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 Post subject: Canal
PostPosted: Thu Aug 09, 2007 7:03 pm 
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Engineer
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Joined: Wed Aug 08, 2007 6:46 pm
Posts: 50
Location: Czech Republic
Canal non for water, but for roads and rails...

Parts:
Canal
Up-Way
Floor changer


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 Post subject: Re: Canal
PostPosted: Thu Aug 09, 2007 7:26 pm 
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Tycoon
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Joined: Wed Feb 15, 2006 12:00 pm
Posts: 1984
Location: Hampshire
ummm...
what are you trying to say?

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 Post subject: Re: Canal
PostPosted: Thu Aug 09, 2007 7:44 pm 
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Location: Czech Republic
Something like a concrete hole in ground, where can lead road or rails...


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 Post subject: Re: Canal
PostPosted: Thu Aug 09, 2007 9:13 pm 
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Transport Coordinator
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Location: Hamburg, Germany
Matt Samyel wrote:
Something like a concrete hole in ground, where can lead road or rails...

And what would be the purpose of this? Why not build the road / rails directly? I think you have to explain more detailed... ?(

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 Post subject: Re: Canal
PostPosted: Thu Aug 09, 2007 11:13 pm 
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Location: Slovenia
I think he want something like a highway thats lower than the rest of the terrain. Something like

\__/

where / and \ are concrete walls that hold away earth, and __ is a road. its more of a graphic aproach then anything else.


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 Post subject: Re: Canal
PostPosted: Fri Aug 10, 2007 11:58 am 
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Location: Hampshire
just dig a hole and put track in that

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 Post subject: Re: Canal
PostPosted: Fri Aug 10, 2007 10:46 pm 
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Sonicelo wrote:
I think he want something like a highway thats lower than the rest of the terrain. Something like

\__/

where / and \ are concrete walls that hold away earth, and __ is a road. its more of a graphic aproach then anything else.

If that's what he wanted, it's already possible. You have to turn on buildonslopes and then do what m3henry just suggested, thus creating vertical walls.

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One after one, by the star-dogged Moon,

Too quick for groan or sigh,

Each turned his face with a ghastly pang,

And cursed me with his eye.



-- Samuel T. Coleridge, The Rime of the Ancient Mariner


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 Post subject: Re: Canal
PostPosted: Sat Aug 11, 2007 12:16 pm 
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Tycoon
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Joined: Sat Nov 27, 2004 3:05 pm
Posts: 5388
Location: Canada
aahz77 wrote:
Sonicelo wrote:
I think he want something like a highway thats lower than the rest of the terrain. Something like

\__/

where / and \ are concrete walls that hold away earth, and __ is a road. its more of a graphic aproach then anything else.

If that's what he wanted, it's already possible. You have to turn on buildonslopes and then do what m3henry just suggested, thus creating vertical walls.

Simply digging a hole and placing road or rail at the bottom will NOT automatically include walls.
The walls have to be created in a third step by building something along the slope.
See the attached png image below for an example.

Matt Samyel: Unfortunately there is not a tool such as for canals, but by following the example in the image you can get the effect you are looking for.


Attachments:
File comment: 3 steps to a depressed/sunken roadway
SCR1.png
SCR1.png [ 46.55 KiB | Viewed 2070 times ]

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 Post subject: Re: Canal
PostPosted: Sat Aug 11, 2007 7:48 pm 
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wallyweb wrote:
aahz77 wrote:
Sonicelo wrote:
I think he want something like a highway thats lower than the rest of the terrain. Something like

\__/

where / and \ are concrete walls that hold away earth, and __ is a road. its more of a graphic aproach then anything else.

If that's what he wanted, it's already possible. You have to turn on buildonslopes and then do what m3henry just suggested, thus creating vertical walls.

Simply digging a hole and placing road or rail at the bottom will NOT automatically include walls.
The walls have to be created in a third step by building something along the slope.

I know the walls are not automatically built. But I didn't tell because I thought it would be implied by the context.
  • If you are on free land, there is no need to build such a canal (neither in reality nor in TTD).
  • If you want to build it through a city (for whatever reason), and lower the ground next to existing houses or roads, the walls will be created.

_________________
One after one, by the star-dogged Moon,

Too quick for groan or sigh,

Each turned his face with a ghastly pang,

And cursed me with his eye.



-- Samuel T. Coleridge, The Rime of the Ancient Mariner


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 Post subject: Re: Canal
PostPosted: Mon Aug 13, 2007 1:16 am 
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Tycoon
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Joined: Thu Jun 23, 2005 12:09 am
Posts: 3138
May I suppose he wants something similar to Locomotion?

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