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it's that I would like to remove a piece of track with buldoze that has got a signal on it (I can only do that with plain tracks)
it's very not friendly when I have double tracks on 1 square
In a different sense, I agree with you. (Look at the screenshot beyond).
However, I don't know anything about coding, so I quickly shut up again.
- argh.gif (56.77 KiB) Viewed 2107 times
The bulldozer is the back-tick (`); just to the left of the 1.1016 wrote:I am never using that bulldozer, because "5" is the hotkey for the dynamit . The bulldozer is somewhere (too) far right on the toolbar.
Not on my keyboard layout .DaleStan wrote:The bulldozer is the back-tick (`); just to the left of the 1.
Okay, one could make up his own hotkey list in ttdpttxt.dat ... But I rather leave that bulldozer discriminated.
Chris Sawyer certainly knew why he has put this pathetic tool somewhere out of sight, didn't he?
Sorry for digging up a 2-year-old topic, but it was the only one describing exactly the idea that just came to my mind (The alternative would have been a new thread, but 1016's screenshot a few posts above perfectly visualizes the problem).
When you want to remove one of two signals on a double-tracked diagonal tile, you have to remove both signals. Since it's possible to place a signal on only one side, and even changing the type one-sided, could the removement be adapted to that behavior?
Background: On tight junctions, when you have to rearrange signals, it can be quite annoying when you have to re-place a signal that had to be removed along with the opposing one on the diagonal track tile.
Too quick for groan or sigh,
Each turned his face with a ghastly pang,
And cursed me with his eye.
-- Samuel T. Coleridge, The Rime of the Ancient Mariner
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