building and place to put it
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Railwaymodeler
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Re: City builder

Post by Railwaymodeler »

Many years ago, before the patch, I tried to do an exact replica of downtown Chicago, IL, for myself, right down to correct street placement. Having the function where you can place the buildings ala locomotion would be great! Man would that have made my job easier.

If it is possible in LoMo, then isn't it at least in theory (Key word theory) not impossible for TTDP? Am I mistaken or is this already in OTTD?
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Vloris
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Re: City builder

Post by Vloris »

Railwaymodeler wrote:If it is possible in LoMo, then isn't it at least in theory (Key word theory) not impossible for TTDP? Am I mistaken or is this already in OTTD?
Maybe it would be possible, but it has no real use as (O)TTD(Patch) replace buildings over time: buildings get destroyed and replaced by new ones, so your carfully layed out plan of a city might not live very long.
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