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Re: Simutrans : pak 96 comic

Posted: 16 Mar 2009 11:03
by A. Brose
CommanderZ & Purno: Nice to know. 8)

...Three new graphics for you!
EDIT: Three again.

Re: Simutrans : pak 96 comic

Posted: 16 Mar 2009 13:22
by Purno
By the way, OpenTTD uses construction stages of buildings...

EDIT: And OpenTTD needs a separate ground tile.

Re: Simutrans : pak 96 comic

Posted: 16 Mar 2009 16:03
by A. Brose
I hope, there's a potent graphic team for modifiing the buildings for construction stages.
Because i've not the time to create this. Sorry. :(

But i think it's possible to remove levels of the buildings. And then only some construction stuff. Ready. :)

I hope, it's okay. I would do this all that much but... You know.

Re: Simutrans : pak 96 comic

Posted: 16 Mar 2009 17:20
by A. Brose
More...

Re: Simutrans : pak 96 comic

Posted: 16 Mar 2009 19:11
by belugas
WOW... I'm gone for the weekend and see what awaits me :)
YOu should not worry about the construction stages. I'll try to work on this right now :)

Re: Simutrans : pak 96 comic

Posted: 16 Mar 2009 19:18
by A. Brose
Good news, belugas! I'm curious about it. :)

It's alright when i post my compiled graphics from day to day, a hand full, in this section?

Re: Simutrans : pak 96 comic

Posted: 16 Mar 2009 20:23
by XeryusTC
Hmm, these graphics may get me excited enough to get me to learn how to code 32bpp tar files :D very nice indeed :)

Re: Simutrans : pak 96 comic

Posted: 18 Mar 2009 11:02
by A. Brose
Two bigger buildings for you.

Re: Simutrans : pak 96 comic

Posted: 18 Mar 2009 11:16
by Purno
Really awesome! Very impressive artwork! :bow:

Re: Simutrans : pak 96 comic

Posted: 18 Mar 2009 19:25
by sojo
Here is one of this buildings in pak96.comic: Image

Re: Simutrans : pak 96 comic

Posted: 24 Mar 2009 12:22
by A. Brose
How's the state of affairs here?
Any progresses to announce?

Re: Simutrans : pak 96 comic

Posted: 25 Mar 2009 01:57
by belugas
Sorry, nothing from me.
I'm in a very bad case of work related frenzy, not to mention chasing stup... hem.. users with an overworked imagination...

Re: Simutrans : pak 96 comic

Posted: 25 Mar 2009 13:40
by A. Brose
Well, no problem, belugas. :)
___

Three screenshots for you guys. It's scaled to 50%.

Image

Image

Image

Re: Simutrans : pak 96 comic

Posted: 26 Mar 2009 12:17
by A. Brose
Hotel Toulouse meets nightlife.

Image

Re: Simutrans : pak 96 comic

Posted: 27 Mar 2009 13:09
by orudge
That's rather awesome, reminds me of the TTD night set from many a year ago.

Re: Simutrans : pak 96 comic

Posted: 27 Mar 2009 14:07
by A. Brose
orudge wrote:That's rather awesome, reminds me of the TTD night set from many a year ago.
Thank you, Owen.
You should see the animated big letters of the hotel. That's why there are only two of them glowing in this screenshot.

By the way... There's a new "monster":

Image

Re: Simutrans : pak 96 comic

Posted: 02 Apr 2009 16:16
by A. Brose
Time for a new screenshot. :)

Image

Re: Simutrans : pak 96 comic

Posted: 02 Apr 2009 21:30
by SHADOW-XIII
I love pix art, always did, but never imagined I could ever played it! always dreamed about playing city in pix art! awesome work ... gotta go download simutrans and start it once more!

Re: Simutrans : pak 96 comic

Posted: 03 Apr 2009 08:41
by Purno
Very impressive graphics, keep posting the shots as I love them.

Re: Simutrans : pak 96 comic

Posted: 03 Apr 2009 23:33
by A. Brose
The metro is in development right now. The power rail isn't completed yet and missing in the screenshot (you can see the tunnel modules only).

Image