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PostPosted: Mon Sep 26, 2005 8:04 pm 
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TTDPatch Developer
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Yes, otherwise it would be A LOT bigger it does so... :wink: (Commercial App) But I am not very satisfied with the result yet.

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PostPosted: Thu Nov 17, 2005 3:46 pm 
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Tycoon
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I just found this: vnc2swf. It uses VNC to capture a desktop/screen/window and records everything that happens in it, then converts it to a flash movie.

The demo seems promising, and depending on how fast it is (or the computer it's running on) it may well be capable of making useful tutorials.

Anyone care to try it?

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PostPosted: Thu Nov 17, 2005 3:50 pm 
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Chief Executive
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I have tried using a VNC client to control TTD from another computer. Not having color settings correctly set for this, or having some other problem, I could not successfully do it (The colors were wonky on the controlling PC, probably because I wasn't in 256 color mode). I think I will try that this weekend, and see what I come up with. :)


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 Post subject: 'NMacro Recorder'
PostPosted: Sat Nov 19, 2005 9:37 am 
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Tycoon
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nMacro Recorder - Screen recorder program

If I may make a suggestion... nMacro Recorder is a program I found on a magazine coverdisc once, and it seems to work well making tutorials. It works by recording mouse and keyboard actions, just like the original TT Tutorials.

If you download 'tutorial1.zip' and place the EXE file in your TTD directory, hopefully it should demonstrate an aircraft tutorial when run! The only problems are that you need the windows TTDPatch running at 640x480 with the Planeset. (I think that's all, anyway!) This is only a first try, I can do more if you want. Or, you could find and download nMacro Recorder yourself!


Attachments:
File comment: Unzip this into your TTD (Windows) directory and run!
tutorial1.zip [99.02 KiB]
Downloaded 169 times

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 Post subject:
PostPosted: Sat Nov 19, 2005 10:13 am 
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Actually a macro recorder won't work, TTD uses one already and it fails.
I know how to write tutorials for the ingame macro player btw. but it won't work as I said earlier ... I wonder if the vnc2swf is any better in compressing then my test gif...

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 Post subject: Macro Recorders
PostPosted: Sat Nov 19, 2005 3:42 pm 
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But surely if you record a new macro that fixes the things that were wrong with the old ones - clicking in the wrong place etc. it will work? :?:

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PostPosted: Sat Nov 19, 2005 3:56 pm 
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I think the argument against these marco things was that some patch switches change the position of stuff or summat, so they wouldn't do....

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 Post subject:
PostPosted: Sat Nov 19, 2005 3:58 pm 
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But then the next time the patch changes, it'll fail again. Or if someone has different .cfg settings.

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 Post subject: I'm still for Macros!
PostPosted: Sat Nov 19, 2005 4:04 pm 
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nMacro Recorder enables you to run a program when the EXE is started, if you were doing tutorials for things that didn't require the patch, then you could get it to run a script that disabled everything in ttdpatch.cfg except the essentials and then run it. That way, you could ensure that everyone got the same tutorial! (theoretically) :?

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 Post subject: What was it called?...
PostPosted: Sun Nov 20, 2005 9:56 am 
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Tycoon
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Wait!:shock::o I've just remembered that I've got a demo of a commercial app that recorded screen movements into a Flash movie and could add balloons explaining what to do! The only downside is, because it's a demo version, it adds a watermark in the corner. Now if I could only remember it's name and where it is...

EDIT: It's called 'Demo Builder' from www.demo-builder.com. There's also a free one I found called Wink. I'll try them both!

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Last edited by jonty-comp on Sun Nov 20, 2005 1:12 pm, edited 1 time in total.

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 Post subject:
PostPosted: Sun Nov 20, 2005 11:39 am 
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If you switch all functions off in TTDPatch (except win2k) and reset the news settings (an error of plain TTD) to default the ingame macros work.

But what is not understandable on a macro recorder won't work. We need video capture system who will create highly optimized end products.
(As I said, I produced already an highly optimized gif animation, but the result size after the compression was simple to big)

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 Post subject: Demo Builder
PostPosted: Sun Nov 20, 2005 1:15 pm 
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Here is the sample presentation from Demo Builder. Unfortunately, it's stuck a whopping great watermark in the middle of the screen, so it doesn't look very good...

I'm going to try Wink now.


Attachments:
File comment: The Flash Presentation. Sorry about the sound effects!

screensaver.swf [ 171.16 KiB | Viewed 6514 times ]

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 Post subject: Re: Flash Tutorial
PostPosted: Sat Feb 20, 2010 4:48 pm 
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Engineer
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Why not create a custom scenario, with say four maps and a few industries. then use something like http://camstudio.org/ to record what goes on, with captions explaining what is happening. Create an account on youtube or something, then have a link from the Wiki to the videos. There would also need to be a link ingame to the Wiki.

EDIT
I ahve tested with camstudio, (which is free to use, by the way) and it allows balloons/ boxes to be added, as well as converting the AVI recorded video to SWF, so this seems to be quite the tool!

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 Post subject: Re: Flash Tutorial
PostPosted: Sun Mar 28, 2010 8:18 pm 
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Engineer
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right, i should shortly have my first tutorial on youtube, under the user OpenTTD Tutor. Hopefully they will be of good quality and not too laggy! please let me know what you think!

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 Post subject: Re: Flash Tutorial
PostPosted: Mon Mar 29, 2010 12:33 am 
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Tycoon
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Joined: Mon Aug 08, 2005 1:46 pm
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A 5 year bump for an OpenTTD tutorial?

While I commend your effort, it would most likely have been better placed in the OpenTTD section...

As for the tutorial itself, it doesn't really appear to show much (it's a very basic setup).
The original TTD tutorials go into more detail (perhaps some annotation would be a good idea) and show you how to use signals/a multi-train setup.

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