Original announcement:
http://www.simugraph.com/forum/viewtopi ... 10&t_id=84
----
The downloads are hosted on Isaac Eiland-Halls server. Thank you, Isaac, for providing the downloads!
New features:
- Buildings now have separate mail and passenger creation levels
Improvements:
- some changes, that hopefully improve the performance of the program
Fixed bugs:
- Simutrans should continue past year 2612
- Loading games without factories works again
Downloads:
Linux binary (~460K):
http://hajo.simutrans.com/download/simu ... 2_0.tar.gz
Windows executable (~570K):
http://hajo.simutrans.com/download/simu ... 4_12_0.zip
Base package (~1500K, no update, it'S still version 0.84.9.0):
http://hajo.simutrans.com/download/simu ... 84_9_0.zip
Change log
24-Jul-04:
NEW: (Hajo)
buildings mail and passenger levels now actually influence
creation of mail and passengers
FIX: one more bugfix to make Simutrans run past year 2612
CHANGE: I've tried a kind of 'optimization'. koord3d objects
formerly had a size of 6 bytes, which is bad for both
32 bit and 64 bit systems. I've now squeezed them in
4 bytes -> this means they require less memory and are
better aligned in memory, but the components now are
11 and 10 bits in size which adds some overhead to
component accesses. Right now, I don't know if the
tradeoff will be a win or a loss ... please let me
know about your experiences.
CHANGE: (DarioK)
Passengers now check for destination station before
doing pathfinding. This is slower for new games with
only few stations, but faster for big games with a
lot of interconnnected stations
FIX: (Hendrik)
loading games with 0 factories works again
18-Jul-04:
NEW: (Hajo)
buildings now have separate mail and passenger generation
levels
Simutrans 0.84.12.0
Discuss the free TT-like game Simutrans.
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