Hopefully someone can help me with this as it really does frustrate me.
An example to explain the issue is as follows.
Route #1 - Farm X to City Y:
Trucks pick up fruit from a fruit farm and deliver to a city with a storehouse.
The amount delivered exceeds the demand so the excess fruit is stored in the storehouse.
You can see the amount ticking up.
Route #2 - City Y to City Z
Train with a fruit car carries fruit from the storehouse to the next city that also has a storehouse.
The train comes to the train station and completely empties the storehouse but the fruit car on the train remains empty.
The idea I had was to make a loop between several cities. Lets say 5 cities. City 1 and city 4 are close to fruit farms. All cities have storehouses and are connected via 1 rail network. A route is set to carry the excess fruit from City 1 storehouse to city 2. Any excess delivered goes into the city 2 storehouse. Another train from city 2 picks up any excess fruit from the storehouse and delivers it to city 3. And so on. I could then add eggs to this from say city 2 and meat from cities 4 and 5. Eventually all cities should be receiving all types of goods.
However with this bug the storehouses do not work so I have to set up a route from the farm to each city with is very inefficient.
I do realise this is over explained but too much information is better than not enough.
After testing some different things out it seems the issue is specifically with trains and ships picking up goods from a storehouse. Unfortunately it is not very efficient for horses to be used for goods distribution. I end up with traffic jams.
I don't get why so many companies release these games with bugs and issues and never fix them. It seems its every tycoon style game I have liked has issues.
Well, I hope this helps others who've avoided storehouse distribution centers via trains, you can now have a more fluid rail system.
- Example Train Layout to avoid storehouse bugs.
- TrainLayoutExample.png (355.86 KiB) Viewed 6630 times
Users browsing this forum: No registered users and 1 guest