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 Post subject: Stop Tree Generation
PostPosted: Sat Apr 21, 2007 1:34 am 
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Is it possible to introduce a switch to stop TTDP generating new trees?
So that you can control where to put trees? After 75 years of TTDP the entire map looks like a forest :(

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 Post subject: Re: Stop Tree Generation
PostPosted: Sat Apr 21, 2007 3:12 am 
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Captain Kirk wrote:
Is it possible to introduce a switch to stop TTDP generating new trees?
So that you can control where to put trees?

Not a bad idea. I like it.
Captain Kirk wrote:
After 75 years of TTDP the entire map looks like a forest :(

Failing that we could always use Joni Mitchell's Big Yellow Taxi method. :lol:


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 Post subject:
PostPosted: Sat Apr 21, 2007 3:57 am 
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HA HA HA! I love that!

Anyway, I don't have the forest problem- my maps tend to look like urban sprawl. Wonder how yours get that way?

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 Post subject:
PostPosted: Sat Apr 21, 2007 9:23 am 
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Quote:
"They paved paradise
And put up a parking lot"
LOL funneh

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 Post subject: Re: Stop Tree Generation
PostPosted: Sat Apr 21, 2007 11:24 pm 
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wallyweb wrote:
Not a bad idea. I like it.


Thanks ;)

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 Post subject:
PostPosted: Wed Apr 25, 2007 6:40 pm 
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Or maybe a patch that makes sure there is always a constant number of trees, so the more trees there are, the slower new ones grow.

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 Post subject: Re: Stop Tree Generation
PostPosted: Fri Aug 10, 2007 4:43 am 
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3 months later.
Figured I'd bump this, instead of creating a new thread.

I still think this would be a good idea.

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 Post subject: Re: Stop Tree Generation
PostPosted: Fri Aug 10, 2007 7:28 am 
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Tree growth is top of my to-patch list. :)

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 Post subject: Re: Stop Tree Generation
PostPosted: Fri Aug 10, 2007 11:54 am 
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I didn't know you patched anything :?

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 Post subject: Re: Stop Tree Generation
PostPosted: Fri Aug 10, 2007 4:16 pm 
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I know that Pikka is the man behind the invisible trees when transparent buildings is on.

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 Post subject: Re: Stop Tree Generation
PostPosted: Fri Aug 10, 2007 4:58 pm 
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Maybe it is an idea to rebuild the forest in a woodmill in the normal and the cold climate. In the tropical climate there are already sawmills. with sawmills you get rid of those trees and you have timber for industry and money in pocket as well. But there also new industry grf's which will be conflicting with that. That's a major disadvantage. On the other hand I have seen many beautiful sawmills.


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 Post subject: Re: Stop Tree Generation
PostPosted: Sun Sep 02, 2007 1:46 am 
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I know this is off topic, but slightly relevant: in towns, I end up with a proliferation of statues and fountains: how about a limit on these as well?

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 Post subject: Re: Stop Tree Generation
PostPosted: Sun Sep 02, 2007 3:22 am 
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suttonc wrote:
I know this is off topic, but slightly relevant: in towns, I end up with a proliferation of statues and fountains: how about a limit on these as well?


That can already be done with a grf. For the temperate climate, you can try "Suburban Renewal (UKRH)" from here, which amongst other things controls the ratio of fountains and parks to other buildings.

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