a67/a68 Station Bugs (Drive-Thru, Loading Buoy, etc)

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khamura
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a67/a68 Station Bugs (Drive-Thru, Loading Buoy, etc)

Post by khamura »

I've been running into problems with the drive-through station. Specifically, I have found that busses get trapped on the edge of the station tile if there is no piece of road following the station in the direction they are facing. The same problem also applies, unfortunately, if the piece of road following the station is an immediate dead-end, ie, a half-tile road. The RV will get stuck, and no amount of skipping orders or sending to depot will free it -- the only measure remaining is a reboot to an earlier (auto-)save and not making the same mistake in building roads.

Please let me know what sort of additional information you need and I'll provide it.
Last edited by khamura on 14 Dec 2005 05:53, edited 1 time in total.
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Rob
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Re: Drive-Through Bus Station Bug

Post by Rob »

I haven't seen this behaviour, but I usualy only build the busstops in the middle of a town, not at the edge.
khamura wrote:-- the only measure remaining is a reboot to an earlier (auto-)save and not making the same mistake in building roads.
You can better use the delete vehicle cheat. No need to go back to an earlier game.
You only have to rebuild your bus(ses). :)
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Post by khamura »

I don't usually place drive-throughs at the edges either, which is why I only encountered the bug while I was redisigning the inner-city road layout. :)

But I should've thought of checking for a cheat along those lines! Duh. Oh well.
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Post by PikkaBird »

Or you can just build more road after the stop to free the bus. :)
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Post by eis_os »

TTDPatch dev in retirement ... Search a grf, try Grf Crawler 0.9 - now with even faster details view and new features...
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Post by khamura »

Thanks, I knew that. :)

My issue is just that Pikka's suggestion is exactly what /isn't/ working. It would be nice if it would though. :>
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Post by Doclouis »

Since having upgraded to a68,a similar bus-stop bug appears as in a59. Buses won't find their way into drive-thru bus-stops. Maybe it's a problem with using the tram-set in the same savegame? I'm not sure, but this shouldn't be the reason...
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Post by khamura »

Apparently, the same problem extends to the Fishing Grounds loading buoy (a station enabled by the newcargo switch/set): ships are not able to enter the tile and dock, making that part of the Food supply tree unviable.

ETA: This occurs after upgrading to a68.
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Post by Doclouis »

Additionally, ships don't find buoys anyway, so shiproutes break down as well...
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