Code: Select all
1 * 9 07 8B 04 05 E9 01 0A 02 01
2 * 19 0B 03 1F 00 32 2E 30 2E 31 20 61 6C 70 68 61 20 34 39 00
Csaba got it to work for TTRSv2, but when I put it in the Desal Plant, a48 gives me an invalid sprite error[0] instead. Is there something I'm missing to make fatal errors actually abort loading?
[0] The error is on sprite 8. Admittedly, that sprite is invalid in a48, but it's an action 0, which is ignored during initialization, and it's after the action B, which should halt activation.