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Posted: 12 Dec 2005 23:53
by Pnaky
I know but we don't have some coders for do it... :/ It's our greatest problem...

BTW: We can use engine for trams to made trolley on roads!!! :D It's so only redraw graphics... :P

Posted: 13 Dec 2005 00:27
by krtaylor
Lack of coders is a great problem in the community... But I think there are three more people just recently starting to learn how.

Posted: 13 Dec 2005 09:19
by Wile E. Coyote
If you have new graphic for trolley catenary, you can't have trams and trolleys. Anyway, it's GREAT Patch feature! :D Hope some bugs will be fixed soon. So, I have some suggestions. Patch developers, please correct me if I'm wrong somewhere:
1. It'd be more realistic to dissalow trams to turn around (hope it's possible and not dificult).
2. Allow one more road slot (if one is added, it'd be no so much dificult to add one more). Then it will be:
road slot
tram slot
trolley slot
3. Add longer drive-through stations (is it possible?) and articulated RVs (it's very difficult, but somewhere I saw pic eis_os did it). Then will be possible trams with trailers, and so many useful features (for example, trailers for trucks etc.)

Posted: 13 Dec 2005 09:24
by eis_os
Point 3, no, it was rail vehicles on roads... and I am not going to recode the movement schemes for any sort of new stops. Then the tables and A LOT other stuff would need to be changed. The busstop code was already painfull enough. :wink: Actually the code for it is very touchy as seen with the current alpha problems...

Posted: 13 Dec 2005 22:04
by Wile E. Coyote
While waiting for trolleybus catenary, here is one little dessert:

Posted: 13 Dec 2005 23:08
by Pnaky
WOW... It's look like... I must tell graphics on czech forums about it... :D

Posted: 14 Dec 2005 03:19
by krtaylor
What a beautiful bus!

Where to find?

Posted: 14 Dec 2005 09:45
by MJS
I'm extremely curious about the new tram feature in a68 - but which tram sets have already been released? Can't seem to find any anywhere - neither vehicle sets nor tramway graphics...

Posted: 14 Dec 2005 10:13
by Prof. Frink
The tracks can be found at http://ttdpatch.net/newgrf.html#201
There are no tram-enabled sets out yet.

Posted: 14 Dec 2005 11:54
by Wile E. Coyote
Working on it... :wink:

Posted: 14 Dec 2005 11:56
by Pnaky
Wile E. Coyote wrote:Working on it... :wink:
Really??? =O

Posted: 14 Dec 2005 15:29
by Pnaky
I made two sprites for troleys catenary A or B

Image

Posted: 14 Dec 2005 15:39
by Wile E. Coyote
Pnaky, very nice! :D Need to include stevenh in discussion, he's coded trams into Patch. And I made one more trolley bus :D

Posted: 14 Dec 2005 15:41
by Pnaky
Wile E. Coyote wrote:Pnaky, very nice! :D Need to include stevenh in discussion, he's coded trams into Patch. And I made one more trolley bus :D
I know... But I draw all sprites... It's too much work... :/

Posted: 14 Dec 2005 20:54
by Wile E. Coyote
And here is one more trolley:

Posted: 14 Dec 2005 21:27
by Pnaky
I finished base sprites of troley caternery...

Image

Whta dou you thing???

Posted: 14 Dec 2005 21:37
by Wile E. Coyote
Very nice! :D I see, I must quick code my trolleys... :wink:
But I miss some data. Anybody help me?
I need data for:
ZiU 9
Belkommunmas 201
Trolza 6205 (former ZiU 10)
Belkommunmas 333 (and unarticulated version also)

Posted: 15 Dec 2005 09:16
by Wile E. Coyote
And here is popular ZiU 9:

Posted: 15 Dec 2005 10:24
by MeusH
My two cents. Who said I'm a good artist? Ohh, it has got over a year :shock:

Image

Posted: 15 Dec 2005 11:37
by Wile E. Coyote
Oh, it could be first trolleys set :D Just to re-code them. DaleStan coded them, isn't it?