Simutrans : pak 96 comic

Discuss the free TT-like game Simutrans.
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A. Brose
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Re: Simutrans : pak 96 comic

Post by A. Brose » 16 Mar 2009 11:03

CommanderZ & Purno: Nice to know. 8)

...Three new graphics for you!
EDIT: Three again.
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alexhaus101.png
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Re: Simutrans : pak 96 comic

Post by Purno » 16 Mar 2009 13:22

By the way, OpenTTD uses construction stages of buildings...

EDIT: And OpenTTD needs a separate ground tile.
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Re: Simutrans : pak 96 comic

Post by A. Brose » 16 Mar 2009 16:03

I hope, there's a potent graphic team for modifiing the buildings for construction stages.
Because i've not the time to create this. Sorry. :(

But i think it's possible to remove levels of the buildings. And then only some construction stuff. Ready. :)

I hope, it's okay. I would do this all that much but... You know.

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Re: Simutrans : pak 96 comic

Post by A. Brose » 16 Mar 2009 17:20

More...
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Re: Simutrans : pak 96 comic

Post by belugas » 16 Mar 2009 19:11

WOW... I'm gone for the weekend and see what awaits me :)
YOu should not worry about the construction stages. I'll try to work on this right now :)
If you are not ready to work a bit for your ideas, it means they don't count much for you.
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Re: Simutrans : pak 96 comic

Post by A. Brose » 16 Mar 2009 19:18

Good news, belugas! I'm curious about it. :)

It's alright when i post my compiled graphics from day to day, a hand full, in this section?

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Re: Simutrans : pak 96 comic

Post by XeryusTC » 16 Mar 2009 20:23

Hmm, these graphics may get me excited enough to get me to learn how to code 32bpp tar files :D very nice indeed :)
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Re: Simutrans : pak 96 comic

Post by A. Brose » 18 Mar 2009 11:02

Two bigger buildings for you.
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Re: Simutrans : pak 96 comic

Post by Purno » 18 Mar 2009 11:16

Really awesome! Very impressive artwork! :bow:
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Re: Simutrans : pak 96 comic

Post by sojo » 18 Mar 2009 19:25

Here is one of this buildings in pak96.comic: Image
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Re: Simutrans : pak 96 comic

Post by A. Brose » 24 Mar 2009 12:22

How's the state of affairs here?
Any progresses to announce?

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Re: Simutrans : pak 96 comic

Post by belugas » 25 Mar 2009 01:57

Sorry, nothing from me.
I'm in a very bad case of work related frenzy, not to mention chasing stup... hem.. users with an overworked imagination...
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
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Re: Simutrans : pak 96 comic

Post by A. Brose » 25 Mar 2009 13:40

Well, no problem, belugas. :)
___

Three screenshots for you guys. It's scaled to 50%.

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Image

Image

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Re: Simutrans : pak 96 comic

Post by A. Brose » 26 Mar 2009 12:17

Hotel Toulouse meets nightlife.

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Re: Simutrans : pak 96 comic

Post by orudge » 27 Mar 2009 13:09

That's rather awesome, reminds me of the TTD night set from many a year ago.

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Re: Simutrans : pak 96 comic

Post by A. Brose » 27 Mar 2009 14:07

orudge wrote:That's rather awesome, reminds me of the TTD night set from many a year ago.
Thank you, Owen.
You should see the animated big letters of the hotel. That's why there are only two of them glowing in this screenshot.

By the way... There's a new "monster":

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Re: Simutrans : pak 96 comic

Post by A. Brose » 02 Apr 2009 16:16

Time for a new screenshot. :)

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Re: Simutrans : pak 96 comic

Post by SHADOW-XIII » 02 Apr 2009 21:30

I love pix art, always did, but never imagined I could ever played it! always dreamed about playing city in pix art! awesome work ... gotta go download simutrans and start it once more!
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Re: Simutrans : pak 96 comic

Post by Purno » 03 Apr 2009 08:41

Very impressive graphics, keep posting the shots as I love them.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
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Re: Simutrans : pak 96 comic

Post by A. Brose » 03 Apr 2009 23:33

The metro is in development right now. The power rail isn't completed yet and missing in the screenshot (you can see the tunnel modules only).

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