New Factories
Thanks MeusH and Caelan,
No problem for me rendering at tilesize64 and applying the pallette.
Oh, just found a problem, max vehicle lenght is only half a tile right?
How do vehicles behave in broadsides? Simutrans engine forces them to be sqroot2 times larger in broadside views (NW NE SW SE)
Bad luck then, because I had this NS sprinter. It could be shortened though!
To sum up, if you find a coder, I'm making a full set for Simutrans anyways.
Regards
No problem for me rendering at tilesize64 and applying the pallette.
Oh, just found a problem, max vehicle lenght is only half a tile right?
How do vehicles behave in broadsides? Simutrans engine forces them to be sqroot2 times larger in broadside views (NW NE SW SE)
Bad luck then, because I had this NS sprinter. It could be shortened though!
To sum up, if you find a coder, I'm making a full set for Simutrans anyways.
Regards
- Attachments
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- cpendel.png (3.59 KiB) Viewed 6621 times
No offence, but that doesn't really look like the Dutch sprinter to me...
It looks like a rendered 3D model, while I think the pixel art one is better;
And yes, for TT, railway vehicles can only be half a tile, unfortunately.
It looks like a rendered 3D model, while I think the pixel art one is better;
And yes, for TT, railway vehicles can only be half a tile, unfortunately.
- Attachments
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- ns_sprinter_oldlivery_for_simutransforum.PNG (3.66 KiB) Viewed 6608 times
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Raven you are a 1-man graphic army.
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Remembering the good old days when I helped developing I've created my own Japan Set for Simutrans pak128, using narrow gauge and a different system than standard rail.
I've rushed a release, but I'm slowly improving it now that I've got a base.
Let's see If I don't get stalled like when I finished the NS set
Thanks for the feedback
I've rushed a release, but I'm slowly improving it now that I've got a base.
Let's see If I don't get stalled like when I finished the NS set
Thanks for the feedback
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- tankfreighter2.png (60.06 KiB) Viewed 6453 times
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- tankfreighter1.png (64.08 KiB) Viewed 6455 times
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- tankerops.png (116.87 KiB) Viewed 6457 times
- spaceman-spiff
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I must have missed this new post. Indeed, looks awesome. Perhaps I should try Simutrans again someday. Last time I tried it I was put off by the interface...
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Can't remember TBH.Raven wrote:Thanks
BTW Purno, what didn't you like about Simutrans Gui?
Nice work on the plant.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Thanks
Btw, if you ever feel like trying Simutrans again, feedback is welcome.
Some of the last stuff I'll probably do this year, since this afternoon and tomorrow will surely will dedicated to fix some stuff around home, and *sigh* ironing. Sometimes I wonder why didn't I stay at home with mum, heheh
Btw, if you ever feel like trying Simutrans again, feedback is welcome.
Some of the last stuff I'll probably do this year, since this afternoon and tomorrow will surely will dedicated to fix some stuff around home, and *sigh* ironing. Sometimes I wonder why didn't I stay at home with mum, heheh
Oh my Godness!!! That's what I call splendid modelling! WOW Raven!
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Raven, I'm actually rather interested in adapting some of your rendered graphics for TTDPatch, in particular the buildings. Ofcourse I think I'll need to do some post-conversion touch-ups to fix the bits that get screwed up after a palette conversion, but I think the idea has some promise to it.
Give me a PM or an email if you're interested, I can do all the coding/touchup work myself, and you will ofcourse get full credit.
Give me a PM or an email if you're interested, I can do all the coding/touchup work myself, and you will ofcourse get full credit.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
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NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
Well, I really love some of the stuff you made for SimuTrans - although I don't play that game myself, but oh...these models are absolutely fantastic. Of course I want them in my game so I couldn't resist trying to draw a TTD-replica of one of them;
Although not a 100% accurate I still believe I caught most of the appearance, even though I also added some more details to it for the sake of commercial use in downtown areas!
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Nice building there.
@prissi: rendering for OTTD lighting you mean mirrored, or using their lighting setup? I can sure try to render at half the size, but those will be pak64
I've got some details around too, like in this pic:
Only I don't know how will they turn out rendered so little and with an 8bit pal.
Perhaps I could do two renders, pak64 with details, and TTD raw structure, no chimneys, no antennas...
Let's see if I can get those Chicagoey buildings done.
EDIT;
Adding both rendered pak64 version and a simple adaptation to 8-bit. I've got absolutely no expertise in doing this, so I posted both.
@prissi: rendering for OTTD lighting you mean mirrored, or using their lighting setup? I can sure try to render at half the size, but those will be pak64
I've got some details around too, like in this pic:
Only I don't know how will they turn out rendered so little and with an 8bit pal.
Perhaps I could do two renders, pak64 with details, and TTD raw structure, no chimneys, no antennas...
Let's see if I can get those Chicagoey buildings done.
EDIT;
Adding both rendered pak64 version and a simple adaptation to 8-bit. I've got absolutely no expertise in doing this, so I posted both.
- Attachments
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- bit version, converted with i.mage, using error diffusion
- chicago64.png (29.72 KiB) Viewed 6018 times
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- 24bit version
- chicago64-1.png (116.67 KiB) Viewed 6018 times
I'll have to test them immediately!
///edit to add///
Quickly inserted two of the buildings and below is the result;
Anyways, I'm happy with the result. There are still some work to do though as I need to replace some pixels, (flashing ones interfering), and possibly add a few details - for the purpose of the things I'm aiming for!
Excellent Raven! I hope you have more!
///edit to add///
Quickly inserted two of the buildings and below is the result;
While not looking entirely TTD-ish, I must say that they still fit. But it could also be that I use different graphics then most people at the moment.
Anyways, I'm happy with the result. There are still some work to do though as I need to replace some pixels, (flashing ones interfering), and possibly add a few details - for the purpose of the things I'm aiming for!
Excellent Raven! I hope you have more!
Simuscape - Chose Your Destination;
Simuscape | Visual Studio | INFRA Diary
INFRA Downloads - Chose Your Destination;
Simuscape | INFRA - A World of its own
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INFRA Downloads - Chose Your Destination;
Simuscape | INFRA - A World of its own
There seems to be a future for rendered stuff into TTD, good to know
I had done a quick palette adaptation, I can surely remove the flashing pixels.
Here's my pal screenshot, I use i.mage, so the .pal file I guess is useless by itself, if you (or somebody) can point out which are flashing, I can just replace them with good old black, and save you the effort.
I'm now trying with different windows, adding real window frame and real awning (just learn the word
I'll keep on improving, so I discourage any work on these pixels.
btw, yesterday got back on IRC (since who knows when). I'll be around #simutrans and #tycoon, I'm cuervo.
Regards
I had done a quick palette adaptation, I can surely remove the flashing pixels.
Here's my pal screenshot, I use i.mage, so the .pal file I guess is useless by itself, if you (or somebody) can point out which are flashing, I can just replace them with good old black, and save you the effort.
I'm now trying with different windows, adding real window frame and real awning (just learn the word
I'll keep on improving, so I discourage any work on these pixels.
btw, yesterday got back on IRC (since who knows when). I'll be around #simutrans and #tycoon, I'm cuervo.
Regards
- Attachments
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- chicago1-tt.png (5.02 KiB) Viewed 6002 times
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- chicago1.png (17.22 KiB) Viewed 6000 times
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- ttdpal.png (2.38 KiB) Viewed 5999 times
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