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Discuss the free TT-like game Simutrans.
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Raven
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Post by Raven »

Thanks MeusH and Caelan,

No problem for me rendering at tilesize64 and applying the pallette.


Oh, just found a problem, max vehicle lenght is only half a tile right?
How do vehicles behave in broadsides? Simutrans engine forces them to be sqroot2 times larger in broadside views (NW NE SW SE)

Bad luck then, because I had this NS sprinter. It could be shortened though!

To sum up, if you find a coder, I'm making a full set for Simutrans anyways.

Regards
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Purno
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Post by Purno »

No offence, but that doesn't really look like the Dutch sprinter to me...

Image

It looks like a rendered 3D model, while I think the pixel art one is better;

And yes, for TT, railway vehicles can only be half a tile, unfortunately.
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Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
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Raven
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Post by Raven »

points of view, of course. :wink:


Some chicagoey stuff

Image

The ledges transgress max tile size :( , got to change it.

EDIT:

look who doesn't know how to post imgs.
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charlieg
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Post by charlieg »

Raven you are a 1-man graphic army. 8)
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Caelan
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Post by Caelan »

And the army keeps on coming with new toys!
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Raven
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Post by Raven »

Remembering the good old days when I helped developing I've created my own Japan Set for Simutrans pak128, using narrow gauge and a different system than standard rail.

I've rushed a release, but I'm slowly improving it now that I've got a base.

Let's see If I don't get stalled like when I finished the NS set :)

Thanks for the feedback
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spaceman-spiff
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Post by spaceman-spiff »

Nobody bothered to answer, but I think they look pretty good :wink:
Well, back to work, lot's of it in the near future
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Purno
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Post by Purno »

I must have missed this new post. Indeed, looks awesome. Perhaps I should try Simutrans again someday. Last time I tried it I was put off by the interface...
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
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Raven
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Post by Raven »

Thanks :)

BTW Purno, what didn't you like about Simutrans Gui?

I guess it's all matter of getting used to it, but hey, never been bad to listen other oppinions right? ;)

Thanks for the interest people.

Here's an art deco power plant:

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Purno
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Post by Purno »

Raven wrote:Thanks :)

BTW Purno, what didn't you like about Simutrans Gui?
Can't remember TBH.

Nice work on the plant.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
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Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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Raven
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Post by Raven »

Thanks :)

Btw, if you ever feel like trying Simutrans again, feedback is welcome.

Some of the last stuff I'll probably do this year, since this afternoon and tomorrow will surely will dedicated to fix some stuff around home, and *sigh* ironing. :? Sometimes I wonder why didn't I stay at home with mum, heheh

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Post by SAC »

Oh my Godness!!! :shock: That's what I call splendid modelling! WOW Raven! :D
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Post by AndersI »

Raven wrote:... and *sigh* ironing...
:-)
I have just ironed a lot of shirts. Nothing beats sitting down with some nice renderings after that chore. Those are really very nice! What tool are you using? Blender?
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Raven
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Post by Raven »

Sometimes I feel this are some of the most derelict part of the forums, but it's not the case today. Thanks :wink:

Yep, blender.

@AndersI, and I know I should've done this after, not before, I just don't feel like it now, hehe.
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Post by Aegir »

Raven, I'm actually rather interested in adapting some of your rendered graphics for TTDPatch, in particular the buildings. Ofcourse I think I'll need to do some post-conversion touch-ups to fix the bits that get screwed up after a palette conversion, but I think the idea has some promise to it.

Give me a PM or an email if you're interested, I can do all the coding/touchup work myself, and you will ofcourse get full credit.
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Post by SAC »

Well, I really love some of the stuff you made for SimuTrans - although I don't play that game myself, but oh...these models are absolutely fantastic. Of course I want them in my game so I couldn't resist trying to draw a TTD-replica of one of them;
Image
Although not a 100% accurate I still believe I caught most of the appearance, even though I also added some more details to it for the sake of commercial use in downtown areas! :P
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Post by prissi »

Actually, I think you could also ask Raven to render it in the OTTD lightening and then the image could be simply rescaled ... And not to mention you beatiful trees, which are nice than most trees in simutrans (pak64 at least).
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Raven
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Post by Raven »

Nice building there.

@prissi: rendering for OTTD lighting you mean mirrored, or using their lighting setup? I can sure try to render at half the size, but those will be pak64 :)

I've got some details around too, like in this pic:

Image

Only I don't know how will they turn out rendered so little and with an 8bit pal.

Perhaps I could do two renders, pak64 with details, and TTD raw structure, no chimneys, no antennas...

Let's see if I can get those Chicagoey buildings done.

EDIT;

Adding both rendered pak64 version and a simple adaptation to 8-bit. I've got absolutely no expertise in doing this, so I posted both.
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bit version, converted with i.mage, using error diffusion
bit version, converted with i.mage, using error diffusion
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Post by SAC »

I'll have to test them immediately! :P

///edit to add///

Quickly inserted two of the buildings and below is the result;
Image
While not looking entirely TTD-ish, I must say that they still fit. But it could also be that I use different graphics then most people at the moment.

Anyways, I'm happy with the result. There are still some work to do though as I need to replace some pixels, (flashing ones interfering), and possibly add a few details - for the purpose of the things I'm aiming for! :P

Excellent Raven! I hope you have more! :D
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Raven
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Post by Raven »

There seems to be a future for rendered stuff into TTD, good to know :)


I had done a quick palette adaptation, I can surely remove the flashing pixels.

Here's my pal screenshot, I use i.mage, so the .pal file I guess is useless by itself, if you (or somebody) can point out which are flashing, I can just replace them with good old black, and save you the effort.

I'm now trying with different windows, adding real window frame and real awning (just learn the word :))

Image

I'll keep on improving, so I discourage any work on these pixels.

btw, yesterday got back on IRC (since who knows when). I'll be around #simutrans and #tycoon, I'm cuervo.

Regards
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