Tram and Trolleybus Discussion

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Which vehicles you prefer?

Trams
104
78%
Trolleybuses
30
22%
 
Total votes: 134

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Snail
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Post by Snail » 15 Dec 2005 13:07

Nice sprites all! :!:
I think we can easily get one more trolleybus. Inbus made a trolley version of its popular U210, which is already modeled by George in his Long Vehicles set. Here is a pic (the model is called F140).
I guess it wouldn't be hard to derive it from George's model, with the author's permission!

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Post by Pnaky » 15 Dec 2005 14:52

I draw first sprites of curve...

Image

What do you thing about it???

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Post by Wile E. Coyote » 15 Dec 2005 16:20

Wow! :D Very nice! Looking forward to see all of this in game.
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Post by Patchman » 15 Dec 2005 16:29

I think trolleybusses can be implemented as an alternative style of trams, decided on by which grf file you load. It doesn't seem to make much sense to have both trams and trolleybusses in a game, I think, so trolleybusses would just use the trams feature but without sprites for the rails (or rather transparent 1x1 sprites).

That way you avoid fragmentation of the RV ID space, which would have to shared among three types, and the player gets to choose which type he wants to have in any given game.
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Post by ISA » 15 Dec 2005 17:17

Pnaky wrote:I draw first sprites of curve...


What do you thing about it???
Better than we all expected, i think! :D

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Post by Wile E. Coyote » 15 Dec 2005 20:36

Patchman wrote:I think trolleybusses can be implemented as an alternative style of trams, decided on by which grf file you load. It doesn't seem to make much sense to have both trams and trolleybusses in a game, I think, so trolleybusses would just use the trams feature but without sprites for the rails (or rather transparent 1x1 sprites).

That way you avoid fragmentation of the RV ID space, which would have to shared among three types, and the player gets to choose which type he wants to have in any given game.
Yes, it has sence, but I'd rather have trams and trolleys (in many countries there are both), but if it isn't possible, of course, your idea to have alternative trams or trolleys is acceptable. :D (I allways respect will of majority in poll.)
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Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
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Post by Wile E. Coyote » 16 Dec 2005 22:32

New trolleys, and something which might be first tram - it's CKD T4. I need it's data. And, please, suggestions on graphics?
P.S. Sorry for double post, I need help for further work.
Attachments
Pantographs by Purno
Pantographs by Purno
t4.png (2.01 KiB) Viewed 11830 times
graf-stift.png
graf-stift.png (2.91 KiB) Viewed 11830 times
trolza6205.png
trolza6205.png (2.64 KiB) Viewed 11829 times
Last edited by Wile E. Coyote on 21 Dec 2005 20:14, edited 2 times in total.
Serbian rail set with Serbian scenario (ECS, PBI, FIRS and Tourist set compatible) Website | Topic and download | Latest version: 03.06.2015.
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.


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Post by Pnaky » 17 Dec 2005 02:08

Wile E. Coyote wrote:New trolleys, and something which might be first tram - it's CKD T4. I need it's data. And, please, suggestions on graphics?
P.S. Sorry for double post, I need help for further work.
Wow... Trams and troleys are they good...

You can see there...
They are czech trams in the sprites...

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Post by Pnaky » 15 May 2007 11:52

After 2 years I continued work on CStramtrackset...

You can see the new depot, rails on road, rails on grass and the caternary... ;)

Image

The tram on screen is Anitra ;)

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Post by Wile E. Coyote » 15 May 2007 11:56

Catenary is espetially nice :)
And I hope I'll see some progress in trolleybus catenary soon. :wink:
Serbian rail set with Serbian scenario (ECS, PBI, FIRS and Tourist set compatible) Website | Topic and download | Latest version: 03.06.2015.
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.


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Post by Pnaky » 15 May 2007 12:14

Wile E. Coyote wrote:And I hope I'll see some progress in trolleybus catenary soon. :wink:
Don't worry, I must draw only four last spritest when the catenary is build on slopes... ;)

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Post by doghousedean » 16 May 2007 13:21

Is it possible to make a station/stop for trams yet? I dont know if its something i have done or its not possible yet!

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Post by Wile E. Coyote » 17 May 2007 08:13

Yes, but only drive-through.
Serbian rail set with Serbian scenario (ECS, PBI, FIRS and Tourist set compatible) Website | Topic and download | Latest version: 03.06.2015.
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.


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Re: Tram and Trolleybus Discussion

Post by nobodyelse » 12 Apr 2012 12:12

Hye,i was just asking if there's a patch or something that adds a 3rd road type to the game so i could make the trolleybus catenary and trolleybuses i've been searching the whole internet and nothing. :(

P.S. Trolleybuses are better than trams cause they can pass by other vehicles. :mrgreen:
My Favorite vehicles:
- buses
- trolleybuses
- trams
- suspended monorail
- but mostly trams and trolleybuses
why? cause they are fast vehicles that operate in cities not like trains between cities.:D

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Re: Tram and Trolleybus Discussion

Post by PaulC » 12 Apr 2012 13:24

nobodyelse wrote:Hye,i was just asking if there's a patch or something that adds a 3rd road type to the game so i could make the trolleybus catenary and trolleybuses i've been searching the whole internet and nothing. :(

P.S. Trolleybuses are better than trams cause they can pass by other vehicles. :mrgreen:
No, it's not currently possible in either TTDP or OTTD. There is a trolleybus grf but it replaces trams and works in the same way, i.e. no overtaking.

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Re: Tram and Trolleybus Discussion

Post by nobodyelse » 14 Apr 2012 17:36

PaulC wrote:
nobodyelse wrote:Hye,i was just asking if there's a patch or something that adds a 3rd road type to the game so i could make the trolleybus catenary and trolleybuses i've been searching the whole internet and nothing. :(

P.S. Trolleybuses are better than trams cause they can pass by other vehicles. :mrgreen:
No, it's not currently possible in either TTDP or OTTD. There is a trolleybus grf but it replaces trams and works in the same way, i.e. no overtaking.
Are you reffering to the Addi's Trolleybus set,if so then I already have that grf set.and by the way can monorails be replaced with trams or some train tracks to eb raplced with trams? :mrgreen: :mrgreen: :mrgreen:
My Favorite vehicles:
- buses
- trolleybuses
- trams
- suspended monorail
- but mostly trams and trolleybuses
why? cause they are fast vehicles that operate in cities not like trains between cities.:D

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Re: Tram and Trolleybus Discussion

Post by Johann » 16 Apr 2013 16:16

Something for user "Pnaky" you forgot about my proposal concern
"CSTramTrackSet [WIP]" below example

Postscript1:
I write because my account with website: Tycoonez.com:munity is removed

Postscript2: In annex the two additions

Prompt:
Image shows two way traffic streetcar line

Image
Attachments
cstramset_v0.2.zip
(19.09 KiB) Downloaded 113 times
tramtracksw.grf
(181.16 KiB) Downloaded 121 times

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