Canal

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Matt Samyel
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Canal

Post by Matt Samyel » 09 Aug 2007 19:03

Canal non for water, but for roads and rails...

Parts:
Canal
Up-Way
Floor changer

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m3henry
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Re: Canal

Post by m3henry » 09 Aug 2007 19:26

ummm...
what are you trying to say?
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Matt Samyel
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Re: Canal

Post by Matt Samyel » 09 Aug 2007 19:44

Something like a concrete hole in ground, where can lead road or rails...

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aahz77
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Re: Canal

Post by aahz77 » 09 Aug 2007 21:13

Matt Samyel wrote:Something like a concrete hole in ground, where can lead road or rails...
And what would be the purpose of this? Why not build the road / rails directly? I think you have to explain more detailed... ?(
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Too quick for groan or sigh,
Each turned his face with a ghastly pang,
And cursed me with his eye.

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Sonicelo
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Re: Canal

Post by Sonicelo » 09 Aug 2007 23:13

I think he want something like a highway thats lower than the rest of the terrain. Something like

\__/

where / and \ are concrete walls that hold away earth, and __ is a road. its more of a graphic aproach then anything else.

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m3henry
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Re: Canal

Post by m3henry » 10 Aug 2007 11:58

just dig a hole and put track in that
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aahz77
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Re: Canal

Post by aahz77 » 10 Aug 2007 22:46

Sonicelo wrote:I think he want something like a highway thats lower than the rest of the terrain. Something like

\__/

where / and \ are concrete walls that hold away earth, and __ is a road. its more of a graphic aproach then anything else.
If that's what he wanted, it's already possible. You have to turn on buildonslopes and then do what m3henry just suggested, thus creating vertical walls.
One after one, by the star-dogged Moon,
Too quick for groan or sigh,
Each turned his face with a ghastly pang,
And cursed me with his eye.

-- Samuel T. Coleridge, The Rime of the Ancient Mariner

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wallyweb
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Re: Canal

Post by wallyweb » 11 Aug 2007 12:16

aahz77 wrote:
Sonicelo wrote:I think he want something like a highway thats lower than the rest of the terrain. Something like

\__/

where / and \ are concrete walls that hold away earth, and __ is a road. its more of a graphic aproach then anything else.
If that's what he wanted, it's already possible. You have to turn on buildonslopes and then do what m3henry just suggested, thus creating vertical walls.
Simply digging a hole and placing road or rail at the bottom will NOT automatically include walls.
The walls have to be created in a third step by building something along the slope.
See the attached png image below for an example.

Matt Samyel: Unfortunately there is not a tool such as for canals, but by following the example in the image you can get the effect you are looking for.
Attachments
SCR1.png
3 steps to a depressed/sunken roadway
SCR1.png (46.55 KiB) Viewed 2231 times

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aahz77
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Re: Canal

Post by aahz77 » 11 Aug 2007 19:48

wallyweb wrote:
aahz77 wrote:
Sonicelo wrote:I think he want something like a highway thats lower than the rest of the terrain. Something like

\__/

where / and \ are concrete walls that hold away earth, and __ is a road. its more of a graphic aproach then anything else.
If that's what he wanted, it's already possible. You have to turn on buildonslopes and then do what m3henry just suggested, thus creating vertical walls.
Simply digging a hole and placing road or rail at the bottom will NOT automatically include walls.
The walls have to be created in a third step by building something along the slope.
I know the walls are not automatically built. But I didn't tell because I thought it would be implied by the context.
  • If you are on free land, there is no need to build such a canal (neither in reality nor in TTD).
  • If you want to build it through a city (for whatever reason), and lower the ground next to existing houses or roads, the walls will be created.
One after one, by the star-dogged Moon,
Too quick for groan or sigh,
Each turned his face with a ghastly pang,
And cursed me with his eye.

-- Samuel T. Coleridge, The Rime of the Ancient Mariner

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athanasios
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Re: Canal

Post by athanasios » 13 Aug 2007 01:16

May I suppose he wants something similar to Locomotion?
http://members.fortunecity.com/gamesart
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