The TG Team & Making of ...

Talk about a game by JoWooD Productions, Transport Giant.
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SHADOW-XIII
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The TG Team & Making of ...

Post by SHADOW-XIII » 03 Jul 2003 08:48

The Transport Giant Team:

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Last edited by SHADOW-XIII on 10 Jul 2003 09:31, edited 2 times in total.
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Post by troopper5 » 03 Jul 2003 11:02

Click where?

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Post by SHADOW-XIII » 10 Jul 2003 09:31

How do horses learn to gallop?

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Post by SHADOW-XIII » 17 Jul 2003 16:01

From The Studio

Programmers and rats

This picture shows Markus Zeller's working place. His screen is closely guarded by a big plastic rat.
Incidentally, at one time this rat was almost instrumental in sending our Senior Cleaning Manager into the great Beyond when, unsuspectingly opening the coffee machine, she happened upon a huge rat. The colleagues who came up with this practical joke want to remain anonymous to this day, as they are still terrified of her revenge.

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Post by spaceman-spiff » 31 Jul 2003 13:10

From The Studio

Landscapes designed without the help of computers at all

Joe Reitinger manages to produce landscapes even without computers. In his spare time he will tinker with dioramas or his little model railroad installation. The result is quite impressive – though hardly anyone at the studio really understands his decision to use the N scale.

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Well, back to work, lot's of it in the near future

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Post by spaceman-spiff » 31 Jul 2003 13:12

His kids can use them to play with :)
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Post by way_2_fun » 31 Jul 2003 19:56

But if they break it, uh-oh... :P
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Post by SHADOW-XIII » 07 Aug 2003 15:17

From The Studio: The Green Parlor

Where do you gather in a developers' studio for a social rather than an official meeting? Why, at the coffee machine, of course.
On this picture we see part of the team in our so-called Green Parlor. For the sake of the picture, we have even managed to persuade the smokers among us to do without their beloved cigarettes for a few minutes. Under normal circumstances, the smoke haze is so thick that flashlights won't penetrate it.

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Post by spaceman-spiff » 07 Aug 2003 16:48

"Without" their cigarettes :?
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Post by jixor » 10 Aug 2003 11:07

Heh, smoke in break room here (australia) and someone will sue ;)

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Post by Oracle » 03 Oct 2003 20:51

Monitoring is necessary

Developing games is an expensive and time-consuming business. Whereas not so long ago, programmers would simply program away, developers are now aiming to plan and monitor all procedures as meticulously as possible. Therefore detailed project plans are drawn up and adherence to them is continuously being monitored. Sabine is the one responsible for this supervision at our Ebensee studio. She begins her rounds every day at 4 p.m. sharp and collects the daily status reports from each worker.

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Post by SHADOW-XIII » 16 Oct 2003 06:48

Woeful Wednesday

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Our coffee machine is cleaned every Wednesday morning. It is a fact well-known to everybody in the studio. The procedure always takes place at the same time. - And yet, inexplicably and bafflingly, almost every week, you will be able to observe a small cluster of people gathering in front of the machine at that exact time. They wait with long, impatient faces for the cleaning procedure to end and the machine to finally start working again
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Post by spaceman-spiff » 17 Oct 2003 17:56

Round and round

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For Industry Giant 2, the Austrian model train manufacturer Roco published a special edition of a digital starter set. One of these much sought-after collector's items is in our studio now. Here you can admire it in its full magnificence.

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Post by spaceman-spiff » 01 Nov 2003 08:11

Knotted leads

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Berni is not only our chief programmer, but also our system administrator. When everything grinds to a halt again on the network or the server gives up the ghost, his help is needed.
Here you can see him engaged in a – seemingly impossible – search for a dead-end in the studio network. In his defense it must be said that this local jam on the data highway was resolved within a very short time.

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Post by SHADOW-XIII » 06 Nov 2003 20:57

A new face
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It's the right time and place to introduce a new face.
Christian Charbula supports us as a programmer in the Ebensee studio since June 2003. His main task is artificial intelligence. He can be made responsible later on if the opponents are too stupid or clever. But we are optimistic that he will design the opponent's personalities so that there is exactly the right opponent for each player.
If not ... his email address is ...a bit later perhaps;-)
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Post by Hyronymus » 06 Nov 2003 21:01

He joined the team late... did they have to programm him first :lol: ?

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Post by SHADOW-XIII » 28 Nov 2003 10:14

Gone to the dogs?

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The latest addition to our studio could encourage malicious-minded people to maintain that we are slowly going to the dogs. After all, the number of dogs here has doubled over the last month.
The new-comer is a young labrador lady called "Farah". Not really house-trained yet, she keeps her owner and master Martin on the go. Right now, she is still small and cute - but wait another six months, and people might decide that they'd rather not be fresh around her. With a bit of luck, by then she will also have learned that shoes, model cars and cables are not to be chewed on.
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Post by CryingCorvus » 04 Jun 2007 15:41

I dont get it. You just broke your own game and send picture thread on tt-forums?? SHAME YOU! Why you dont thing about your own customers(players)? And where is Railroad Pioneer, huh? I think You should make now some "repairing game" big patch and not a pictures of yourself. Dont waste your time for being human... You are Developers, go and develope some game! :P

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Post by spaceman-spiff » 04 Jun 2007 16:10

Why revive a 4 year old thread, this must be a record
Well, back to work, lot's of it in the near future

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