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PostPosted: Tue Dec 23, 2008 11:26 pm 
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You can run normal trains on them instead ...

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I like to look at great maps and see how things flow. A little like a finished model railway, but it is evolving and actually never finished. http://www.simutrans.com


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PostPosted: Wed Jan 28, 2009 10:54 am 
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pak 96 comic ver. 0.4.5 is out! Download it here

Some new screenies, and new surprises :wink: . Enjoy!

Image
Image
Image
Image
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Image
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Image

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Simutrans Forum (Forum Simutrans)
DeviantArt (DeviantArt)


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PostPosted: Wed Jan 28, 2009 11:01 am 
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Those graphics are suprisingly simple, yet very awesome! 8)

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PostPosted: Wed Jan 28, 2009 2:15 pm 
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just saw this now, am amazed how good they are looking
sim-psons coming to sim-utrans

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PostPosted: Fri Jan 30, 2009 11:13 am 
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Thanks for your feedbacks 8) .

Pak.96 comic wouldn't exist without Sojo's dedication and A. Brose's simply amazing graphics :) .

There's a lot of people joining the project in Simutrans Forum, so if you are interested in pak.96 comic and would like to contribute, register in the forum and look for pak 96 section :wink: .

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Want more wall-to-wall buildings? Click the question mark ;) Or visit my screenshots thread or my scenarios and saved games for OpenTTD or its older brother or The Great Dam - a scenario for Locomotion or this man's graphics

Simutrans Forum (Forum Simutrans)
DeviantArt (DeviantArt)


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PostPosted: Fri Jan 30, 2009 5:58 pm 
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There's one thing that I've found rather frustrating with the pak.96 (can't remember if it was also in pak 64): you can't judge city population by their visual size. This is because in several climates the city hall seems to account for a huge portion of the population so that a 3000+ people city looks like a 400 people village. This lack of visual cues is counterintuitive not only compared to other games, but to real life too: small villages are <i>not</i> entirely made of high-rises, even in the tropics!


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PostPosted: Sat Jan 31, 2009 12:10 pm 
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This happens only, when a city has not place to grow. You will see similar things in TT too.

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I like to look at great maps and see how things flow. A little like a finished model railway, but it is evolving and actually never finished. http://www.simutrans.com


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PostPosted: Sat Jan 31, 2009 4:22 pm 
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prissi wrote:
This happens only, when a city has not place to grow. You will see similar things in TT too.

Certainly not. Cities reaching a certain in certain architecture style systematically acquire certain building that make them visually way, way smaller than those in other architecture style/climates of the same population.


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PostPosted: Tue Feb 03, 2009 9:34 am 
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This looks great, and is the sort of thing I'd love to see for OpenTTD's 32bpp graphics support, instead of the rendered stuff that people seem to think it needs...

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PostPosted: Tue Feb 03, 2009 3:40 pm 
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Let me join my voice to the opinion expressed by peter1138.
This would really look good in OpenTTD.

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PostPosted: Tue Feb 03, 2009 3:47 pm 
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peter1138 wrote:
This looks great, and is the sort of thing I'd love to see for OpenTTD's 32bpp graphics support, instead of the rendered stuff that people seem to think it needs...


Photorealistic 32bpp is good, somebody could give a shot to this too though. I would love to see how it would look in OTTD.


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PostPosted: Tue Feb 03, 2009 4:36 pm 
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Frankly? Boring, at least in my opinion. Look at some of the industries of ECS, namely the sand pit or something...

But THIS, this is something I would really play with.

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If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
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Music from the Bloody Time Zones


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PostPosted: Tue Feb 03, 2009 5:09 pm 
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belugas wrote:
Frankly? Boring, at least in my opinion. Look at some of the industries of ECS, namely the sand pit or something...

But THIS, this is something I would really play with.


It is a different story. The sand pit looks ugly, because it doesn't fit into the graphical style. The ultimate aim of the photo-realistic 32bpp replacement is to replace everything, so this issue would be over.

And comic graphics would look even more ugly if combined with old good 8bpp graphics.


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PostPosted: Tue Feb 03, 2009 5:40 pm 
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In both cases, as I can see, we agree that incomplete sets are not really worth it, since they all provide a new view/look/feel of the game.
Now... I would prefer to use the comics (hypothetical OpenTTD but HIGHLY hoped) set, simply because it matches very well the feel of the classic game, like almost cartoonish.
For me photo realistic set does not have the same childish-almost atmosphere.
So it is really a question of personal preference, I guess.

And by the way, if you are using some grfs as add-on, no matter what the base set you are using, it will always feel odd ;)

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If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones


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PostPosted: Wed Feb 04, 2009 6:44 am 
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Image
A small city, german scenario. 8)
Please click bigger image below.


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simscr04.png [447.25 KiB]
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PostPosted: Thu Feb 05, 2009 12:18 am 
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Its all so, sketch-upy!

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PostPosted: Sat Feb 07, 2009 12:40 pm 
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Hi @all

Now I'm registered here. I'm sojo the maintainer from pak96.comic.

My english is a little bit terrible. :roll:

Thank you all. That you love pak96.comic. :D

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Visit Simutrans in German: http://www.simutrans.de


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PostPosted: Sat Feb 07, 2009 1:16 pm 
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Hello sojo
Welcome on the forums.
I must congratulate the work you and your team did.
It's fantastic :)

As said before, that set, once adapted to OPenTTD's measures, would be wonderful.

_________________
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones


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PostPosted: Sat Feb 07, 2009 7:06 pm 
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belugas wrote:
As said before, that set, once adapted to OpenTTD's measures, would be wonderful.


Thank you.

Why play you not Simutrans? I think it is a lot of work to make OpenTTD ready for grafics like pak96.comic. Or is it not so much work?

Can anybody tell me short why a graficset for TT works? Use TT pngs? And wich tile-size will used?

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PostPosted: Sat Feb 07, 2009 11:47 pm 
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sojo wrote:
I think it is a lot of work to make OpenTTD ready for grafics like pak96.comic. Or is it not so much work?
The big work would be resizing.

sojo wrote:
Can anybody tell me short why a graficset for TT works?
Short answer? Magic.
Long answer? http://wiki.ttdpatch.net/tiki-index.php ... phicsSpecs

sojo wrote:
Use TT pngs?
Well, if you write a program that can encode pngs into a GRF.

sojo wrote:
And wich tile-size will used?
Decode one of TTD's data files[0] and look at the sprites in the resultant PCX. It looks to me about like pak64.

[0] Yes. Unlike paks, grfs can be decomposed into their constituent parts.

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