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PostPosted: Mon Oct 31, 2011 1:36 am 
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Hello 2 All !

I like the plain old TTDX as it is ( my young kids can play with it easily w/o being "losts" ) , except ONE thing : the resolution.

Do you know if there is a patch that would change resolution ONLY...?

Pls note : As of now , I'm running TTDX under Windows XP in safe mode , as I haven't found a solution to run it under "normal" windows in full screen ( it runs , but in a small window -- But I'm on a 20" in 1920 x 1200. Of course it can run full screen if I down the screen resolution to 640 x 480 ). The patch I have is ttdpatchw.exe , and I launch the game on clicking on that .exe

Thank you very much for your help,

Romarin.


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PostPosted: Mon Oct 31, 2011 10:46 am 
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You can change the resolution by using the 'switches' "resolutionheight" and "resolutionwidth" in 'ttdpatch.cfg' file.
(You can use notepad to 'ttdpatch.cfg').

Changing them to "resolutionwidth 1920" and "resolutionheight 1200" would give a resolution of 1920x1200 for example.

Hope that helps,
~ Lakie

_________________
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."


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PostPosted: Mon Oct 31, 2011 8:05 pm 
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Thank you for your answer.

But , if I apply the patch , many other things will change...

And , all I want is to change the resolution ONLY...


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PostPosted: Mon Oct 31, 2011 9:24 pm 
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From memory if you turn pretty much everything else off, bar the win2k switch it should be basically stock TTD gameplay (including bugs).
I could however be mistaken though.

~ Lakie

_________________
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."


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PostPosted: Tue Nov 01, 2011 2:01 am 
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Hello,

I d/l the patch and tried to run it , at least to see what's in.

However , the Drexler patch doesn't run on my computer..... :cry:

I receive a first error message , i can pass it , then the second one definitely blocks me , and I have to close... the patch , as it happens before the game launches... :( :( :(


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PostPosted: Tue Nov 01, 2011 11:37 am 
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romarin wrote:
Hello,

I d/l the patch and tried to run it , at least to see what's in.

However , the Drexler patch doesn't run on my computer..... :cry:

I receive a first error message , i can pass it , then the second one definitely blocks me , and I have to close... the patch , as it happens before the game launches... :( :( :(

What do the error messages say, exactly as they say it.

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PostPosted: Tue Nov 01, 2011 8:11 pm 
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Also did it produce a crash log?

~ Lakie

_________________
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."


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PostPosted: Wed Nov 02, 2011 4:46 pm 
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Posts: 22
Hello :-)

I discovered I have several versions of the patch , parsed in many hard disks...

Here's one that seems to be willing to run , but I don't have the resolution settings.... :

[ttdxconfig]
roadvehs=off
ships=off
trains=off
planes=off
rvqueueing=0
mammothtrains=0
trainrefit=0
nonstop=0
mountains=off
curves=off
loadtime=0
fullloadany=0
selectgoods=0
presignals=0
multihead=off
enginespersist=0
keepsmallairport=0
moreairports=off
planecrashcontrol=off
spread=off
largestations=0
longbridges=0
extradynamite=0
officefood=0
bribe=0
signcheats=0
showspeed=0
noinflation=0
morevehicles=off
reducedsave=off
servint=off
autorenew=off
debtmax=0
feederservice=0
aiboost=off
lowmemory=0
verbose=0
generalfixes=0
diskmenu=0
forcerebuildovl=0
win2k=1


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PostPosted: Wed Nov 02, 2011 4:52 pm 
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Posts: 22
Another one :

//
// Fichier de Configuration TTDPatch, créé automatiquement par
// TDPatch -W [fichier-cfg].
//
// Format des options:
// nom_option = valeur_option
//
// Le "=" et les espaces peuvent être omis puisqu'ils sont ignorés.
//
// Pour les options de type marche/arrêt [y/n], la valeur peut être:
// Marche: yes, y, on, 1. Arrêt: no, n, off, 0.
// Si la valeur est omise, la valeur par défaut est "yes" (option activée).
//
// Pour les options à valeur numérique [v], la valeur par
// défaut est indiquée dans la description. L'option peut être désactivée
// en indiquant une valeur du type' arrêt' (cf ci-avant).
//
// Les commentaires commencent par n'importe quel caractère non-alphabétique.
//


// `ships' (-b) augmente la nombre maximum de navires. Valeur: de 1 à 240, par défaut 240.
ships 240

// `curves' (-c) rend les plus rapides dans les grands virages. Valeur à deux chiffres codée en bits, par défaut 13.
curves 13

// `spread' (-e) rend possible des stations plus étendues. Valeur: de 1 à 255, par défaut 20.
spread 20

// `trainrefit' (-f) rend possible le changement du contenu des locomotives dans un dépot.
trainrefit on

// `generalfixes' (-g) corrige diverses petites chose. Voir la documentation for des infos plus précises.
generalfixes on

// `servint' (-i) permet de changer l'intervalle de service initial des nouvelles machines/. Valuer: de 1 à 32000, par défaut 16000.
servint 16000

// `keepsmallairport' (-k) préserve les petits aéroports pour toujours.
keepsmallairport on

// `largestations' (-l) autorise l'agrandissement ou l'allongement de gares, jusqu'à 4x7 ou 7x5.
largestations on

// `mountains' (-m) rend les trains plus rapides sur les montagnes. Valeur à deux chiffres codée en bits, par défaut 13.
mountains 13

// `nonstop' (-n) fait se comporter différemment l'option "Non-stop".
nonstop on

// `reducedsave' (-o) réduits le nombre de véhicules dans la partie en cours lors de la sauvegarde. Valeur: de 1 à (morevehicles-1).
reducedsave off

// `planes' (-p) augmente le nombre maximum d'avions et d'hélicoptères. Valeur: de 1 à 240, par défaut 240.
planes 240

// `loadtime' (-q) active un différent algorithme de calcul des temps de (dé)chargement.
loadtime on

// `roadvehs' (-r) augment le nombre maximum de véhicules routiers. Valeur: de 1 à 240, par défaut 240.
roadvehs 240

// `signcheats' (-s) active les codes de triche.
signcheats on

// `trains' (-t) augmente le nombre maximum de trains. Valeur: de 1 à 240, par défaut 240.
trains 240

// `verbose' (-v) affiche le sommaire des options avant le lancement de TTD.
verbose off

// `presignals' (-w) permet l'usage des 'pré-signaux' pour améliorer la gestion des gares.
presignals on

// `morevehicles' (-x) augmente le nombre total de véhicules à valeur*850. Valeur: de 1 à 40, par défaut 1.
morevehicles 1

// `mammothtrains' (-z) autorise les trains mammouhts avec jusqu'à 126 wagons.
mammothtrains on

// `aiboost' (-A) augmente le "facteur de suite" de l'IA.
aiboost 0

// `longbridges' (-B) autorise les longs ponts (-> 127 cases).
longbridges on

// `extradynamite' (-D) permet le dynamitage de davantage de choses.
extradynamite on

// `fullloadany' (-F) fait que les trains quitte une gare si un *seul* type de cargo est complet.
fullloadany off

// Avec `selectgoods' (-G), les produits arrivent uniquement après que le service ait été inauguré.
selectgoods on

// `noinflation' (-I) désactive l'inflation, pour les coûts comme les revenus.
noinflation on

// `moreairports' (-J) permet la construction du plus de 2 aéroport par ville.
moreairports on

// `debtmax' (-L) active l'emprunt/remboursement maximum en pressant Ctrl.
debtmax on

// `multihead' (-M) permet un nombre arbitraire de locomotives sur un train. Achetez les locomotices supplémentaires avec 'Ctrl'.
multihead on

// `officefood' (-O) permet aux tours de bureaux d'accepter la nourriture (scénarios tropical/arctique).
officefood on

// `enginespersist' (-P) préserve les -vieilles- machines tant qu'elles sont utilisées.
enginespersist on

// `rvqueueing' (-R) fait que les véhicules routiers se mettent en file devant une station au lieu de tourner en rond aux alentours.
rvqueueing on

// `lowmemory' (-Z) permet TTDPatch à s'exécuter avec 2.5 Mo de mémoire, mais réduit la valeur max. pour la table étendue de véhicules à 2.
lowmemory off

// `win2k' (-2) makes the Windows version of TTD compatible with Windows 2000/XP.
win2k on

// `autorenew' (-Xa) renews engines when serviced this number of months after they get very old. Range -128..127. Default -6.
autorenew -6

// `bribe' (-Xb) adds a `bribe' option to the local authority menu.
bribe on

// `planecrashcontrol' (-Xc) allows you to control when planes are allowed to crash. Bitcoded value, default 1.
planecrashcontrol 1

// `diskmenu' (-Xm) adds a load option to the disk menu, and a load game (or save game with Ctrl) to the scenario editor.
diskmenu on

// `cheatscost' (-Xo) makes sign cheats cost money when used.
cheatscost on

// `forcerebuildovl' (-Xr) makes TTDPatch rebuild TTDLOAD.OVL or TTDLOADW.OVL every time it is started.
forcerebuildovl off

// `showspeed' (-Xs) shows the current speed for all vehicles in the status bar of their window.
showspeed on

// `extpresignals' (-Xw) allows to cycle between normal, pre-signals, exits and combined signals with 'Ctrl'.
extpresignals on

// `cdpath' (pas de switch) définit le chemin d'accès du CD.
cdpath


I don't have the possibility to change the resolution neither....


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PostPosted: Wed Nov 02, 2011 4:58 pm 
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Engineer
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Joined: Mon Oct 31, 2011 1:18 am
Posts: 22
I also have this.

No idea where it comes from. It's dated August 2002 :


Attachments:
ttdx configurator.jpg
ttdx configurator.jpg [ 72.82 KiB | Viewed 10332 times ]
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PostPosted: Wed Nov 02, 2011 5:03 pm 
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Engineer
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Joined: Mon Oct 31, 2011 1:18 am
Posts: 22
And I slao have this :

The filename is ttdpttxt.txt , and there is a ttdpttxt.dat :

// TTDPatch in-game text strings
// Edit with a Windows editor, or a charset of ISO-8859-1,
// then compile with the mkpttxt program.
// Leave backslashes followed by two hexdigits alone
// Escape newlines with \n, backslashes with \\ and quotation marks with \".
// Lines starting with whitespace (tab or space) are continuations.
// All strings must be wrapped in quotes.
// Maximum total size: unlimited.
//
bribetext="Bribe the local authority\00"
bribedesc="\94\80\n"
"\90 Bribe the local authority to increase your rating, at the risk "
"of a severe penalty if caught.\n"
" Cost: \7f\00"
bribefailed1="\94Your attempted bribery has been\00"
bribefailed2="\94discovered by a regional investigator.\00"
headingfor="\95\80, \84\00"
headingfordepot1="\95\80 Train Depot, \84\00"
headingfordepot2="\95\80 Road Depot, \84\00"
headingfordepot3="\95\80 Ship Depot, \84\00"
headingfordepot4="\95\80 Hangar, \84\00"
withsignals="Railroad track with \80 (\80)\00"
wplainsignals="plain signals\00"
wpresignals="pre-signals\00"
wpresigexits="pre-signal exits\00"
wprecombined="combined signals\00"
presigautomatic="automatic\00"
presigmanual="manual\00"
vehmulttoolow1="\94Warning: Game saved with veh. multiplier \7e.\00"
vehmulttoolow2="\94Removed \7e vehicles in \7e consists and \7e special objects.\00"
rchunknotloaded1="\94Warning: Game uses some features of\00"
rchunknotloaded2="\94TTDPatch that are disabled or not present in this version. "
"Data may be lost.\00"
loadgame="Load game\00"
gotodepot="Go to \80\00"
gotodepotonly="Service at \80\00"
gototraindepot="\80 Train Depot\00"
gotoroaddepot="\80 Road Depot\00"
gotoshipdepot="\80 Ship Depot\00"
gotoairdepot="\80 Hangar\00"
cannotcheat="\94Cannot carry out sign cheat action\00"
cheatinvalidparm="\94Invalid parameter\00"
cheatunknown="\94Unknown sign cheat\00"
cheatobsolete1="\94Note: Cht: \80 is obsolete.\00"
cheatobsolete2="\94Use Cht: \80 instead.\00"
managedby1=" (temp. Player 1)\00"
managedby2=" (temp. Player 2)\00"
manage="\98Manage\00"
newwagoninfo="\98Cost: \7f Weight: \7ct\n"
"Capacity: \80\00"
railwaywagon="railroad wagon\00"
monorailwagon="monorail wagon\00"
maglevwagon="maglev wagon\00"
ufodestroyed="\98\0f'UFO' destroyed in huge explosion near \80!\00"
rvweightinfo="\98Weight: \95\7c.\7dt \98Power: \95\7chp \80\00"
rvweightpurchasewindow="\98Cost: \8a\7f\98 Speed: \8a\84\n"
"\98Running Cost: \8a\7f/yr\n"
"\98Power: \8a\7chp\98 Weight: \8a\7d.\7dt\n"
"\98Capacity: \8a\80\n"
"\98Designed: \8a\7e\98 Life: \8a\7c years\n"
"\98Max. Reliability: \8a\7d%\00"
grfloaderror="\94Error loading new graphics:\00"
toomanysprites="\94More sprites than specified (file \80).\00"
outofmemory="\94Out of memory (file \80).\00"
wronggrfversion="\94Wrong .grf version (file \80).\00"
toomanyspritestotal="\94Cannot load more sprites (from file \80).\00"
filenotfound="\94File \"\80\" not found.\00"
invalidsprite="\94File \"\80\" has invalid sprite #\7c.\00"
elecrailconstitle="\94Electrified Railroad Construction\00"
elecrailconsmenu="Electr. railroad construction\00"
lmilloutoftrees="\98\0f\80 \80 ran out of nearby trees!\00"
eurointroduced="\98\0fMonetary union!\n"
"\n"
"European countries switch from national currencies to Euro!\00"
curr_HUF="Hungarian Forint (Ft)\00\00\00\00\00\00"
curr_PLN="Polish Zloty (zl)\00\00\00\00\00\00"
curr_ATS="Austrian Shilling (ATS)\00\00\00\00\00\00"
curr_BEF="Belgian Franc (BEF)\00\00\00\00\00\00"
curr_DKK="Danish Krone (DKK)\00\00\00\00\00\00"
curr_FIM="Finnish Markka (FIM)\00\00\00\00\00\00"
curr_GRD="Greek Drachma (GRD)\00\00\00\00\00\00"
curr_CHF="Swiss Franc (CHF)\00\00\00\00\00\00"
curr_NLG="Dutch Guilder (NLG)\00\00\00\00\00\00"
curr_ITL="Italian Lira (ITL)\00\00\00\00\00\00"
curr_SEK="Swedish Krona (SEK)\00\00\00\00\00\00"
curr_RUB="Russian Rubel (RUB)\00\00\00\00\00\00"
curr_EUR="Euro (\9e)\00\00\00\00\00\00"
townlastmonthaccepted="\98Cargo accepted last month at all stations:\00"
aircraftcleared="\98\0fRemnants of the recent plane crash have been cleared "
"from \80!\00"
zeppelincleared="\98\0fRemnants of the recent Zeppelin crash have been cleared "
"from \80!\00"
traincleared="\98\0fRemnants of the recent train crash have been cleared near "
"\80!\00"
endofsharedorders="\01\0a- - End of shared orders - -\00"
hotkeylistdos="xÿÿÿ!@#$t%1234567890-=\1e\\\00"
hotkeylistwin="xÿÿÿ!@#$t%1234567890-=`\\\00"


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PostPosted: Wed Nov 02, 2011 5:05 pm 
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Engineer
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Joined: Mon Oct 31, 2011 1:18 am
Posts: 22
BUT , I HAVEN'T SEEN ANYWHERE THE POSSIBILITY TO CHANGE THE RESOLUTION... ! ! !


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PostPosted: Wed Nov 02, 2011 7:16 pm 
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romarin wrote:
BUT , I HAVEN'T SEEN ANYWHERE THE POSSIBILITY TO CHANGE THE RESOLUTION... ! ! !

Shouting isn't going to help you.

Go RTFM, it clearly explains how to work the configuration file and what tools may or may not be used to help you with that. Then just disable everything except for the XP and resolution settings. That should give you something as close to clean TTD as possible.

_________________
FooBar's Tram Tracks | TransRapid Track Set | Metro Track Set | OpenGFX base graphics set | FIRS Industry Replacement Set
Dutch Tram Set | Dutch Trainset 2 | Dutch Road Furniture


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PostPosted: Wed Nov 02, 2011 7:32 pm 
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Engineer
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Joined: Mon Oct 31, 2011 1:18 am
Posts: 22
Thank you for your answer.

In which of the 2 config files do you see a possibility to change the resolution...???

Do I have to add that command by myself , with notepad or something equivalent...???

If yes , in which one of the 2 , and how....??? ( syntax )

Thank you for your help.


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PostPosted: Wed Nov 02, 2011 7:53 pm 
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Engineer
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Joined: Mon Oct 31, 2011 1:18 am
Posts: 22
I got the latest version of TTDX Configurator.

Unfortunately , it is still impossible to change the resolution of the game.... :( :(


Attachments:
Snap91.jpg
Snap91.jpg [ 85.27 KiB | Viewed 10286 times ]
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PostPosted: Thu Nov 03, 2011 12:08 am 
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Posts: 1802
Location: Britain
Try either the 2.6 nightly or 2.5 beta for those settings.

~ Lakie

_________________
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."


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PostPosted: Thu Nov 03, 2011 12:34 am 
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Engineer
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Joined: Mon Oct 31, 2011 1:18 am
Posts: 22
Thank you for your suggestion , but


You know ,

I know ,

Everybody knows ,

That all the patches over 2.01 are unstable and unreliable , just as J. DREXLER said himself.... ! ! !


Thank you for your suggestion anyway.

Any other (reliable ! ) idea is welcome...

Thank you.


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PostPosted: Thu Nov 03, 2011 6:27 am 
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Tycoon
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Posts: 13161
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romarin wrote:
Thank you for your suggestion , but


You know ,

I know ,

Everybody knows ,

That all the patches over 2.01 are unstable and unreliable , just as J. DREXLER said himself.... ! ! !


Thank you for your suggestion anyway.

Any other (reliable ! ) idea is welcome...

Thank you.

Did you come here for help or did you come here to complain?

For your information: Lakie is one of the few people still working on TTDPatch. My 10 cents are that if he makes a suggestion what to try that the solution may not be all that bad. Also, the last time Patchman said anything on this forum is August 2008.

_________________
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Dutch Trainset for OpenTTD | Dutch Trainset Topic | Combined Roadset v0.10


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PostPosted: Thu Nov 03, 2011 8:28 pm 
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Tycoon
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Posts: 5106
romarin wrote:
Everybody knows ,
That all the patches over 2.01 are unstable and unreliable , just as J. DREXLER said himself.... ! ! !

Neither 2.5 beta 9 nor r2366 are unstable. Instead "TTDPatch stable 2.0 rev 1" is quite old, hence doesn´t contain the possibility to change the resolution.


@moderators: this is OT and should be moved to the ttdpatch section.

regards
Michael

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PostPosted: Mon Nov 07, 2011 2:20 pm 
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Tycoon
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Posts: 4999
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romarin wrote:
That all the patches over 2.01 are unstable and unreliable , just as J. DREXLER said himself.... ! ! !
This is just a disclaimer. The current nightly (r2366) is actually very stable.
Note that you will also require Base graphics (v1.0) which downloads as ttdpbasew.grf
Also, you might find that TTDPC is easier to use as a configurator.
Look for `win2k' and set it to on. This will allow TTDX to run under Windows XP without having to use safe mode.

Once you have it running the way you like your kids will have many hours of fun. :D

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