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Simutrans : pak 96 comic

Posted: 01 Nov 2008 13:21
by This is my name
This pak is fast developing, so be sure to check out frequently :) .

Welcome to...
Pak 96 Comic!

This pak is the comic version of Simutrans. Nicely done, this pak is one of the most consistent and neatest (well, not really :P ) I've ever seen. Furthermore, it is 96X96, so people who don't like pak64 and 128 scale may use this :) .

Let's not talk longer. These are the features which made pak 96 comic popular amongst members.
  • Consistent artwork compared to pak64 and 128
  • Easy to contribute graphics without much training
  • Unique comic style
  • Different climate zones and architecture
  • Simple but detailed graphics, which means you can concentrate more on playing the game
Teamed by sojo, Alex. Brose, Tomas, luki haba, some Dutch members and other members, and myself (Qayyum), this pak would be one of the most developed pak here in Simutrans forum. The Simutrans members have feel the uniqueness of pak 96 comic, so why not you?

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You can download the pak here (the pak is still developing):
http://www.simutrans-forum.de/forum/thr ... eadid=3768 or http://sourceforge.net/project/showfile ... _id=260290

For pak 96 homepage, please click here. Please note that the homepage is not well translated, so you have to understand a bit harder :wink: :
http://simutrans.piranho.de/index.php/en.html

Want to be a Simutrans member and contribute something to pak 96 comic? Then go to http://forum.simutrans.com/ :wink:

Re: Simutrans : pak 96 comic

Posted: 01 Nov 2008 21:02
by Circeus
That IS an exceedingly neat design choice. I think this pack might prompt me to try out the program :p

Re: Simutrans : pak 96 comic

Posted: 01 Nov 2008 22:57
by Gord
Wow, that is beautiful.

I really love this...well done all those involved! Looks fantastic!

Re: Simutrans : pak 96 comic

Posted: 03 Nov 2008 04:58
by Zhall
Sketch up.

Re: Simutrans : pak 96 comic

Posted: 01 Dec 2008 12:59
by jixor
This is really well done and makes Simutrans a lot more playable IMHO.

Re: Simutrans : pak 96 comic

Posted: 01 Dec 2008 22:54
by orudge
That looks rather fun. :D

Re: Simutrans : pak 96 comic

Posted: 05 Dec 2008 16:03
by A. Brose
Hi there!

Two screenshots from pak96.comic. :)

Image

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Re: Simutrans : pak 96 comic

Posted: 05 Dec 2008 23:33
by DaleStan
Kindly attach the screenshots, instead of inlining?

You're table-breaking.

Re: Simutrans : pak 96 comic

Posted: 06 Dec 2008 05:12
by This is my name
I won't change them until I get better and smaller screenshots :tongue: .

Re: Simutrans : pak 96 comic

Posted: 06 Dec 2008 11:28
by Hyronymus
All things nice but can you refit your images to the maximum allowed width. At the moment your images are table-breaking.

Re: Simutrans : pak 96 comic

Posted: 06 Dec 2008 15:04
by This is my name
Now, sastified? :wink:

Re: Simutrans : pak 96 comic

Posted: 06 Dec 2008 16:44
by Hyronymus
This is my name wrote:Now, sastified? :wink:
Yes, thanks :). Looks really good btw, must've taken you some effort.

Re: Simutrans : pak 96 comic

Posted: 09 Dec 2008 05:29
by This is my name
For those who are lazy enough to go Simutrans forums, pak 96 comic and OpenTTD are mentioned in freegamer blog! :mrgreen:

Look here.

Re: Simutrans : pak 96 comic

Posted: 15 Dec 2008 15:44
by Circeus
How does installing work? According to what I can find in the SimuTrans doc, you just have to unpack the stuff in the Simutrans main folder (so that everything is in \simutrans\pak96.comic), but I get a crash:
alles_geladen()
12skin_besch_t-object: Builder not found
***PLEASE INSTALL PROPER BASE FILE AND CHECK PATH***

Re: Simutrans : pak 96 comic

Posted: 15 Dec 2008 17:20
by This is my name
Try downloading back pak.96 comic. Seems something missing :? .

Also, pak.96 comic requires Simutrans 1.0 or later. Simutrans 1.0 has severe performance issues due to a bug, so you'd better go with the nightlies.

Re: Simutrans : pak 96 comic

Posted: 15 Dec 2008 19:58
by Circeus
Oh, this is 1.00 AFAICT. Gonna try re-downloading.

Re: Simutrans : pak 96 comic

Posted: 19 Dec 2008 19:48
by Zhall
Too bad simutrans doesnt have multiplayer.. maybe then i would play it.

Re: Simutrans : pak 96 comic

Posted: 21 Dec 2008 04:22
by Circeus
Suggestion: make the tramway-related construction unavailable until tramways can actually be produced. It's really frustrating having to tear out an elaborate tram network when you realize you can't put any trams on it 8o

Re: Simutrans : pak 96 comic

Posted: 21 Dec 2008 07:54
by This is my name
There aren't any trams yet. If there are, it's from A. Brose and still in testing stage.

Re: Simutrans : pak 96 comic

Posted: 21 Dec 2008 15:41
by Circeus
That's what I'm complaining about :p You are lead to think you can build them (why else would everything be there?) and then fiddle for 20 minutes until you give up in frustration when you realize it's not you: there really are no trams. Hence the suggestion disable tram tracks/the tram menu to begin with.